ReUI
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First release is here! Updated the post 🥳
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A mod hidden behind a paywall? Truly a revolution and not a UI one indeed
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@speed2 you have available about 20 others in public. I'd consider this as support, rather than a "paywall".
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Call it what you will, its still the fact of a subscription for a mod.
Another issue is that if you are "selling" the mod i actually expect support for the mod. I hate to say it but your history shows you dont really update the mods based on feedback (no, i am not talking about guess elo).Also not a huge fan of the fact you edit the main post which was upvoted for "hype" reason and not mentioned a paywall or whatever you call it. And now its showing your Boosty as if people upvoted that. Regardless if people find it good or not its just the fact that the up or downvotes where for something else
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Updated post.
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Updated post.
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Updated the post.
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Updated the post.
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N nullptr referenced this topic on
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He updated the post
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@TheWeakie yeah, check this out!
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Updated the post.
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I was asked multiple times "Why ReUI is better? What are benefits of using it?"
Turns out there are stunning results, not in favor of original UI. Recently I've been working on construction panel. Completely new and redesigned (from code perspective). And I wanted to know, how my solution works in comparison with original panel.

And I was confused. This whole time whenever you select anything construction panel destroys its contents and creates them again causing about 500kb of memory allocated. And this happens each time! My solution uses 1kb at most! For regular player that means: more times you select your units -> more memory gets trashed -> more often lags spikes happen (even with my high end machine I was noticing some lags, but with new one it feels way smoother).P.S.: I'd really appreciate if you tried my new solution. More testers = more bugs fixed, more players using it = faster updates...
Stay tuned
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Is this installed from the mod vault on the faf client, or from the github?
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It is partially available in the Vault. Everything else is on GitHub
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hmm when watching a replay with reui this is my score screen https://i.imgur.com/QtbgBhI.png
this never happenend when using 4z0t's scoreboard, removing reui.score and enabling 4z0t's makes it work again
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Sadly, there are always other UI mods that may conflict with mods based on ReUI.
List of incompatible mods:
- UI Party incompatible with
- ReUI.Score - breaks replay scoreboard. Fix: disable alternative start in UI party options.
List of deprecated mods and their successors:
- Smart ring display and Smart ring display plus -> #"Rings for all"
- 4z0t's scoreboard -> #"ReUI.Score"
- Ez Reclaim and Optimized reclaim view -> #"ReUI.Reclaim"
- Hotbuild overhaul -> #"ReUI.Hotbuild"
- UI Party incompatible with
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Ah, uiparty is fucking with it then
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I have updated the forum post. All mods listed there are available in client mod vault to download!
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Can the scaling be adjusted based on the in-game settings?
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@Commander_Bratan scaling option is available per panel.
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