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    Can we Pleaassee have 1 v1 random map only queue?

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    • ?
      A Former User @Treos
      last edited by

      @treos People playing the same maps only will have higher rating

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      • DgunD
        Dgun
        last edited by

        Map veto or second queue seems to be the best way forward. I jut returned from a work trip so I have not been online for the last week. Did any progress occur on this?

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        • DgunD
          Dgun @A Former User
          last edited by

          This post is deleted!
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          • DgunD
            Dgun @A Former User
            last edited by

            @melanol said in Can we Pleaassee have 1 v1 random map only queue?:

            I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

            The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

            Agree!!

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            • FtXCommandoF
              FtXCommando
              last edited by

              map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

              DgunD 1 Reply Last reply Reply Quote 1
              • C
                clint089
                last edited by

                How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                What if we open up the possibility to create one-time queue-able customs to all players?

                Simplified flow:

                1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                2. Publish the game to the server/other players
                3. You can join multiple lobbies, but only "host" one or two?
                4. Lobby will be active till started or empty
                5. Rating could be applied to global

                @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                Would love to get your opinion about that

                DgunD 1 Reply Last reply Reply Quote 0
                • MoraxM
                  Morax
                  last edited by

                  MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                  As far as visuals go, map gen is really dull and makes the experience just that...

                  I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                  DgunD 1 Reply Last reply Reply Quote 0
                  • DgunD
                    Dgun @clint089
                    last edited by

                    @clint089 said in Can we Pleaassee have 1 v1 random map only queue?:

                    How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                    What if we open up the possibility to create one-time queue-able customs to all players?

                    Simplified flow:

                    1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                    2. Publish the game to the server/other players
                    3. You can join multiple lobbies, but only "host" one or two?
                    4. Lobby will be active till started or empty
                    5. Rating could be applied to global

                    @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                    Would love to get your opinion about that

                    I think this would be too complicated for practical application. a 1v1 mapgen ladder is the simplest solution. One click. Done.

                    I think it would be really interesting to see who is the best in the world at 1v1 mapgen.

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                    • DgunD
                      Dgun @Morax
                      last edited by

                      @morax said in Can we Pleaassee have 1 v1 random map only queue?:

                      MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                      As far as visuals go, map gen is really dull and makes the experience just that...

                      I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                      I agree visuals are superior in hand crafted maps. But there is just so much depth that goes into mastering a map.

                      I was watching the last tournament live stream. At one point the commentator mentions "Most people don't know, but these particular trees next to the base are super rich in mass, if you don't harvest them at the start you are at a major disadvantage". I think this perfectly illustrates the problem.

                      If you love memorizing stuff and perfecting a map then great. If you don't (like me) 1v1 current ladder is a pain.

                      When the starting position is truly equal - then the only differentiating factor is skill. Mapgen.

                      MoraxM 1 Reply Last reply Reply Quote 0
                      • DgunD
                        Dgun @FtXCommando
                        last edited by

                        @ftxcommando said in Can we Pleaassee have 1 v1 random map only queue?:

                        map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

                        lol.

                        What is the bottleneck? Developer availability?

                        The original gpgnet client had veto and preference.

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                        • BlackYpsB
                          BlackYps
                          last edited by BlackYps

                          It's more like nuclear fusion. Map veto is constantly six months away.
                          The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                          The only real requirement is that you have some (any) sort of programming experience

                          DgunD 1 Reply Last reply Reply Quote 1
                          • DgunD
                            Dgun @BlackYps
                            last edited by

                            @blackyps said in Can we Pleaassee have 1 v1 random map only queue?:

                            It's more like nuclear fusion. Map veto is constantly six months away.
                            The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                            The only real requirement is that you have some (any) sort of programming experience

                            I could probably have a crack at it. Is it on github?

                            BlackYpsB 1 Reply Last reply Reply Quote 0
                            • MoraxM
                              Morax @Dgun
                              last edited by

                              @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

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                              • N
                                Nex @Morax
                                last edited by

                                @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                                In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                                MoraxM 1 Reply Last reply Reply Quote 0
                                • BlackYpsB
                                  BlackYps @Dgun
                                  last edited by

                                  @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

                                  I could probably have a crack at it. Is it on github?

                                  Yes, all the software that needs changing is available on github. This is the concept the matchmaker team wrote. Let me know if you are interested in doing this.
                                  The first step would be that we plan together how it would work on a technical level.
                                  FAF_Map_Vetoes-2.pdf

                                  DgunD 1 Reply Last reply Reply Quote 0
                                  • C
                                    comdek
                                    last edited by

                                    Well, I'm probably not gonna be loved for this opinion but...
                                    Lets go one step further, and bring on Mapgen Unexplored....

                                    Unexplored is only really possible with mapgen, but it's a great 1v1 format. Like really fun, it's totally underrated.... Lets do it...

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                                    • FtXCommandoF
                                      FtXCommando
                                      last edited by

                                      No, unexplored is unplayable in 20x20 due to how vision works in the game. Entirely possible for a chunk to be explored on your map but you didn’t fly in the correct spot so you didn’t see a mex spot that suddenly pops in.

                                      1 Reply Last reply Reply Quote 1
                                      • MoraxM
                                        Morax @Nex
                                        last edited by

                                        @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                                        @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                                        In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                                        It sounds like there is more a problem with a certain reclaim type than made maps verse random generated.

                                        Not really sure that justifies making anything random generation only. The single trees are a part of the game and need to be known just like anything else technical. It sounds to me like a slippery slope to start banning entire maps simply because of this.

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                                        • N
                                          Nex @Morax
                                          last edited by

                                          @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                                          So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                                          MoraxM 1 Reply Last reply Reply Quote 1
                                          • MoraxM
                                            Morax @Nex
                                            last edited by

                                            @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                                            @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                                            So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                                            Forgive me but why is it a problem that you have to learn how to master a map?

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