@ftxcommando said in Punish bad lobbies:
This is almost always playing with specific people and then everything your matchmaker can't do.
You can party queue in the matchmaker.
Yes, but if you want to play against specific people. (There are people that don't enjoy competing with stranger, but like to compete with their friends)
@ftxcommando said in Punish bad lobbies:
But you want the matchmaker to be able to handle as many scenarios as possible,
No.
Why wouldn't you want that?
Or rather why would FAF be the literally only online game that doesn't want people to primarily use the matchmaker?
Every other modern game has a quickplay button and only a negligible amount of custom games
@ftxcommando said in Punish bad lobbies:
Then we would remove all the matchmakers as they currently stand and simply have a pve queue that leads to astro and culminates in dg.
If the PvE players would like to play with random people and wouldn't care which of the coop maps they play, a PvE queue might also make sense. (Maybe survival could work as a queue )
And I don't see how this would lead to the removal of the currently existing queues.
@ftxcommando said in Punish bad lobbies:
Nobody said you need to try your ass off, but the game is ultimately balanced around some overton window of acceptably deemed situations. These are the matchmakers.
It's not about needing to try your best. It's about the complexity of the game which is just lower in an astro game. Sure the game isn't balanced around astro, but it doesn't need to be balanced for every possible queue.
You could then also add specific ratings for the astro/DG queues and just hide those ratings from the players, to make the feel even more casual.
@ftxcommando said in Punish bad lobbies:
These are all big, simple teamgames. They are all too similar.
How is Astro 4v4/3v3 too similar to dual gap and those two compared to setons?
I don't really see many wonder hosts, so I don't think it plays a role in this, but a Setons queue could also work.
@ftxcommando said in Punish bad lobbies:
This already happens organically.
How is anything here happening organically?
There are always multiple different lobbys of the same or almost the same map hosted.
The problem exists and a queue might solve it.
@blackyps said in Punish bad lobbies:
Has anyone even thought about why there exist five different gap lobbies at the same time? Why did four people host another lobby, enduring the maximum amount of lobby sim possible, instead of joining the existing lobby?
I don't know why people do that. Maybe because every second advice is host your own custom game if you don't want to get kicked?
Also they get hosted for different rating ranges, but that could also be solved more efficiently by a matchmaker.
@blackyps said in Punish bad lobbies:
What makes you confident that a matchmaker queue would reduce this fragmentation? Would these people even play in a gap matchmaker?
Would they play a matchmaker queue? I don't know and probably nobody will ever know until such a queue is tested. But I'd think that a queue attracts people more than custom game lobby sim, since it requires less effort. They don't have to fear getting kicked, they don't need to check if the settings are correct or change in between you joining and the game starting. You don't need to fear getting the spot you want, just for it to be taken away a minute later.
@endranii said in Punish bad lobbies:
Honestly, wouldn't be even surprised if after getting gap Q they would come to bitch about FAF balance team not working on the balance for TMM gap, player balance in game, TMM using wrong map version, or the fact that they can't pick they starting position lmao
You'd need to use the most popular version and at least most dual gap (all of the currently hosted games) use the same version and the queue would then naturally decide what the correct version is once you get people to start using it. Since the "correct" version is just what people are used to playing.
To get around people complaining about their queue not being considered in balance talks, you could split the queues between a "competitive" and a "casual" section, to clarify the difference.
For starting positions: If the queue only hosts one map, allowing for preferences in starting positions is actually doable and more reliable than hoping the host of the custom game finds the best solution to all players preferences.