Double Allied Tournament 4
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Double Allied Tournament 4 is an official 2v2 tournament scheduled for 29th & 30th March. Two stages: swiss and single elimination.
Prizes (150$ by FAF):
- 70$ for the 1st place & custom avatar
- 50$ for the 2nd place & faction face/faction logo avatar
- 30$ for the 3rd place & faction logo avatar
Tournament date:
- First part. 13.00 UTC, Saturday, 29th March
- Semifinals & finals. 13.00 UTC, Sunday, 30th March
Registration:
- Sign up here in pairs or single. Write your FAF nickname & rating here. Registration will end on 28th March 23:59 UTC.
- Don't feel shy to sign up solo, organizers will try their best to help you with finding a suitable mate (no pun intended)
- Combined rating cap for each team is 4100. No rounding.
Rating calculated based as of 10th March. Global/3v3 is taken, whichever is higher with at least 10 rated games this year. 1v1, 2v2, 4v4 are not counted. - It means that if you have 2098 global with 15 rated games and 2232 3v3 with 5 rated games, 2098 global is taken into account. But if both have less than 10 rated games this year, 2232 is taken into account.
- 10 rated games should be dated between 1st January and 10th March 2025
- Rating cap per player is 2200. Player's rating above 2200 counted just as 2200 even if it's 2400.
Tournament Format:
- Games are played between teams of 2
- First stage. Swiss. 6 tours. Teams with 4+ points will progress into second stage.
- Initial seeding: top half vs bottom half
- Depending on table score standings team may face the same opponents twice (unlikely, but possible)
- Teams with the most amount of wins will have a priority in getting free round at final stage. In case of ties Buchholz will be used
- Second stage. Single elimination Bo1, semifinals & finals Bo3
- In-client channel is #dat4
- Additional guidance (maps & table) will be provided in a special Discord thread
Tournament rules:
- If the team is 30 minutes later after start of event, team gets disqualified.
- If one of team members cannot participate, it can be replaced during the tournament by any other pre-registered participant. You can register your reserve player immediately, if you want to.
- Replacement should be within rating cap specified by tournament.
- Replacements outside of pre-registered players should be manually approved by Tournament Director and should not be higher rated than the original participant
- Win = 1 score points, draw = 0.5, defeat = 0
- In case of uneven amount of teams in first stage, team gets a bye (free score) in the following precedence: previous tournament winner, then lowest team rating.
- No one gets a bye more than once per stage
- Any conflict or critical bug should be immediately appealed to the organizer. This does include in-game pause. It means both pausing in case of critical problem and keeping game paused until official resolution.
In-game rules:
- Common control - multiple armies, union control
- Share conditions - partial share
- SIM-mods "HQ SACU" and "TwoACUs"
- Replay ID to download the mods: https://replay.faforever.com/24460565
- Prebuilt Units: on
- Unlimited timeouts
- Do not transfer your entire base or entire army before your commander dies. Transfering some units is allowed; exchanging bases is also allowed
- Do not Alt+F2 to change view after your death and before your base is given to an ally. After 20 seconds since your death has passed, you can change the view and help your ally, but not before.
- No in-game spectators other than directors and streamers are allowed
- Name your lobby in format like "DAT4 ABC vs XYZ"
- It is recommended to not choose similar colors as your opponent (pink/red, light blue/dark blue); similar colors for allies are OK. Here is the tutorial
Tournament settings
Description of union control:
If one of commanders dies, the player can switch via Alt+F2 to his ally and continue to help his ally. Alt+F2 won't allow do anything besides it (won't allow giving yourself Paragon or Mavor). So if one of teamates dies, both player will control all the units they have. For example, one can play land and other play air to divide responsibilities.
It essentially eliminates APM penalty for a commander's death. In order to compensate it, full share is changed to partial share. Partial share works as full share except it doesn't share military units, only buildings and engineers.
SIM mods description
HQ SACU. T3 land/air HQ can produce stock SACUs (without upgrades). The support factories cannot, only HQs.
TwoACUS. At the start of the game you get two ACUs instead of one.You can see both of these on the screenshot below. Since I chose UEF, I got two UEF ACUs. Nothing else has been added.
Contact
PM me for any questions or suggestions in Discord @sainse.row. This includes organizational, stream coverage questions & prize contribution suggestions.
- 70$ for the 1st place & custom avatar
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Standings
Teams
- waffelzNoob aka Bully & AutoNoob (2331~2200+1816=4016)
- Swatoslav & ikigami (2092+2002=4094)
- Seraphim-Noob & WarDaddy_ (2164+1887=4051)
- PhantomSamurai & Aranei (2000+1700=3700)
- Nuggets & FtXCommando (2148+1935=4083)
Vacant players
You could be here
- Popiska (2412~2200)
- WilloWisppsi (2145)
- SiilentBug (1850)
- Tarnow11 (1808)
- Eco-player7 (1829)
- Vindex (1770)
- Lolichan (1664)
- Finisterre (1559)
Bracket
TBD
Map pool
First stage. Swiss
Round 1. Adaptive aloren. Playable slots: 5,6,9,10. Closed: 1,2. All other: spawn mex
Round 2. Huracan. Playable slots: 1,2,3,4
Round 3. Daroza's Sanctuary
Round 4. Phenom Spartiate v2. Playable slots: 3,4,5,6
Round 5. Corinas hourglass. Playable slots: 1,2,5,6
Round 6. Adaptive Venus. Playable slots: 5,6,7,8. Spawn mex: 3,4,9,10.Final stage. Single elimination
In the following order, regardless of round:
Adaptive Moon. Playable slots: 3,4,7,8
Adaptive Pillars of Sand. Playable slots: 9,10,11,12. Slots 1, 2: spawn mex
Adaptive sin. Playable slots: 3,4,5,6,7. Slots 9,10,11,12: spawn mex.
Wonder open 6v6 v2: Playable slots: 5, 6, 7, 8
The Ditch
Adaptive Project Albus. Playable slots: 5,6,9,10. Closed: 7, 8. All other slots: spawn mex
Shadowline. Playable slots: 3,4,7,8.
Adaptive Kusoge. Playable slots: 3,4,9,10. Closed slots: 11,12,13,14. All other: spawn mex -
signing up with AutoNoob
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Sign up Swatoslav and ikigami!
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sign up solo
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sign up SiilentBug solo
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sign up Seraphim-Noob and WarDaddy_
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sign up Tarnow11 solo
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sign up PhantomSamurai and Aranei
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sign up solo
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sign up solo
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sign up WilloWisppsi solo
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Eco-player7 1829 solo
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Signing up with FtXCommando
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Sign up solo pls