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    Wreck hp could be buffed

    Scheduled Pinned Locked Moved Balance Discussion
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    • T Offline
      Tagada Balance Team
      last edited by

      Wrecks by default had 81% of the unit's hp and 81% of unit's resources

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      • ? Offline
        A Former User
        last edited by A Former User

        Fatboy wreck needs special HP buff, as it disappears too fast for a tasty experimental.

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        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Yes, more rules within rules so that new players have even more stupid and unintuitive rules to learn...

          The wreck HP should never be higher than the units HP. It just doesn't make sense at all. Not to mention wrecks being relatively easy to destroy is just good for the game health imo.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Micro focused on killing wrecks on enemy side whether with bombers, nukes, tmls, destroyers should be encouraged not discouraged. It’s another game consideration to take into account that requires knowing if you will win the field soon or not and if it’s the highest priority target.

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              It makes sense that wrecks would have higher hp than when they were a unit, it’s basically a slag heap of dense melted metal whereas the unit’s mass is arranged in a more intricate specific way

              However, gameplay should take precedence over realism. Wrecks currently have 81% of unit hp. Maybe it would make sense to slightly buff it to 100% of units stock HP, discounting veterancy

              put the xbox units in the game pls u_u

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              • TheVVheelboyT Offline
                TheVVheelboy
                last edited by TheVVheelboy

                Yes. That's why materials don't lose their properties when exposed to fire.
                Surely the bunch of blown up tank is gonna be as structurally cohesive as perfectly built death machine.
                And I'm certain that melted scrap surely is as useful as pristine material needed for building new stuff.

                Like why are you people trying to buff one of the already OP part of this game even more? Do we really wanna push the game even harder into defensive snoozefest?

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                • F Offline
                  FunkOff @FtXCommando
                  last edited by

                  @ftxcommando I agree completely. I think wrecks with low hp (81% as Tagada says) make gameplay worse as wrecks are usually destroyed by mistake. It also increases "luck" by increasing the variation between fights in how much wreck survives.

                  Doubling wreck health (to 1.6x) helps reduce this variation.

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                  • phongP Offline
                    phong
                    last edited by phong

                    @FunkOff I'm not sure of the reclaim mechanics. Would this change mean engineers take longer to grab the mass? If so, I like the idea, for two reasons: it would make the mass income more smooth and it would afford more time to destroy inaccessible wrecks or kill reclaiming engineers. Both of these are good changes for lower rated players I think.

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      No it does not.

                      phongP 1 Reply Last reply Reply Quote 1
                      • phongP Offline
                        phong @TheVVheelboy
                        last edited by

                        @xiaomao got it, thanks for clarifying.

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