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    Wreck hp could be buffed

    Scheduled Pinned Locked Moved Balance Discussion
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    • S Offline
      snowy801
      last edited by

      Is that even true? I thought wrecks had the same hp as the unit.

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      • T Offline
        Tagada Balance Team
        last edited by

        Wrecks by default had 81% of the unit's hp and 81% of unit's resources

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        • ? Offline
          A Former User
          last edited by A Former User

          Fatboy wreck needs special HP buff, as it disappears too fast for a tasty experimental.

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          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Yes, more rules within rules so that new players have even more stupid and unintuitive rules to learn...

            The wreck HP should never be higher than the units HP. It just doesn't make sense at all. Not to mention wrecks being relatively easy to destroy is just good for the game health imo.

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Micro focused on killing wrecks on enemy side whether with bombers, nukes, tmls, destroyers should be encouraged not discouraged. It’s another game consideration to take into account that requires knowing if you will win the field soon or not and if it’s the highest priority target.

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              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                It makes sense that wrecks would have higher hp than when they were a unit, it’s basically a slag heap of dense melted metal whereas the unit’s mass is arranged in a more intricate specific way

                However, gameplay should take precedence over realism. Wrecks currently have 81% of unit hp. Maybe it would make sense to slightly buff it to 100% of units stock HP, discounting veterancy

                put the xbox units in the game pls u_u

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                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by TheVVheelboy

                  Yes. That's why materials don't lose their properties when exposed to fire.
                  Surely the bunch of blown up tank is gonna be as structurally cohesive as perfectly built death machine.
                  And I'm certain that melted scrap surely is as useful as pristine material needed for building new stuff.

                  Like why are you people trying to buff one of the already OP part of this game even more? Do we really wanna push the game even harder into defensive snoozefest?

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                  • F Offline
                    FunkOff @FtXCommando
                    last edited by

                    @ftxcommando I agree completely. I think wrecks with low hp (81% as Tagada says) make gameplay worse as wrecks are usually destroyed by mistake. It also increases "luck" by increasing the variation between fights in how much wreck survives.

                    Doubling wreck health (to 1.6x) helps reduce this variation.

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                    • phongP Offline
                      phong
                      last edited by phong

                      @FunkOff I'm not sure of the reclaim mechanics. Would this change mean engineers take longer to grab the mass? If so, I like the idea, for two reasons: it would make the mass income more smooth and it would afford more time to destroy inaccessible wrecks or kill reclaiming engineers. Both of these are good changes for lower rated players I think.

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                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        No it does not.

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                        • phongP Offline
                          phong @TheVVheelboy
                          last edited by

                          @xiaomao got it, thanks for clarifying.

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