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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    413 Payload Too Large from POST https://api.faforever.com/mods/upload

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • M Offline
      Mement0More
      last edited by

      We are actively working on balancing and correcting the errors of our mod, so please delete the archived versions of our mod. Please do not store them on the server, leave only the current version

      1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip
        last edited by Jip

        We can't only keep the latest version - it would break all replays that use* a previous version.

        If you want to test your mod with a select couple of people it is better to share the mod manually instead of uploading gigabytes worth of data to the server.

        A work of art is never finished, merely abandoned

        D C 2 Replies Last reply Reply Quote 1
        • ZLOZ Offline
          ZLO
          last edited by

          Can we come back to this? They can't solve the problem.
          We need a clearer understanding of what the problem exactly is.
          And what can be done.
          and if they need to decrease the file size then how much it needs to be decreased?
          They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
          also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
          When talking about file size limits pls mention if it is before or after compression pls.

          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

          JipJ 1 Reply Last reply Reply Quote 0
          • D Offline
            Defiant @Jip
            last edited by

            @Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

            We can't only keep the latest version - it would break all replays that use* a previous version.

            If you want to test your mod with a select couple of people it is better to share the mod manually instead of uploading gigabytes worth of data to the server.

            This is important to myself and others who VERY MUCH enjoy watching older replays.

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @ZLO
              last edited by

              @ZLO said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

              Can we come back to this? They can't solve the problem.
              We need a clearer understanding of what the problem exactly is.
              And what can be done.
              and if they need to decrease the file size then how much it needs to be decreased?
              They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
              also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
              When talking about file size limits pls mention if it is before or after compression pls.

              What is the mod about?

              If it is a unit mod then you can split them over several, smaller mods. You would need to enable them all manually of course, but it would be the easiest approach.

              A work of art is never finished, merely abandoned

              ZLOZ 1 Reply Last reply Reply Quote 0
              • ZLOZ Offline
                ZLO @Jip
                last edited by

                @Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

                @ZLO said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

                Can we come back to this? They can't solve the problem.
                We need a clearer understanding of what the problem exactly is.
                And what can be done.
                and if they need to decrease the file size then how much it needs to be decreased?
                They have tried 307MB (before compression). that is ~50% mod size decrease and it does not let them upload the file.
                also tested 100MB (before compression) and it lets them upload the mod, but they can't decrease mod size this much.
                When talking about file size limits pls mention if it is before or after compression pls.

                What is the mod about?

                If it is a unit mod then you can split them over several, smaller mods. You would need to enable them all manually of course, but it would be the easiest approach.

                Yes, it is a unit mod.

                Okay that is one possible solution...
                But splitting to like 6 smaller mods is pretty annoying

                Ideal would be to fix something on the server, we just don't understand how is that possible that we were able to upload 600mb mod before and now we can't, while file size limit did not get changed for 4 years, and halving the mod size does not help

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                ZLOZ 1 Reply Last reply Reply Quote 0
                • Brutus5000B Offline
                  Brutus5000 FAF Server Admin
                  last edited by

                  It would be helpful if the author could upload the current folder zipped to a Google drive or somewhere.

                  He said, "I've been to the year 3000
                  Not much has changed, but they live underwater
                  And your great-great-great-granddaughter
                  Is playin' FAF, playin' FAF"

                  1 Reply Last reply Reply Quote 0
                  • nullptrN Offline
                    nullptr
                    last edited by

                    The best solution will be splitting mod assets and code, so code can be changed frequently without involving reupload or assets

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

                    1 Reply Last reply Reply Quote 0
                    • ZLOZ Offline
                      ZLO @ZLO
                      last edited by

                      @Brutus5000 said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

                      It would be helpful if the author could upload the current folder zipped to a Google drive or somewhere.

                      https://disk.yandex.ru/d/7krrkoNgsaG-5w updated mod that they could not upload. Size did not increase compared to previous version.
                      https://disk.yandex.ru/d/UbzdKvyZCFm2Ig same mod but split into two parts and also failed to upload

                      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                      1 Reply Last reply Reply Quote 0
                      • ZLOZ Offline
                        ZLO
                        last edited by

                        any ideas why ~330 mb one is failing to upload? (is it gettnig bigger after it gets uploaded? :D)

                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                        1 Reply Last reply Reply Quote 0
                        • Brutus5000B Offline
                          Brutus5000 FAF Server Admin
                          last edited by

                          I can reproduce the error on the test server with the upload. But so far I can not see the cause of it.

                          He said, "I've been to the year 3000
                          Not much has changed, but they live underwater
                          And your great-great-great-granddaughter
                          Is playin' FAF, playin' FAF"

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Caliber @Jip
                            last edited by

                            @Jip said in 413 Payload Too Large from POST https://api.faforever.com/mods/upload:

                            We can't only keep the latest version - it would break all replays that use* a previous version.

                            How much value is placed on modded replays?

                            I see many many standard rated games that have desynced replays and it doesnt create much of an issue, from what I see.

                            If a creator wants the previous versions removed, and it saves a lot of space on the server, I dont see a huge reason not to.

                            A 1 Reply Last reply Reply Quote 0
                            • Brutus5000B Offline
                              Brutus5000 FAF Server Admin
                              last edited by

                              I have some very bad news. As it turns out Cloudflare is limiting uploads to 100mb in our Pro plan. Even upgrading to Business plan would slighlty increase it to 200mb. Only enterprise customers can have 500mb uploads or more.

                              Unfortunately we have to hide our servers behind Cloudflare Proxies due to the DDoS issues. So for now, we cannot offer any solution to the problem. Sorry.

                              He said, "I've been to the year 3000
                              Not much has changed, but they live underwater
                              And your great-great-great-granddaughter
                              Is playin' FAF, playin' FAF"

                              1 Reply Last reply Reply Quote 1
                              • A Offline
                                Argon_Praim @Caliber
                                last edited by

                                Is it possible to let the client indicate the number of parts of the mod archive to the server, if he, for example, splits the original archive into X parts, adjusted for size?

                                1 Reply Last reply Reply Quote 0
                                • Brutus5000B Offline
                                  Brutus5000 FAF Server Admin
                                  last edited by

                                  No. There are alternate options, but we have to develop them first.

                                  He said, "I've been to the year 3000
                                  Not much has changed, but they live underwater
                                  And your great-great-great-granddaughter
                                  Is playin' FAF, playin' FAF"

                                  1 Reply Last reply Reply Quote 0

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