Discussion about stealth fields Cybran
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I think especially stealth boats are awful because frigates have great aa so even with a scout stream you'll see very little, and only for a split second.
Here's me unable to see cybran navy even with up to 4 air facs spamming scouts, resulting in the crazy situation where I end up having to use a t3 air scout stream:
https://replay.faforever.com/24700304At some points you may think "why didn't he go in he had more???" or "why did he allow this fight he had less???"
- For all I know there's a stealth boat hiding 5 destroyers
- I can't see what he has in totality which is a very important factor in deciding when to fight, and if opponent decides to shift g his army into you you have a limited time window to react, and that time window can just not exist if you can't see the navy
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Think it’s pretty funny that mermaids have the 2nd best torp defense for cost in the game only behind cooper while it isn’t even their job
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I don't have so much of an issue with deceivers since Cybran lack T2 mobile shield, you're unlikely to be cloaking an entire army with a single deceiver, and land ranges aren't as long as naval.
However the counter-intelligence boat I find really annoying given the long range on T2 navy -
@Skrat said in Discussion about stealth fields Cybran:
@Sainse Beetles do not damage each other with friendly fire
Word would is hypothetical in English. If beetles get friendly fire, they would/will potentially kill the entire chain of 10 beetles with 8 beetles in the back dealing zero damage to the enemy. That's not a great idea, especially considering how clunky their pathfinding already is
Cloaking drain isn't bad though
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@Sainse Using a chain of 10 beetle at a time is toxic in itself, especially when sniping ACU.
But you don't necessarily need to add friendly fire to them. I was just pointing out the non logical stats of beetles compared to other units -
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@Balance team
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Balance team is going to add beetle energy consumption next patch.
https://github.com/FAForever/fa/pull/6897
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