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I have GTX 1070 I7 6700-hq and 80M connection Yest in Ladder I have huge LAG/Statter.
Every second or so the game stops for a second.
This does not happen in solo games but is not related to network speed/latency as outside of faf everything works perversely.
I see some errors in game.log:
debug: Loading module '\000/lua/sim/blip.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Arties") debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG() debug: Current gametime: 00:03:30 debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG() debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000' info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true) debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000' debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' warning: Error running lua script: ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): Game object has been destroyed stack traceback: [C]: in function `GetHealth' ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): in function `triggerNotification' ...ed alliance\mods\reminder\modules\checkandnotify.lua(63): in function `triggerNotificationChecks' ...ed alliance\mods\reminder\modules\checkandnotify.lua(31): in function <...ed alliance\mods\reminder\modules\checkandnotify.lua:16> info: Sending game result: 2 defeat -10 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: [2] = defeat -10, army = b1adam info: SSB >>> TRACE GameResults: b1adam You have been defeated by b1adam info: SSB >>> TRACE AnnounceDeath b1adam You have been defeated by b1adam info: SSB >>> TRACE GameResults:... defeat | victory = false info: SSB >>> TRACE OnBeat() player has died: b1adam info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: terminated info: SSB >>> TRACE OnBeat() player has died: Hammac debug: Loading module '\000/lua/system/dkson.lua\000' info: Sending stats: {"stats":[{"type":"Human","general":{"kills":{"mass":0,"count":0,"energy":0},"score":1966,"currentcap":1000,"lost":{"mass":50,"count":1,"energy":2250},"currentunits":38,"built":{"mass":2255,"count":36,"energy":26330}},"Defeated":242.60000610352,"units":{"air":{"lost":1,"kills":0,"built":6},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":0,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":1,"kills":0,"built":35},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":0,"kills":0,"built":12},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":20},"engineer":{"lost":0,"kills":0,"built":11},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"ueb1102":{"built":1},"ueb1101":{"built":7},"ueb0101":{"built":1},"ueb1103":{"built":10},"uel0105":{"built":10},"uel0001":{"built":1,"lowest_health":12000},"uea0102":{"built":4},"ueb0102":{"built":1},"uea0101":{"built":1}},"name":"Hammac","faction":1,"resources":{"massin":{"total":2672.9348144531,"reclaimed":155.63505554199,"reclaimRate":0,"rate":1.3780419826508},"energyout":{"total":29982.201171875,"rate":26,"excess":114},"storage":{"storedEnergy":4.2915344238281e-006,"maxEnergy":4000,"maxMass":910,"storedMass":233.56285095215},"energyin":{"total":30096.1328125,"reclaimed":1005.1906738281,"reclaimRate":0,"rate":26},"massout":{"total":2433.6633300781,"rate":1.8851121664047,"excess":5.6986083984375}}},{"type":"Human","general":{"kills":{"mass":50,"count":1,"energy":2250},"score":1979,"currentcap":1000,"lost":{"mass":2658.9006347656,"count":16,"energy":5005336.5},"currentunits":25,"built":{"mass":2463,"count":33,"energy":20670}},"Defeated":237.10000610352,"units":{"air":{"lost":1,"kills":1,"built":1},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":1,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":12,"kills":1,"built":32},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":12,"kills":0,"built":14},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":21},"engineer":{"lost":15,"kills":0,"built":12},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"urb0101":{"built":2},"urb1101":{"built":11},"urb0102":{"built":1},"urb1103":{"built":6},"ura0001":{"built":27},"url0105":{"lost":11,"built":11},"xra0105":{"lost":1},"urb1102":{"built":1},"url0001":{"lost":1,"built":1,"lowest_health":7500}},"name":"b1adam","faction":3,"resources":{"massin":{"total":2794.4396972656,"reclaimed":239.28033447266,"reclaimRate":0,"rate":1.2000000476837},"energyout":{"total":25797.943359375,"rate":11.168499946594,"excess":14543.254882813},"storage":{"storedEnergy":0,"maxEnergy":0,"maxMass":250,"storedMass":120.1936416626},"energyin":{"total":40341.19921875,"reclaimed":1567.37890625,"reclaimRate":0,"rate":32},"massout":{"total":2668.5090332031,"rate":0.77000004053116,"excess":5.6986083984375}}}]} info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged -1 debug: OpenMovie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 info: /init debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 2934 info: ren_Oblivion false info: ren_oblivion true info: ren_ui false warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): Game object has been destroyed stack traceback: [C]: in function `InternalCreateBitmap' ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): in function `initfn' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246> ...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(943): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:881> info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h07m18s
Any suggestions how I might fix this?
The only think that changed recently is gforce drivers but graphics card frequencies seem to sugest that is is functioning correctly.
It is most likely the nvidia driver update see here https://forum.faforever.com/topic/779/nvidia-driver-performance-problem
Confirm this helps:
Click Start Click Control Panel Click Performance and Maintenance and then System (in Category view) or System (in Classic view) Select the Hardware Tab Click Device Manager Double-click on Display Adapters Double-click on your NVIDIA GPU Select the Driver Tab Click on Roll Back Driver
^ that dose not work 100 % of the time
as i did not have the option on mine so i had to find a dirver to roll back to which is in the #technical-help channel on the FAF Discord
I Have same trouble, Notebook with Rtx2070 super , i7 10gen and good network and I cant play , laggs every min for 3-5 sec pausing, thats omg P.S. Nvidia update 460.79 isnt work
you need to Roll back your Diver. latest Game Ready Driver broke FAF
I Have this issue as well...but i wont get the latest driver...any other ideas?
@Swisscow have you tried running d3d_windowscursor in the console?
Wohooo, why and how...ah nevermind its ok! thx a lot
@Swisscow if that fixes it then it is indeed the Nvidia driver issue. I recommend you either download the Nvidia fix mod or roll back your drivers.
@Deribus get this man a beer! Thx a lot!