@gabitii said in My thoughts about balance:
It is very hard to agress against the guy who has 2-3 t1 subs more, whereas u have 3 frigs more.
what are the subs gonna do? stop your frigs? It takes like a minute for a sub to kill a frigate and by that time your frigate will have killed something of value and if the map is too large for that to happen, you probably shouldn't have made the frigs in the first place and rather rushed t2 navy, which makes all the t1 subs your opponent has meaningless.
@gabitii said in My thoughts about balance:
The other issue in t1 subs is that you never see them with scout before an attack, t3 scout is required
No, a T1 sonar is required.
@gabitii said in My thoughts about balance:
Sera subs
It is an other topic of how powerful they became because of the anti torpedo buff. If they are stacked with shift g, you will be needing 3 shots of torpedo bomber to kill one subs.
or you just make 3 t1 bomber and kill all the subs at once.
@gabitii said in My thoughts about balance:
But this is a pure mathematics, I can easily spam certain amount of subs, 1 sub more than my opp spams frigs, spam t1 air, and go eco.
Subs are more expensive than frigs, so that won't work mathematically. And you autoloose against anybody who just doesn't build a single frig and instead makes eco.
@gabitii said in My thoughts about balance:
The hover ability of aeon can be removed or not, does not play any role for me, but I think auroras should be buffed in movement speed, in order to allow them to move faster to catch those raids and to dodge against t1 air
Because they hover auroras can turn around a lot faster than other tanks, which makes dodging easier, unless you don't see the bomber coming and your auroras just stand around.
Even then the bomber would need to kill 2 auroras just to kill it's own mass cost worth and it costs like 8 times the e and will leave reclaim, both of the auroras and the bomber if it dies to aa.
@gabitii said in My thoughts about balance:
Aircraft carriers:
This is a total useless unit, like literally I do not see any usage of it, it is very bad as an AA ship and very expensive one as a vision unit. They need to be reworked.
I think it's a bit weird, their aa has no aoe, given that every other T3 AA option has it, but aside from that they kinda all fill the role of a general multipurpose utility unit. They give you (underwater) vision, sonar/radar, refueling for air support and some AA. Also their AA range is larger than sams, they have more hp so they are harder to kill/snipe than a sam (they got about the same hp/mass as a sam, but it's more concentrated) and they can move faster/cheaper than a sam. That means they can also dodge shots, which a sam cannot.