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    ICE adapter status report 2

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    • Sylph_S Offline
      Sylph_ @Brutus5000
      last edited by

      @brutus5000 Is there any way someone with quite a bit of free time, a good bit of coding experience (admittedly not in Kotlin), and a willingness to do as told, might be useful to you?
      Even if you just need tedious, repetitive tests running, I'd be so happy to help you with this.

      1 Reply Last reply Reply Quote 2
      • BlackYpsB Offline
        BlackYps
        last edited by

        I also had no previous experience in Kotlin and managed, so I'd say we can definitely use your help. You can take a look here, even though at the moment there isn't too much explanation of what needs to be done: https://github.com/FAForever/kotlin-ice-adapter/issues

        1 Reply Last reply Reply Quote 1
        • H Offline
          HOSCHMOSCH
          last edited by

          Just a quick thought: Wouldn't it be easier to create a FAF VPN and pretend all players are in a LAN network? That architecture would solve a lot of problems at its core and simplify the connection chaos.

          1 Reply Last reply Reply Quote 0
          • Brutus5000B Offline
            Brutus5000 FAF Server Admin
            last edited by

            • Putting a bunch of untrusted computers into a VPN is dangerous as it's no longer restricted to the FAF related ports.
            • we'd need to create one vpn per game. That's a lot of server coordination required and sounds more complex than ice
            • I see little reason why VPN should work if ice doesn't work

            He said, "I've been to the year 3000
            Not much has changed, but they live underwater
            And your great-great-great-granddaughter
            Is playin' FAF, playin' FAF"

            1 Reply Last reply Reply Quote 2
            • JipJ Jip referenced this topic on
            • Brutus5000B Offline
              Brutus5000 FAF Server Admin
              last edited by Brutus5000

              Fortunately had some hours yesterday that I could spend. I fixed tons of issues in the client<->ice adapter communication and the connectivity check.

              On joining a game with the new ice adapter hosted by a classic ice adapter, the classic ice adapter debug window shows a persistent connection that is kept being alive.
              Unfortunately my game still does not join a lobby (stuck in joining lobby screen), so I guess there are some issues in the ice-adapter<->game connectivity that I need to figure out.

              He said, "I've been to the year 3000
              Not much has changed, but they live underwater
              And your great-great-great-granddaughter
              Is playin' FAF, playin' FAF"

              1 Reply Last reply Reply Quote 10
              • furyritchieF Offline
                furyritchie
                last edited by

                I'm optimistic that the new version will continue to work for those of us that use IPv6. The current version does as it all uses IPv4 by default. I guess my comment is merely to make you mindful that we exist. It's actually the default in my country (Australia) on Telstra for example.

                I'm happy to be a tester when it becomes available.

                Former Board Member - March 2021 - March 2022

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                • Brutus5000B Offline
                  Brutus5000 FAF Server Admin
                  last edited by

                  I don't want to crush your hopes but I haven't seen any code disabling ip v6 before and I didn't see anything to enable it either. So don't expect any improvements there.

                  He said, "I've been to the year 3000
                  Not much has changed, but they live underwater
                  And your great-great-great-granddaughter
                  Is playin' FAF, playin' FAF"

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    clyf
                    last edited by

                    Does this option in the client just point to an empty hole then 🤖
                    8f90580f-5a72-4311-aea7-fb729dc27400-image.png

                    1 Reply Last reply Reply Quote 1
                    • Brutus5000B Offline
                      Brutus5000 FAF Server Admin
                      last edited by

                      Good question. Let me check this and I will post results here.

                      He said, "I've been to the year 3000
                      Not much has changed, but they live underwater
                      And your great-great-great-granddaughter
                      Is playin' FAF, playin' FAF"

                      1 Reply Last reply Reply Quote 1
                      • Brutus5000B Offline
                        Brutus5000 FAF Server Admin
                        last edited by

                        I have not seen it in the ICE adapter because the client sets a JVM property that bypasses the ice adapter and directly affects the underlying ice4j library. By default ipv6 gets explicitly deactivated and only enabled if the set is activated in the client.

                        He said, "I've been to the year 3000
                        Not much has changed, but they live underwater
                        And your great-great-great-granddaughter
                        Is playin' FAF, playin' FAF"

                        furyritchieF 1 Reply Last reply Reply Quote 2
                        • furyritchieF Offline
                          furyritchie @Brutus5000
                          last edited by

                          @brutus5000 @clyf Well the last few games I played I didn't disable IPv6 on my PC and it worked fine. It was only a handful of games with one friend where I did that. It looks like everything is working the way it is meant to. Great news.

                          Former Board Member - March 2021 - March 2022

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                          • R Offline
                            RedX
                            last edited by

                            It works fine with IPv6 enabled (and always has in my experience), I think the question is does it work with IPv6 only? I know that's not a particularly common scenario at the moment but it could be in the future. Also with carrier-grade NAT could some people potentially see a better experience if it were to prefer IPv6?

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                            • Brutus5000B Offline
                              Brutus5000 FAF Server Admin
                              last edited by

                              If you have ipv6 only and the other side has -for some reason- ipv4 only, then it only works via relay. But in general it should work.

                              He said, "I've been to the year 3000
                              Not much has changed, but they live underwater
                              And your great-great-great-granddaughter
                              Is playin' FAF, playin' FAF"

                              1 Reply Last reply Reply Quote 0
                              • Brutus5000B Offline
                                Brutus5000 FAF Server Admin
                                last edited by

                                1 hour ago we played a game with

                                ice-kotlin.png

                                Still lacking features like reconnect and telemetry though.

                                He said, "I've been to the year 3000
                                Not much has changed, but they live underwater
                                And your great-great-great-granddaughter
                                Is playin' FAF, playin' FAF"

                                1 Reply Last reply Reply Quote 10
                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by

                                  Awesome!

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