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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • Sladow-NoobS Offline
      Sladow-Noob @Azraaa
      last edited by Sladow-Noob

      @kazuya said in Pending Balance Changes Feedback Thread:

      @snagglefox said in Pending Balance Changes Feedback Thread:

      I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

      essentially promotes aggression as before attacks were way too punishing late game

      it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

      Inactive.

      AzraaaA 1 Reply Last reply Reply Quote 1
      • AzraaaA Offline
        Azraaa @Sladow-Noob
        last edited by

        @sladow-noob said in Pending Balance Changes Feedback Thread:

        @kazuya said in Pending Balance Changes Feedback Thread:

        @snagglefox said in Pending Balance Changes Feedback Thread:

        I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

        essentially promotes aggression as before attacks were way too punishing late game

        it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

        probably will see when oc nerf is put in, then t2 is kinda worth it.

        Developer for LOUD Project | https://discord.gg/DfWXMg9
        AI Development FAF Discord | https://discord.gg/ChRfhB3
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        Member of the FAF Association
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        RoweyR Sladow-NoobS 2 Replies Last reply Reply Quote 0
        • RoweyR Offline
          Rowey @Azraaa
          last edited by

          @kazuya its in jsut pushed it to beta

          "The needs of the many outweigh the needs of the few" - Spock

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          • Sladow-NoobS Offline
            Sladow-Noob @Azraaa
            last edited by

            @kazuya said in Pending Balance Changes Feedback Thread:

            @sladow-noob said in Pending Balance Changes Feedback Thread:

            @kazuya said in Pending Balance Changes Feedback Thread:

            @snagglefox said in Pending Balance Changes Feedback Thread:

            I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

            essentially promotes aggression as before attacks were way too punishing late game

            it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

            probably will see when oc nerf is put in, then t2 is kinda worth it.

            [Ima move the discussion / my thoughts to the Discord channel aka gonna reply there]

            Inactive.

            1 Reply Last reply Reply Quote 1
            • veteranasheV Offline
              veteranashe
              last edited by

              The torp launcher change seems like they will never be built after the change.

              1 Reply Last reply Reply Quote 1
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                82f20588-1ea4-447f-8cf3-c7f35cf8bf43-image.png

                Maybe not a good idea to have the reclaim nerf in sea combined with the tech reclaim adjustment.

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                • veteranasheV Offline
                  veteranashe
                  last edited by veteranashe

                  I'm not a fan of the reclaim nerf either, seems when you get knocked out, your out as you won't be able to build back up fast due to a lot less reclaim in your base

                  1 Reply Last reply Reply Quote 2
                  • M Offline
                    MeowMure
                    last edited by MeowMure

                    I have tested yesterday in game lobby and the pending patch, and the barracudas(tech 2 cybran subs) now need 4 torpedo bombers to kill it, which is op in my opinion, assuming that it has stealth. Not considering that u need a scout to torp it but just cost ot the torps and subs. 4 torps 4 * 270 = 1080 mass and 4* 32000 energy. barracuda 1100 mass and 8800 energy. This is a really huge difference. Pls fix the hp of the barracudas accordingly in order to make 3 torps killing it, it fill be fine then. It is 2 torps before pending patch.

                    All the other subs were buffed so that u need 1 torp extra, whereas in case of t2 cybran subs u need 2 torps extra, which is a lot.

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                    • T Offline
                      TheWreck
                      last edited by

                      I am also not a fan of the reclaim changes, especially for navy. The czar height change is also too much because the czar relies on the asf being underneath the thing so that it can be groundfired to kill them. Changing the height difference from 5 to 2 massively decreases the value in making czars which is a change I don't like at all. Also, the last balance change introduced a large nerf to the aeon destroyer so why is its frig getting nerfed now? Also simultaneously buffing cruisers and nerfing torps seems like massive overkill to me given that you generally have to win air for torps to be useful in the first place. On a separate note air is already super weak past 30 minutes on pure land maps because of how strong sams are. Typically the only time you see air grids larger than 15 factories are on maps with water because air is actually good against navy. I do like removing the stealth from harms not sure if it needs an hp nerf on top of that. The atlantis buff is definitely a good change in my opinion.Cybran navy definitely needed a buff considering its destroyer is garbage and the nerf to frigs was to strong. the change to mercies will be welcomed by anyone with a brain although I have not actually seen them in use yet.

                      AzraaaA 1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC Offline
                        ComradeStryker
                        last edited by ComradeStryker

                        Just some feedback on the transport changes...
                        The elevation changes and concurrent stats to improve load time and drop off - all of that is awesome.

                        But, now they feel way too... lightweight.
                        They're far more agile; Practically on par with inties, now.
                        Was that the intention?


                        Also, the T2 transport feels too fast...
                        Would it not make more sense to be a middle ground in speed as compared to the T1 and T3 transports?


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        RoweyR 1 Reply Last reply Reply Quote 0
                        • waffelzNoobW Offline
                          waffelzNoob
                          last edited by

                          thank god maybe ill play 1v1 again

                          frick snoops!

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            TheWreck @waffelzNoob
                            last edited by

                            @waffelznoob Huh?

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                            • T Offline
                              TheWreck
                              last edited by

                              Also when is tml going to cost 4x as much as it currently does because it is one of the top 5 most broken units in the game. I find it to be an absolute absurdity that 1 mex kill is enough to make it pay for itself especially if your aeon you have to make 2500 mass in tmd to protect everything while tml only cost 800 mass. with tmd costing as much as it does the current balance regarding tml could seriously use some work.

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                              • AzraaaA Offline
                                Azraaa @TheWreck
                                last edited by Azraaa

                                @thewreck said in Pending Balance Changes Feedback Thread:

                                I am also not a fan of the reclaim changes, especially for navy. The czar height change is also too much because the czar relies on the asf being underneath the thing so that it can be groundfired to kill them. Changing the height difference from 5 to 2 massively decreases the value in making czars which is a change I don't like at all. Also, the last balance change introduced a large nerf to the aeon destroyer so why is its frig getting nerfed now? Also simultaneously buffing cruisers and nerfing torps seems like massive overkill to me given that you generally have to win air for torps to be useful in the first place. On a separate note air is already super weak past 30 minutes on pure land maps because of how strong sams are. Typically the only time you see air grids larger than 15 factories are on maps with water because air is actually good against navy. I do like removing the stealth from harms not sure if it needs an hp nerf on top of that. The atlantis buff is definitely a good change in my opinion.Cybran navy definitely needed a buff considering its destroyer is garbage and the nerf to frigs was to strong. the change to mercies will be welcomed by anyone with a brain although I have not actually seen them in use yet.

                                That is not the main job of the czar tho, that was just a "neat mechanic" of SCFA.
                                I can't speak on the aeon frigate, but i know it was the best frigate by far due to mass per dps or something like that. Aeon imo is still insanely strong navy wise but thats just me.

                                I can't think t2 subs are op, i've been playing a crap ton of beta balance and giving replays to Spikey and such. I think torps are actually perfect now they dont instant one pass everything unless its a huge number which is better gives cruisers a chance.

                                I actually had a chance to use mercies , they are freaking awesome now and i definitely will mix them in even when on t3 air i feel like they do a good job at slowly picking away armies.

                                I don't have an opinion on the air, because Air being op and then being insanely weak vs sams is too much of a swing.

                                Developer for LOUD Project | https://discord.gg/DfWXMg9
                                AI Development FAF Discord | https://discord.gg/ChRfhB3
                                AI Developer for FAF

                                Community Manager for FAF
                                Member of the FAF Association
                                FAF Developer

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                                • T Offline
                                  TheWreck
                                  last edited by TheWreck

                                  Main mechanic of czar? lol one of the strongest parts of the czar is its ability to beat asf. especially if you have large numbers of them and the height difference + the laser is a big part of that.

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                                  • AzraaaA Offline
                                    Azraaa @TheWreck
                                    last edited by Azraaa

                                    @thewreck said in Pending Balance Changes Feedback Thread:

                                    Main mechanic of czar? lol one of the strongest parts of the czar is its ability to beat asf. especially if you have large numbers of them

                                    i guess but i mean at that point why was the AA long range added with AoE if you are trying to lure ASF into that since its the main weapon in your opinion? also the fast rechargable shield, the czar is designed for skirmishing look at the weapons and utility

                                    Developer for LOUD Project | https://discord.gg/DfWXMg9
                                    AI Development FAF Discord | https://discord.gg/ChRfhB3
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                                    Community Manager for FAF
                                    Member of the FAF Association
                                    FAF Developer

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                                    • T Offline
                                      TheWreck
                                      last edited by

                                      The long aa is a component of the czar's utility for sure but one of the main reasons to spam czars is so that if you get 5 of them you can beat large quantities of asf but without the laser, it simply isn't possible for large quantities of czars to beat 500 asf. I cant speak for everyone but spamming lots of czars is a lot of fun and I would be disappointed to see it no longer be viable.

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                                      • AzraaaA Offline
                                        Azraaa @TheWreck
                                        last edited by Azraaa

                                        @thewreck said in Pending Balance Changes Feedback Thread:

                                        The long aa is a component of the czar's utility for sure but one of the main reasons to spam czars is so that if you get 5 of them you can beat large quantities of asf but without the laser, it simply isn't possible for large quantities of czars to beat 500 asf. I cant speak for everyone but spamming lots of czars is a lot of fun and I would be disappointed to see it no longer be viable.

                                        yeah i think czar is really weak if you are looking to use it to win versus air with ASF only time its ok when its equal and you get czar, its ground weapon is good but idk i just feel like im gifting mass but its way better now since its gifting 30% less now so i do use built it a bit more in my beta games.

                                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                                        AI Development FAF Discord | https://discord.gg/ChRfhB3
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                                        Member of the FAF Association
                                        FAF Developer

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                                        • RoweyR Offline
                                          Rowey @ComradeStryker
                                          last edited by

                                          @comradestryker intltirs are getting updated too just the changes aren't in yet

                                          "The needs of the many outweigh the needs of the few" - Spock

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                                          • Sladow-NoobS Offline
                                            Sladow-Noob
                                            last edited by Sladow-Noob

                                            @TheWreck It's still able to kill ASF? Czar got reduced to 20 but ASF got reduced to 18, meaning they still fly beneath it and therefore get killed?

                                            Inactive.

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