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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Discussion about stealth fields Cybran

    Scheduled Pinned Locked Moved Balance Discussion
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    • SkratS Offline
      Skrat
      last edited by Skrat

      Stealth is an important and interesting feature of cybran. But at the current moment it requires too much cost for countering it.
      You are forced to do stream scout from at least 1, and often 2 factories just to be able to shoot at enemy units. And with air lost, even that won't help you much. 1 Deceiver costs only 160 mass and 1600 energy. T1 air scout 40 mass and 580 energy. It's not hard to calculate that if you spend 4 scouts to scout an army with stealth, you're already at a resource loss. And you'll spend more than 4 scouts. And the stealth field energy drain is only 40 power.

      Suggestion for Deceiver:
      Increase energy drain from 40 to 60
      Reduce range from 24 to 20

      For Counter-Intelligence Boat:
      Reduce maximum speed from 6 to 5 and turn rate from 55 to 45 (like the UEF Shield Boat)
      Increase energy drain from 100 to 150

      I also suggest adding an energy drain for Fire Beetle.
      Right now they have cloaking which does not require energy drain.
      Even a t1 land scout cybran has an energy drain per second when in cloaking mode.

      For Fire Beetle:
      Increase the energy drain from 0 to 20

      1 Reply Last reply Reply Quote 1
      • SkratS Offline
        Skrat
        last edited by

        Also would like to hear your opinion on adding team damage for Fire Beetle. The other Mercy kamikaze unit has full command damage.
        Or remove the command damage for Mercy too, which would make them much more interesting to use

        1 Reply Last reply Reply Quote 0
        • S Offline
          Sainse Balance Team
          last edited by Sainse

          Suggestion for Deceiver:
          Increase energy drain from 40 to 60
          Reduce range from 38 to 32

          It's not how deceiver works. Learn unit stats before proposing to nerf them. Deceiver is 24 range.

          The other Mercy kamikaze unit has full command damage. Or remove the command damage for Mercy too, which would make them much more interesting to use

          Mercy cannot damage other mercy, beetles would damage other beetles with friendly fire. That's why it's the way it is. See this discussion for more info. I had similar opinion as you before but there are valid arguments against it.

          SkratS 3 Replies Last reply Reply Quote -2
          • SkratS Offline
            Skrat @Sainse
            last edited by Skrat

            @Sainse Okay, I looked at 1 number wrong, I fixed it, thanks. That doesn't mean they don't need to be changed

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            • SkratS Offline
              Skrat @Sainse
              last edited by Skrat

              @Sainse Beetles do not damage each other with friendly fire. Learn unit stats. You can check it out
              Mercy are more expensive, do damage slowly, and die very easily

              S 1 Reply Last reply Reply Quote 0
              • SkratS Offline
                Skrat @Sainse
                last edited by

                This post is deleted!
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                • waffelzNoobW Offline
                  waffelzNoob
                  last edited by waffelzNoob

                  I think especially stealth boats are awful because frigates have great aa so even with a scout stream you'll see very little, and only for a split second.
                  Here's me unable to see cybran navy even with up to 4 air facs spamming scouts, resulting in the crazy situation where I end up having to use a t3 air scout stream:
                  https://replay.faforever.com/24700304

                  At some points you may think "why didn't he go in he had more???" or "why did he allow this fight he had less???"

                  1. For all I know there's a stealth boat hiding 5 destroyers
                  2. I can't see what he has in totality which is a very important factor in deciding when to fight, and if opponent decides to shift g his army into you you have a limited time window to react, and that time window can just not exist if you can't see the navy

                  frick snoops!

                  1 Reply Last reply Reply Quote 5
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Think it’s pretty funny that mermaids have the 2nd best torp defense for cost in the game only behind cooper while it isn’t even their job

                    1 Reply Last reply Reply Quote 1
                    • maudlin27M Online
                      maudlin27
                      last edited by

                      I don't have so much of an issue with deceivers since Cybran lack T2 mobile shield, you're unlikely to be cloaking an entire army with a single deceiver, and land ranges aren't as long as naval.
                      However the counter-intelligence boat I find really annoying given the long range on T2 navy

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v241

                      1 Reply Last reply Reply Quote 2
                      • S Offline
                        Sainse Balance Team @Skrat
                        last edited by Sainse

                        @Skrat said in Discussion about stealth fields Cybran:

                        @Sainse Beetles do not damage each other with friendly fire

                        Word would is hypothetical in English. If beetles get friendly fire, they would/will potentially kill the entire chain of 10 beetles with 8 beetles in the back dealing zero damage to the enemy. That's not a great idea, especially considering how clunky their pathfinding already is

                        Cloaking drain isn't bad though

                        SkratS 1 Reply Last reply Reply Quote 0
                        • SkratS Offline
                          Skrat @Sainse
                          last edited by Skrat

                          @Sainse Using a chain of 10 beetle at a time is toxic in itself, especially when sniping ACU.
                          But you don't necessarily need to add friendly fire to them. I was just pointing out the non logical stats of beetles compared to other units

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