mass storage.
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@Ctrl-K This is too much. You need to keep yourself within limits. )))))
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@Exselsior I don't do any training.)) I just follow the game. Because of the nostalgia for Total Annihilation.
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Hello.
I propose to remove the factory producer and inclination to consummate the unit.
This is not a secret and everyone does it. Therefore, it does not affect the game at all.
It only forces you to click more and pay attention to useless actions.
There will be no need to write and maintain scripts for consummation. The code will become simpler.You just need to increase the cost of the units and make engie consummate unit. And that's it.
I hope at least this proposal will pass.
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I suggest we all go back to playing Pong, it's much simpler and doesn't confuse the masses.
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@FtXCommando Excuse me. How old are you?
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How does this thread exist?
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Hello.
I propose to remove the game.
This is not a secret and everyone plays it. Therefore, it is not needed at all.
It only forces you to play for no good reason at all.
There will be no need to write and maintain any code. You can just remove it all.I hope at least this proposal will pass.
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they also make,- we call them mines now- a more valuable target( like jip explained), even more in a highly dense mine cluster, also destroying storage will remove all the mass in it i think, which can be pretty crucial when you want to pump a t4 trough. its also part of the game tactics, bcs your base gets more complex and you have more to loose. the potential complexity of your main and side bases matter, bcs you need to think about your resource allocation and how much you may invest into defending it. they diversify your mass infrastructure and bring tactical depth to the game. the auto ring for the t2 upgrade is already pretty convenient.
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@Conny_Action There is no point in accumulating resources.
It is possible to make the mine itself store resources. -
Why even generate ressources at all? Cant we just like.. get the units?? Why manage eco aswell?
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I know what we can do, get rid of everything except the ACU. It can generate its own resources. Also forget buildings. We don't need those. Just have units spawn from the ACU. Also maps should all be divided into 3 lanes. Upgrades should be free and come from killing units. Maybe give other abilities instead of just overcharge too.
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@snoog Soooo make it a Rogue-Like! Brilliant! We definitely need more of those, who needs more one-of-a-kind grand-scale RTS games anyway?
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LMFAO I got to this post by following OP's profile from a random link when I was googling something random. What a notorious troll.