• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Degrading game responsiveness over time (factory queue in particular)

Scheduled Pinned Locked Moved Game Issues and Gameplay questions
23 Posts 8 Posters 2.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    silentNoob
    last edited by silentNoob 21 Nov 2023, 23:19

    Update: The behaviour is actually more bizarre than I expected. I just recorded a game vs AI. A short summary of the key findings:

    1. Queue is somtimes unresponsive, even re-selecting factory won't help
    2. The behaviour, as said before, is more severe after some time in the game
    3. After trying to manipulate an unresponsive queue, somtimes the queue seems to be duplicated / copied multiple times
    4. When being copied, not the whole queue is copied, just parts of it
    5. Unresponsiveness of the queue appears to be related with units being produced. Somtimes, after a runit rolls off, I can remove or drag & drop items from the queue
    6. Drag & drop often works once or twice and then stops working. If so, right-clicking also stops working

    Video link with some commentary: https://youtu.be/Jmohdz4ACrU
    ..sorry for the crappy microphone!

    By looking at the behaviour of the queue being duplicated: It appears as if this might be a result of all the failed attempts of right-clicking being somehow added to the queue?!

    1 Reply Last reply Reply Quote 1
    • M Offline
      Morax
      last edited by Morax 21 Nov 2023, 23:32

      Yeah, got a game here where my 2 engineers expanding to build hydros just STOPPED for no apparent reason:

      https://replay.faforever.com/21242419

      Never seen this kind of thing before until recently.

      I, too, have been suspicious but no evidence such as presented by the preceding posts. This is a bit alarming as this has not been quite this bad before...

      1 Reply Last reply Reply Quote 0
      • J Offline
        Jip
        last edited by 23 Nov 2023, 07:44

        @silentNoob that is something I can work with, I'll look into it

        A work of art is never finished, merely abandoned

        S 1 Reply Last reply 23 Nov 2023, 09:56 Reply Quote 2
        • S Offline
          silentNoob @Jip
          last edited by 23 Nov 2023, 09:56

          @jip said in Degrading game responsiveness over time (factory queue in particular):

          @silentNoob that is something I can work with, I'll look into it

          Thanks!
          I noticed that the issue pops up not only in late game but maybe even from the beginning.

          J 1 Reply Last reply 23 Nov 2023, 11:10 Reply Quote 0
          • J Offline
            Jip @silentNoob
            last edited by Jip 23 Nov 2023, 11:10

            @silentnoob said in Degrading game responsiveness over time (factory queue in particular):

            @jip said in Degrading game responsiveness over time (factory queue in particular):

            @silentNoob that is something I can work with, I'll look into it

            Thanks!
            I noticed that the issue pops up not only in late game but maybe even from the beginning.

            @silentNoob For my idea, what are the UI mods that you use and can you see if you can reproduce it without any UI mods enabled? And when you do experiment again, can you share the game logs?

            I've tried clicking around like you do in your video and I did notice that draggable queues do not work with mobile factories. I also noticed that the responsiveness of the buttons can be a bit clunky at the moment that a unit leaves a factory and / or the queue is otherwise adjusted (by a support factory, for example). However I was unable to reproduce it not working entirely.

            Made a bug report on Discord for the mobile factory aspect not working with draggable queues

            edit: managed to reproduce the duplicated build queue: it is related to the draggable queue feature

            edit: draggable queue appears to be quite buggy

            A work of art is never finished, merely abandoned

            S 1 Reply Last reply 23 Nov 2023, 15:48 Reply Quote 1
            • S Offline
              silentNoob @Jip
              last edited by 23 Nov 2023, 15:48

              @jip Alright, will try without any mods! The only one I have active is advanced target priorities.

              1 Reply Last reply Reply Quote 1
              • M Morax referenced this topic on 25 Nov 2023, 18:52
              • M Morax referenced this topic on 25 Nov 2023, 18:56
              • M Morax referenced this topic on 25 Nov 2023, 18:56
              • M Morax referenced this topic on 25 Nov 2023, 19:02
              • S Offline
                silentNoob
                last edited by silentNoob 13 Dec 2023, 11:05

                Sorry @Jip, this took a while but I have an update on the isse (game log and video link attached). Note that this time I did not use any (Ui) mods whatsoever:

                • The factory queue stops being responsive if there is a longer period of no factory queue updates, i.e. no units roll off or no unit is added to the queue

                • This apparently is not tied to a specific factory but rather to any factory in the game

                • The issue is easiest to reproduce if you stall mass, i.e. units roll off very slowly and factory queues are therefore not updated and no units are added to any factory by the player.

                • Therefore, this issue should be reproduceable already in early game, which I managed to do after about 8 minutes in a separate game (not in video). Just build a bunch of factories, que in a bunch of different units, stall really hard and try to drag & drop or right click in any factory queue. If queue is not responsive, either add a new unit to a queue or wait for a unit to roll off the factory. This should allow drag & drop / right-clicking again.

                • My best guess is that it has to do with how factory queues are handled / polled / updated within the game mechanics

                Game Log:
                game_21399981.log

                Video link:
                https://youtu.be/ht7IDmaB1KI

                1 Reply Last reply Reply Quote 3
                • J Offline
                  Jip
                  last edited by 15 Dec 2023, 08:37

                  I'll see what I can find, thank you for the elaborate response @silentNoob

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 2
                  • S Offline
                    silentNoob
                    last edited by 17 Dec 2023, 17:18

                    You are welcome, thanks for investigating!

                    1 Reply Last reply Reply Quote 1
                    • ? Offline
                      A Former User
                      last edited by 20 Dec 2023, 14:42

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        Jip
                        last edited by Jip 21 Dec 2023, 09:08

                        I've been able to find a reliable reproduction. Investigating the cause today 😃

                        edit: I've confirmed it is something we did in FAF - I'm unable to reproduce it in the Steam version of the game.

                        edit: I've confirmed that with or without the drag build feature, the queue can become unresponsive for at least one click after a few seconds.

                        edit: found one case and managed to fix it. You can the explanation on Github #5761.

                        edit: the drag queue feature appears to be more stable now too. It appears that it won't work if you try to decrease a unit right after dragging the queue.

                        The fix is now live on the FAF Develop game type. It took about three hours to investigate and fix. With thanks to @silentNoob for his extensive description and video. @silentNoob could you see if you can still encounter the bug on FAF Develop?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 6
                        • S Offline
                          silentNoob
                          last edited by 21 Dec 2023, 15:37

                          I gave it a testrun on FAF Develop and everything seems fine! Thanks a lot for investigating, @Jip !

                          As far as I can tell so far:

                          • drag & drop is working
                          • modifying unit counts within a queue is working
                          • there is no more random adding of units to the end of the queue after drag & drop

                          This will be a huge gameplay improvement, at least for me, since I am using factory queue adjustments a lot.

                          1 Reply Last reply Reply Quote 1
                          • T Offline
                            TestPlay
                            last edited by 22 Dec 2023, 14:02

                            I have found that my Tech 2 Land Factory HQ has stalled in my last game with you silentNoob (game #21454134). It happened around the 10th minute mark I think. I decided to just jump straight to Tech 3 when I seen that but then it should not have even stalled in the first place and it took some time for me to spot that it has happened. It could have been costly if I had not seen it and would there be a reason for it happening?

                            S 1 Reply Last reply 22 Dec 2023, 17:07 Reply Quote 0
                            • S Offline
                              silentNoob @TestPlay
                              last edited by silentNoob 22 Dec 2023, 17:07

                              @testplay by stalled you mean that it did not produce evene if units were in the queue? I had that very occasionally and it is typically because there is a unit / engie stuck somewhere. Somtimes however (very rarely) it just will not produce any units regardless. Did you try to completely stop it and creat a new queue?

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                TestPlay
                                last edited by 23 Dec 2023, 10:16

                                Yup I think that there was a unit near the Tech 2 Land Factory HQ but we cannot be overseeing those kinds of things in the actual game itself because you will not know when it will jam up. I did not stop it and to try a new queue because I found that I could tech up instead and bypass anymore stalling.

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  Jip
                                  last edited by 24 Dec 2023, 14:30

                                  The fix of the problem described by silentNoob is now live

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 2
                                  17 out of 23
                                  • First post
                                    17/23
                                    Last post