@slicknixon said in What if? Experimentals end ASFs:
@ftxcommando said in What if? Experimentals end ASFs:
It just converges to you needed to send all your air
If your opponent thinks every air engagement converges to sending all their air, that's an opportunity to lure them out of position.
since you have zero fuel
How many minutes of fuel do you need to do a feint?
No, you don't understand what I said. I said that you can't defensively support your attacks because you need to proactively send 10 asf to deal with the inevitable 5 asf response. But now the enemy knows you send 10 because anybody competent at this game knows what radar or spy planes are so they will send 15. As the numbers get higher the risk gets more extreme for air loss so you might as well as just send everything you have as a defensive force instead. And since you have no fuel, you can't play passive with the defense force and instead need to actively go and kill the enemy air first because running out of fuel still strongly benefits the opponent since you're over enemy territory in the first place.
The only way to change this dilemma is by making some downward pressure exist on forming a deathball where you make yourself vulnerable to other ways of winning air. Fuel serves as a way of making attacks even more dangerous since you cant get the passive utility of forcing good air trades from them anymore. Most of the time you won’t want to use anything other than high alpha damage air units that can quickly run away and gunships passively gaining value is basically made unviable unless you got total air control.