All those air units will still immediately die to a handful of asf. Now you can't risk attacking without a 10+ asf escort. Now you run the risk of the enemy sending 15. It just converges to you needed to send all your air, and since you have zero fuel to play around with to make the enemy take bad positioning or do feints you're just going to go in with your aggression with nearly zero asf coverage or right after you crushed enemy air totally. There is no air control pushing to take advantage of both players not being willing to risk the game swing of an air fight due to how undecided the rest of the game is.
Likewise ints would still be terrible because you're still investing ridiculous resources to compete with asf. If you invest 20k mass into ints, less than that mass in asf will crush them at those numbers. And it isn't like you suddenly got more asf because you invested into a way worse mass efficiency unit. The engagement is still good enough to respond to with your own afk AFK blob. Not to mention, at this point in the game, any relevant area can have 3+ flak, which will rinse any int blob you made, making even that pointless.