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    Can we Pleaassee have 1 v1 random map only queue?

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    • BlackYpsB Offline
      BlackYps
      last edited by

      The better solution to the different individual preferences is to implement map vetoes. Then everybody can tune the amount of mapgen to their liking (within limits).
      The matchmaker team made a detailed concept, we just need someone to implement it. I can help with showing the ropes, so you know where to start. Overall it's not too complicated to implement. If anyone is interested in making it become reality, let me know.

      1 Reply Last reply Reply Quote 3
      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator @BlackYps
        last edited by IndexLibrorum

        @blackyps Because I do not think a week on/off is long enough for either to show a clear effect.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • maudlin27M Offline
          maudlin27
          last edited by

          It doesn't have to be one or the other - could just have mapgen be more likely to occur in the existing 1v1 pool. Despite liking mapgen I wouldn't be keen on only mapgen 1v1 all the time.

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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          • J Offline
            JazzFunkNoob
            last edited by

            I find mapgen only 1v1 very dull. The majority of maps generated are pretty trash B(

            1 Reply Last reply Reply Quote 3
            • waffelzNoobW Offline
              waffelzNoob
              last edited by

              Mapgen is fun and diverse until you realise it generates only like 10 different types of maps with 1% variance in looks and gameplay within each type, and their quality peaks at like a 7/10

              human-made maps dont have the 1% variance in looks and gameplay but atleast they exceed being 7/10 maps, and we have the ability to filter out the <5/10 trash, unlike with mapgen

              frick snoops!

              1 Reply Last reply Reply Quote 0
              • ? Offline
                A Former User
                last edited by

                I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

                The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

                DgunD 2 Replies Last reply Reply Quote 2
                • T Offline
                  Treos
                  last edited by

                  Throwing in another idea: keep it just one 1v1 ladder, but add a (checked) box “Include mapgen”. Those who don’t like it can uncheck this box. The client can then match by rating, then pick a map based on whether both players allow mapgen.

                  ? 1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User @Treos
                    last edited by

                    @treos People playing the same maps only will have higher rating

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                    • DgunD Offline
                      Dgun
                      last edited by

                      Map veto or second queue seems to be the best way forward. I jut returned from a work trip so I have not been online for the last week. Did any progress occur on this?

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                      • DgunD Offline
                        Dgun @Guest
                        last edited by

                        This post is deleted!
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                        • DgunD Offline
                          Dgun @Guest
                          last edited by

                          @melanol said in Can we Pleaassee have 1 v1 random map only queue?:

                          I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

                          The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

                          Agree!!

                          1 Reply Last reply Reply Quote 0
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

                            DgunD 1 Reply Last reply Reply Quote 1
                            • C Offline
                              clint089
                              last edited by

                              How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                              What if we open up the possibility to create one-time queue-able customs to all players?

                              Simplified flow:

                              1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                              2. Publish the game to the server/other players
                              3. You can join multiple lobbies, but only "host" one or two?
                              4. Lobby will be active till started or empty
                              5. Rating could be applied to global

                              @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                              Would love to get your opinion about that

                              DgunD 1 Reply Last reply Reply Quote 0
                              • MoraxM Offline
                                Morax
                                last edited by

                                MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                                As far as visuals go, map gen is really dull and makes the experience just that...

                                I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                                DgunD 1 Reply Last reply Reply Quote 0
                                • DgunD Offline
                                  Dgun @clint089
                                  last edited by

                                  @clint089 said in Can we Pleaassee have 1 v1 random map only queue?:

                                  How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                                  What if we open up the possibility to create one-time queue-able customs to all players?

                                  Simplified flow:

                                  1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                                  2. Publish the game to the server/other players
                                  3. You can join multiple lobbies, but only "host" one or two?
                                  4. Lobby will be active till started or empty
                                  5. Rating could be applied to global

                                  @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                                  Would love to get your opinion about that

                                  I think this would be too complicated for practical application. a 1v1 mapgen ladder is the simplest solution. One click. Done.

                                  I think it would be really interesting to see who is the best in the world at 1v1 mapgen.

                                  1 Reply Last reply Reply Quote 0
                                  • DgunD Offline
                                    Dgun @Morax
                                    last edited by

                                    @morax said in Can we Pleaassee have 1 v1 random map only queue?:

                                    MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                                    As far as visuals go, map gen is really dull and makes the experience just that...

                                    I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                                    I agree visuals are superior in hand crafted maps. But there is just so much depth that goes into mastering a map.

                                    I was watching the last tournament live stream. At one point the commentator mentions "Most people don't know, but these particular trees next to the base are super rich in mass, if you don't harvest them at the start you are at a major disadvantage". I think this perfectly illustrates the problem.

                                    If you love memorizing stuff and perfecting a map then great. If you don't (like me) 1v1 current ladder is a pain.

                                    When the starting position is truly equal - then the only differentiating factor is skill. Mapgen.

                                    MoraxM 1 Reply Last reply Reply Quote 0
                                    • DgunD Offline
                                      Dgun @FtXCommando
                                      last edited by

                                      @ftxcommando said in Can we Pleaassee have 1 v1 random map only queue?:

                                      map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

                                      lol.

                                      What is the bottleneck? Developer availability?

                                      The original gpgnet client had veto and preference.

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                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by BlackYps

                                        It's more like nuclear fusion. Map veto is constantly six months away.
                                        The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                                        The only real requirement is that you have some (any) sort of programming experience

                                        DgunD 1 Reply Last reply Reply Quote 1
                                        • DgunD Offline
                                          Dgun @BlackYps
                                          last edited by

                                          @blackyps said in Can we Pleaassee have 1 v1 random map only queue?:

                                          It's more like nuclear fusion. Map veto is constantly six months away.
                                          The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                                          The only real requirement is that you have some (any) sort of programming experience

                                          I could probably have a crack at it. Is it on github?

                                          BlackYpsB 1 Reply Last reply Reply Quote 0
                                          • MoraxM Offline
                                            Morax @Dgun
                                            last edited by

                                            @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

                                            N 1 Reply Last reply Reply Quote 0
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