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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Voice problems in the co-op missions of SC1

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • SaverS Offline
      Saver
      last edited by

      UEF completed

      auch mal fünf gerade sein lassen

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      • SaverS Offline
        Saver
        last edited by

        Hi everyone, I've now been able to review all the Aeon voice lines and haven't found any errors. Now all that's left is to check the Cybran voice lines.

        auch mal fünf gerade sein lassen

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        • SaverS Offline
          Saver
          last edited by

          So, all sound files for all factions are now complete.

          Within the Cybran missions, I found several sound files mentioned in the string files that are missing from the German audio output
          (example:
          Cybran Mission 6 -
          -- Taunt 20 TAUNT20 = { {text = '<LOC A05_T01_140_010>[{i Blake}]: Soon the Aeon will be extinct.', vid = 'A05_Blake_T01_00951.sfd', bank = 'A05_VO', cue = 'A05_Blake_T01_00951', faction = 'UEF'},} ).

          However, I didn't find any errors during testing.

          I hope you won't find any errors either ^^, but if you do, please let me know 🙂

          Otherwise, I hope you have fun playing.

          auch mal fünf gerade sein lassen

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          • SaverS Offline
            Saver
            last edited by

            Thank you @negnag for reporting a bug in the version 4 update. Not all of the new Cybran sound files were included. This bug has been fixed in version 5. If you find any other bugs, please report them here. I hope all users enjoy the game.

            auch mal fünf gerade sein lassen

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            • N Offline
              Negnag
              last edited by

              In all Cybran missions, the tutorial dialogue has noticeable pauses between the lines. In Aeon and UEF missions, there are none or only very short pauses. Is this an inherent limitation caused by the significantly longer duration of the original Cybran dialogue audio, or is it a bug that could potentially be corrected?

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              • SaverS Offline
                Saver
                last edited by

                @negnag Thanks for your feedback.

                Unfortunately, I don't know where I could shorten these phases specifically for the German voiceover, as the corresponding files control both the German and American voiceovers. I suspect the pauses were built in so that both voiceovers sound good. However, I'm still quite new to this.

                Let me take the first Cybran mission as an example.

                The file "SCCA_Coop_R01_Strings" specifies which voiceover belongs to which text.
                e28c1287-4f05-4f3a-8ae6-0501f5bebb9d-image.png
                6899ecf5-cb45-41b6-971b-11091097d536-image.png

                The file "SCCA_Coop_R01_script," in turn, controls when this voiceover should be played.
                3954fdd9-9c33-4b9a-9ac7-0488b1c02711-image.png

                The briefing file itself is called by the file scca_coop_r01.v0019/SCCA_Coop_R01_operation.lua
                , but no time setting is specified here either.

                678069f2-d47f-4d3d-919f-70e17c00abed-image.png

                I can't see a direct setting for this, only when it should be played.

                I hope this gives you a better understanding of your question. Of course, I could be wrong, and there might be other settings. But I'm not aware of them.

                auch mal fünf gerade sein lassen

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                • speed2S Offline
                  speed2
                  last edited by

                  The video length is used

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                  • SaverS Offline
                    Saver
                    last edited by

                    @speed2 Thanks for this information.

                    auch mal fünf gerade sein lassen

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                    • N Offline
                      Negnag
                      last edited by

                      In UEF Mission 2 (Snow Blind), several text messages are incorrect.
                      When the message indicating that the convoys are waiting for their escort is triggered, the game instead displays the message stating that you have successfully escorted the convoys to safety.

                      Conversely, when the convoys are actually escorted to safety, the game displays a message claiming that too many convoys have been destroyed and that the mission has failed.

                      Aside from this issue, I did not encounter any errors in UEF Missions 1 through 4.

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                      • SaverS Offline
                        Saver
                        last edited by

                        @negnag Thank you very much for your feedback. I will check it out and fix it right away.

                        auch mal fünf gerade sein lassen

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                        • SaverS Offline
                          Saver
                          last edited by

                          It should be fine now.

                          I hope that was the last mistake ^^

                          Anyway, I wish everyone happy holidays 🙂

                          auch mal fünf gerade sein lassen

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                          • N Offline
                            Negnag
                            last edited by

                            I’ve now completed all the missions and couldn’t find any more issues. The outros have no voices, which is the only thing I noticed.

                            Once again, thank you for your great work on creating this mod!

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                            • SaverS Offline
                              Saver
                              last edited by

                              @negnag Ich denke mal das wir hier auch in unser Sprache schreiben können ^^

                              Vielen Dank für deine Rückmeldung. Ich schätze dein Feedback sehr. Ich werde mir die Abspann Videos anschauen und hoffentlich fixen können 🙂 Diese gehörten nicht zum Missionsskript, was ich betrachtet hatte. Daher gingen die leider unter.

                              auch mal fünf gerade sein lassen

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                              • SaverS Offline
                                Saver
                                last edited by

                                Ok, der fix war einfach. Ich hatte diesen doch erledigt, aber falsch benannt. Es handelte sich um den Ordner FMV. er muss aber für FAF FMV_Vanilla heissen, damit das skript e akzeptiert.

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver
                                  last edited by Saver

                                  Fix is ready.

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    @negnag wenn du magst, zock gern die Kampagne mit meinem Factory mod. keine Bange, er ändert nur die Optik der Fabriken, aber nicht das Balancing. Also nur eine Kleine optische Aufwertung.

                                    auch mal fünf gerade sein lassen

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