Unfortunately one of the absolute top teamgame players and a very long time veteran of the game also got hit by an enormous skill issue yesterday when my 110 mass income strat bomber arrived before his t3 pgen prompting him to quit the game!
In fact I recall myself being hit by such an skill issue on falcon stone river when tagada made a strat from front slot (my opposite) and killed my entire team with it. Also there was one such occurrence of me greeding with 1 air fac vs yudi who stratted my entire team because he made 2 air facs on some mapgen game.
Imagine a world without skill issues. I'm certain the theoretical optimum of airslots correctly scouting that the enemy is not going for pgen snipe, and then rushing t3 air to prevent the opponent from killing their team with a strat, is exciting indeed.
Now, in contrast, imagine a world where the theoretically optimal airslot gameplay included building inties, t1 bombers, gunships, fbs and attacking vulnerable locations, before eventually transitioning into t3 at a similar time to the land players. Could such gameplay in fact be more engaging and fun?