T2 used for sniping just makes for a sad game

@caliber I'm failing to see how this is an issue in teamgames, even at lower ranks.

Let's suppose you're in a 3v3 or 4v4 team game (TMM), and one of the enemy players focuses on doing a T2 air snipe.
Let's also suppose the players are weak enough that they don't scout, and are oblivious to the threat until the t2 bombers show up and kill one of their players.

Firstly, it's full share, and the player doing the t2 air snipe has likely lost the majority of the bombers they sent (due to the ACU explosion and whatever AA was around). In exchange, their opponent has lost a combat unit that is worse far less in mass, so ignoring the apm damage inflicted, the team doing the air snipe ought to be behind.

Also, even a weak player should be able to recognise that if one of their team died to a T2 air snipe, there's a good chance the enemy team will try another T2 air snipe. So, they can retreat their ACU to base, get some flak and/or inties, and be far harder to kill via a snipe attempt.

So what you end up is likely a scenario where one team has an advantage ignoring apm, but is down a player so will play a bit worse (one of their team has to manage 2 bases). Unless the player who was sniped was the highest rated on the team by some way, it's not clear to me that the sniped team will be at a significant disadvantage.

@maudlin27

I would say the T2 air snipe abuse has a similar effect to a nuke or tml, if one exists all players need to invest in defenses, setting the whole team back.

secondly retreating the com helps protect from a snipe, but you will lose map control instantly to enemy com pushes.

Third, In tmm yes its fullshare however no share is still played regulary so, snipes are a problem.

Fourth, everyone keeps saying the default response I expect to see on the forums these days, "skill issue" yet I have seen many 2k players sniped easily this way and I know players gain significant points up to 1700 1800 who abuse this method consistantly.

Fith, within tmm games if there is a relatively high rated player they are heavily targeted, and with them out the game its a lose from there, even in none pro games if there are 3, 1000s and a 1500 losing the 1500 to a snipe is game.

Sixth, I understand they should lose map control having fewer units given a large amount of engys in base can easily defend rushing pd or becouse the T2 air is a cheap way of killing a com it does'nt even mean they lose any map contol,

Seventh, If you know there is a potential air problem you are forced to make more shields and flak compared to your opponent who has mostly fighting units so you lose there too.

Eighth, then we look at actual game quality or fun or why people play these games, personaly I like a game that goes between 30 mins to an hour, so these people just going around tryna end a game as fast as possible its just not why most of use play, it sucks, even more when you take into account of the time it takes in lobby or mutiple tries in que after failed connects spending sometimes hours just waiting for a game hoping its a good one, then well its over in 15 mins.

Nineth, even if not used for sniping these things are so op I have seen them go straight over flak through shields and kill HQs, mexes power exc so basic defenses realy arnt that effective unless you dump some serious mass into them.

#21709345

Also here is another game i played today with many kills by corsair, I killed 2 people with cosair and deleted this players base and my teammate was also killed by cosair.

@caliber said in T2 used for sniping just makes for a sad game:

@maudlin27

I would say the T2 air snipe abuse has a similar effect to a nuke or tml, if one exists all players need to invest in defenses, setting the whole team back.

It's different. With a Nuke or TML you have to get SMD / TMD in every base. With an enemy T2 air snipe inties built by one team member can help protect other team members

secondly retreating the com helps protect from a snipe, but you will lose map control instantly to enemy com pushes.

If the game is at the stage where the enemy is able to get not one but 2+ T2 air snipes, then it's also at the stage in the game where coms are more vulnerable on the frontline, and you can punish the enemy pushing with their com with air (bombers/gunships)

Third, In tmm yes its fullshare however no share is still played regulary so, snipes are a problem.

Yes, but that's likely a reason why it's rare to see share until death outside of maps where the teammate base is close by (dual gap or astro). I'd bet the number of games on share until death outside of those maps is so small as a % that it completely goes against your previous argument that balance should be done for the "more popular game".

Fourth, everyone keeps saying the default response I expect to see on the forums these days, "skill issue" yet I have seen many 2k players sniped easily this way and I know players gain significant points up to 1700 1800 who abuse this method consistantly.

Where did I say skill issue? My response assumed the players were playing relatively poorly.

Fith, within tmm games if there is a relatively high rated player they are heavily targeted, and with them out the game its a lose from there, even in none pro games if there are 3, 1000s and a 1500 losing the 1500 to a snipe is game.

The higher their rating, the more likely they should be to both scout/anticipate a snipe, and be better able to defend against it.

As a simple example, I'm c.1300 and one of the last games I played, where I was the highest rating on my team, an enemy tried killing me with a t2 bomber snipe (I hadnt scouted in part as I was managing 2 bases so was neglecting various parts of the game). However I'm good enough to both have preemptively built some AA and knew to dodge when I saw the bombers, meaning the snipe attempt failed and gave my team a comfortable win. Had the enemy focused on land units and pushing instead of the T2 snipe attempt I'm doubtful my team wouldve won.

Sixth, I understand they should lose map control having fewer units given a large amount of engys in base can easily defend rushing pd or becouse the T2 air is a cheap way of killing a com it does'nt even mean they lose any map contol,

If they're using T2 PD in base to defend a land push then they should've lost a map control.

Seventh, If you know there is a potential air problem you are forced to make more shields and flak compared to your opponent who has mostly fighting units so you lose there too.

1 T2 shield and a bunch of mobile flak should be enough to make snipe attempts far more expensive and difficult, by which stage you should be at T3 with sams and/or asfs

Eighth, then we look at actual game quality or fun or why people play these games, personaly I like a game that goes between 30 mins to an hour, so these people just going around tryna end a game as fast as possible its just not why most of use play, it sucks, even more when you take into account of the time it takes in lobby or mutiple tries in que after failed connects spending sometimes hours just waiting for a game hoping its a good one, then well its over in 15 mins.

Personal preference; games often end earlier than that because someone overextended with their ACU and died to t1 land spam. Doesn't mean we should nerf T1 land spam

Nineth, even if not used for sniping these things are so op I have seen them go straight over flak through shields and kill HQs, mexes power exc so basic defenses realy arnt that effective unless you dump some serious mass into them.

And I've seen a bunch of them all die without breaking a shield, giving a mass donation to the enemy. Notha's are decent since 2 of them can 1-shot a mex, but it's very rare that I've seen t2 bombers be that impactful at the ratings I play (higher rated players have noted they can be very powerful, but then you're not talking about higher rated games either). Killing HQs is often a suboptimal use of them anyway so if HQs are dying it suggests much bigger issues.

I got sniped a bunch of times a long time ago..........I don't anymore and I'm not a good player.

-1

Try walking in a circle lol

put the xbox units in the game pls u_u

so to sum it up good defence is only a 1-2 flaks and the rest should be spend on interceptors?
cause if you invest into ground based aa then enemy will just attack your base instead of com, or your ally com, or your ally base or at the very least he is gonna kill raiding units.

you do endup be very very limited by energy as interceptors cost a lot of energy.... also
imagine if one snipes some com... does not this makes other air auto-win at t3 and kill all enemy t2 mexes with a strat or kill some coms with t3 gunships? (i know that rarely actually happens but it should be happening in theory right? xD)

Even if you make inties you may still get a problem of fighter bombers hitting and then running away to their own flak...

tbh the answer is that air is OP, just don't lose air, every player should make some air or have dedicated t1 air roles kinda like on setons and those players have to keep an eye on whole map too.
just make your own t2 bombers and inties after you made t2 pds to defend

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

-1

couple things.

  1. if they snipe once they will probably do it again, t1 scouts are not expensive
  2. If they were able to put that much mass into t2 snipes then you were doing something wrong.
  3. the mercy wasn't nerfed, it was reworked, its a shit rework but not a "nerf"
  4. in all this time what was the person sniping mirrors doing?
  5. And this is honestly my biggest point. It is no share, if you expect people to not snipe you'd have to be a fool.
  6. green the Aon in this replay 21703955, could've easily pumped swiftwinds which are almost on par with asf, its a air issue in that game, green was thinking late game, yellow was thinking early game. early game wins almost every time in no share which is why the only time people ever play no share is gap, astro, and millenium and its variants.

but im just a lowly 1700, could be right could be wrong. granted rating means nothing when if i really wanted to grind it i could just spam out astro games have my t3 arty done by minute 18.

Well it looks like I have lost this argument.

I still stand by my statement that from personal experiance, I believe T2 bombers are too easily abusable, and reduces enjoyment from the game.

If you make a list of easily abuse able things we are going to be here awhile

@veteranashe pretty much yeh, strats are easy to abuse.
t2 is easy to abuse.
titans and loyalist, easy to abuse.
almost everything is easy to abuse. except mercies

Everyone: Do you even reclaim, bro?

Back when I used to play gap games and someone's com was out front too long I would just start moving engies to their base, get out ahead of it.