Black Screen with mod v6 'Advanced Target Priorities EVO'
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i don t like this kind of bug, because something is wrong somewhere, maybe in the adapter code of the engine itself.. i don't know.
But i would like to find a way to prevent this. It should not be. -
About multi monitors,I think it may not be a problem with your mod, but rather with the player's hardware configuration and system settings.At present, I feel that everything is ok while using version 8.
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it seems the adapter code is weak.
I tried with very low resolution and 200% scaling, the lobby is broken. i must delete the gameprefs to recover a good display even in FAF lobby.i switched the 2nd monitor to primary. It works in that mode too.
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magge, what scaling do you use ?
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magge, you can backup your GamePrefs files and delete it to force the game to create a new one from scratch and try again.
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in your gamePrefs :
primary_adapter = '2560,1440,60', SSB2_Auto_Toggle_Mass_Column = true, SSB2_MessageWhen_SharingUnits = true, SSB2_MessageWhen_SharingEngy = false, secondary_adapter = 'disabled',
maybe your primary-adapter is disabled, and all the good values are on the second adapter.
It could explain why it return nil when i check the primary_adapter. Normally is it not possible by logic, but your may have an old GamePrefs with values that should not be. It depends on how the game detects your screens and how it decides what is primary for itself, and paint the UI on.if it s due to that, i can fix it but it s not a normal situation or i did not understood how the engine works with adapters.
Reseting the gameprefs may be the solution for this strange behavior. -
I can pinpoint my issue to the state of the in-game window.
If it is set to 'windowed' (does not matter which resolution) the bottom build panel does not show up.
As soon I switch to full screen (again, does not matter which resolution, even 800*600 works now) the build panel shows up. I do not even have to restart SC to reproduce that.
Is it possible to fix that behaviour?
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primary_adaptor is "windowed".
i can reproduce. Well i m going tomorrow to find a workaround to the fact that i can't retrieve the window width and height in windowed mode.
So actually the mod does not support the windowed mode.I think there is a solution. The adapter does not provide any data, not that way, but the maths works with the native panels so.... i will investigate.
Thanks for the report.
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ok. i found a way to retrieve the right/bottom position of the window, in windowed mode.
So i get ride of the adapter logic and write something new that would be compatible in both mode.
I m not sure there is a window resize handle event. but it works by selecting a unit. But this is not the right event for that.[EDIT] got it !
local UIMain = import("/lua/ui/uimain.lua")
UIMain.OnApplicationResize= function(head, width, height)This should be fixed so.
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Thanks for the effort, appreciated. Looking forward to using the mod.
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I just got the solution