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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Discussion about stealth fields Cybran

    Scheduled Pinned Locked Moved Balance Discussion
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    • S Offline
      Sainse Balance Team
      last edited by Sainse

      Suggestion for Deceiver:
      Increase energy drain from 40 to 60
      Reduce range from 38 to 32

      It's not how deceiver works. Learn unit stats before proposing to nerf them. Deceiver is 24 range.

      The other Mercy kamikaze unit has full command damage. Or remove the command damage for Mercy too, which would make them much more interesting to use

      Mercy cannot damage other mercy, beetles would damage other beetles with friendly fire. That's why it's the way it is. See this discussion for more info. I had similar opinion as you before but there are valid arguments against it.

      SkratS 3 Replies Last reply Reply Quote -4
      • SkratS Offline
        Skrat @Sainse
        last edited by Skrat

        @Sainse Okay, I looked at 1 number wrong, I fixed it, thanks. That doesn't mean they don't need to be changed

        1 Reply Last reply Reply Quote 1
        • SkratS Offline
          Skrat @Sainse
          last edited by Skrat

          @Sainse Beetles do not damage each other with friendly fire. Learn unit stats. You can check it out
          Mercy are more expensive, do damage slowly, and die very easily

          S 1 Reply Last reply Reply Quote 0
          • SkratS Offline
            Skrat @Sainse
            last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • waffelzNoobW Offline
              waffelzNoob
              last edited by waffelzNoob

              I think especially stealth boats are awful because frigates have great aa so even with a scout stream you'll see very little, and only for a split second.
              Here's me unable to see cybran navy even with up to 4 air facs spamming scouts, resulting in the crazy situation where I end up having to use a t3 air scout stream:
              https://replay.faforever.com/24700304

              At some points you may think "why didn't he go in he had more???" or "why did he allow this fight he had less???"

              1. For all I know there's a stealth boat hiding 5 destroyers
              2. I can't see what he has in totality which is a very important factor in deciding when to fight, and if opponent decides to shift g his army into you you have a limited time window to react, and that time window can just not exist if you can't see the navy

              frick snoops!

              1 Reply Last reply Reply Quote 6
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Think it’s pretty funny that mermaids have the 2nd best torp defense for cost in the game only behind cooper while it isn’t even their job

                1 Reply Last reply Reply Quote 1
                • maudlin27M Offline
                  maudlin27
                  last edited by

                  I don't have so much of an issue with deceivers since Cybran lack T2 mobile shield, you're unlikely to be cloaking an entire army with a single deceiver, and land ranges aren't as long as naval.
                  However the counter-intelligence boat I find really annoying given the long range on T2 navy

                  M27AI and M28AI developer:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                  M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                  1 Reply Last reply Reply Quote 3
                  • S Offline
                    Sainse Balance Team @Skrat
                    last edited by Sainse

                    @Skrat said in Discussion about stealth fields Cybran:

                    @Sainse Beetles do not damage each other with friendly fire

                    Word would is hypothetical in English. If beetles get friendly fire, they would/will potentially kill the entire chain of 10 beetles with 8 beetles in the back dealing zero damage to the enemy. That's not a great idea, especially considering how clunky their pathfinding already is

                    Cloaking drain isn't bad though

                    SkratS 1 Reply Last reply Reply Quote -1
                    • SkratS Offline
                      Skrat @Sainse
                      last edited by Skrat

                      @Sainse Using a chain of 10 beetle at a time is toxic in itself, especially when sniping ACU.
                      But you don't necessarily need to add friendly fire to them. I was just pointing out the non logical stats of beetles compared to other units

                      1 Reply Last reply Reply Quote 1
                      • SkratS Offline
                        Skrat
                        last edited by

                        @Shen

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          Nuggets FAF Association Board
                          last edited by

                          @Shen

                          1 Reply Last reply Reply Quote -1
                          • waffelzNoobW Offline
                            waffelzNoob
                            last edited by

                            @Balance team

                            frick snoops!

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sainse Balance Team
                              last edited by

                              Balance team is going to add beetle energy consumption next patch.
                              https://github.com/FAForever/fa/pull/6897

                              1 Reply Last reply Reply Quote 4

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