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Commander Survival Kit (A new SIM Mod)

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  • C
    CDRMV
    last edited by CDRMV 8 Sept 2024, 10:32 9 Aug 2024, 10:25

    Hello everyone,
    its time for an new Development Update of this Project.

    Commander Survival Kit (Sim Mod):

    Callable Airstrikes and Air Reinforcements:
    Finally after some Experiments with the Code:
    Callable Airstrikes and Air Reinforcements by the two Managers are now working in the Campaign. The Code behind the Spawn Mechanic has been Improved to check whether the spawnposition is in the playable area of ​​the map. Additionally it checks which Gamemode (Campaign, Skirmish or whatever) the Player is currently playing to load the correct Spawn Code for them.

    9463b5da-c0fe-46ed-ae1f-816677458a80-image.png

    The Campaign Fix is now available in the official Github Version of the Sim Mod: Commander Survival Kit and will be included in the next upcoming official Release. If you use an old Version of the Commander Survival Kit please delete it first and install then the Github Version.

    Please Note:
    There is an small Issue in terms of the Disappear Mechanic, where Airstrike Air Units doesn't disappear if they reach the other Side of the Playable Area (Map). As always, I'm already looking for a fix. So stay tuned for upcoming Updates regarding to this.


    Commander Survival Kit Units:

    4 new Seraphim units has been added into the Mod

    'Isanthu Asthum' - Tech 3 Recycling Tripod
    A 3 Legged Walker armed with an Reclaiming Cannon.The Improved Targeting System of the Cannon allows it to reclaim enemy Land and Naval Units in an specific Range automatically. So this Walker use Reclaim only as its Main Weapon and comes with an large amount of Health Points. The Design is based on the Hierarchy Reaper Drone Walker from the Videogame Universe at War.

    Guide to use it correctly:
    Order the Unit to Move in the near of an Enemy Unit. If it stops it will start the Reclaim Process automatically. The Range of it is a Bit smaller to its Visible Range.

    a5cbe921-ddee-4bb5-9223-8d907737ef60-image.png

    'Isanthu Kthan' - Tech 3 Combat Multifunction Tripod
    A 3 Legged Walker which comes with 5 different Weapon Variations. That means this Unit comes with the Weapon Random and Enhancement Upgrade System to support several different Weapon Layouts as Variations. The Tripod gets access to an Strong Sniper Turret, Rapid Fire Energy Blasters or Beam Cannons. All three can appear as an single or mixed Weapon Layout Configuration. Since the tripod does not have a fully rotatable torso, it must be positioned strategically. Only then can he fire his weapons. The Design is based on the Tripod from the Video Game Half Life and on the BBC Tripod.
    2ab582ca-7825-4285-a21c-614b7e18e2d5-image.png
    0f657c03-750a-472e-827e-48714771f22e-image.png
    4ec272c3-62fc-4fa0-8488-246dac3c21b4-image.png

    'Isanthu Defanthum' - Tech 3 Deployable Rapid Fire Turret
    A 3 Legged Walker, which is armed with an new type of an Rapid Fire Turret.
    It comes with an Toggle Button to switch from Mobile to Stationary Mode and backwards. The Walker is amphibious, but is not be able to deploy into Stationary Mode in Water and Seabed. The Design is based on an unused Concept of an Hierarchy Walker from the Video Game Universe at War.

    Undeployed (Mobile):
    d199f925-d5e3-401a-85bf-642b3a7cc3d1-image.png

    Deployed (Stationary):
    7c76badb-f10a-4cfa-bc47-cc8c222cb62f-image.png

    'Isanthu Xhantha' - Tech 3 Mobile Missile Battery Tripod
    A 3 Legged Walker which is armed with 8 Ihana Missile Launchers for Long Range Fire Support. The Walker is amphibious and has an good Movement Speed. However he only has 1500 Health, which makes him weak against enemy attacks.
    06bc51f2-f027-4896-8854-409e8f325deb-image.png

    All new Units are now available in Early Access on Github for Testing.
    They are included in the Mod: Commander Survival Kit Units.

    Looking forward for your Feedback.
    Stay tuned for more Updates. 😉
    Best regards
    CDRMV

    1 Reply Last reply Reply Quote 4
    • C
      CDRMV
      last edited by CDRMV 8 Sept 2024, 12:18 9 Aug 2024, 12:14

      Regarding to the Issue about the Disappear Mechanic of the Callable Airstrikes.
      After a few additionally Analyzes by myself the Code itself is working in General. I have notice that the Air Units will disappear mostly If they reach the Border of the Playable Area/Map. However they will Not always disappear If Enemy Units are in thier Range for some Reason. So sometimes they will start to do an Attack Run after that until No Enemy Units are in thier Range. If the Airstrike Air Units are in Idle Stage again they will disappear as expected. Even If there are inside the Map, which can look funny sometimes. An Possibile Cause of this Problem could be an Overlap of the Playable Areas on the Map, which Breaks the Code a Bit for a few Areas but that is an theory by myself. I will still Look to find an fix for it, which I can't clearly give an garantee for it. So maybe we will need to Life with this small funny Issue in the future.

      1 Reply Last reply Reply Quote 1
      • C
        CDRMV
        last edited by CDRMV 17 Aug 2024, 18:39

        Hello everyone,
        The Fire Support Manager of the Commander Survival Kit has get new Additions.
        Of course for all Factions. 😉
        8caf32e4-5814-49ea-81db-e0a067ae6b7e-image.png

        213baf3c-2960-4f7f-9c8b-0f45a6d60d1c-image.png

        Players are now able to call a Strategic Missile on an Target Location. Or they can now Intercept an Incoming Strategic Missile with an callable Anti Strategic Missile over an Target Location.

        These new callable Missile Barrages are now available in Early Access on Github. They can be find inside the Missile Section of the Fire Support Manager (Commander Survival Kit)


        Two Surveys:
        The following Surveys are focused on the two Managers of the Commander Survival Kit.

        Should Experimental Units appear as callable Reinforcements?

        Available Options for this Survey:

        • Yes
        • No
        • Only with an Lobby Option (Enable/Disable)

        Should Experimental Air Units appear as callable Air Strikes?

        Available Options for this Survey:

        • Yes
        • No
        • Only with an Lobby Option (Enable/Disable)

        Both Surveys are Open until next Sunday
        I'm looking forward for the Results

        Stay tuned for more Updates
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 1
        • C
          CDRMV
          last edited by CDRMV 9 Feb 2024, 20:43 2 Sept 2024, 20:15

          Hello everyone,
          Just want to let you know I'm working on several new Stuff for the Commander Survival Kit this time.
          Regarding to the Survey of the Introduction of callable Experimental Reinforcements:

          Although there wasn't much participation in the survey here, the results on my Discord server were clearer. Callable Experimental Reinforcements will be added into the Reinforcements Manager of the Commander Survival Kit soon. They will be available for Land, Air and Naval. However they will be optional. That means a new Lobby Option to manage them will be added to the Mod as Well. So Players will be able to Enable or Disable the Access of Callable Experimental Reinforcements for thier Matches. The Access of Callable Experimental Reinforcements is usually disabled.

          Additionally I'm working on several other new Stuff for the Commander Survival Kit:

          For example new types of callable Air Strikes for each Faction.
          New Drop Mechanics for callable UEF Land and Naval Reinforcements.
          A more sorted Available Units Section of the Reinforcements Manager (Tech 1, Tech 2, Tech 3 and Experimental)
          As mentioned above on the upcoming Introduction of callable Experimental Reinforcements
          Two new buildable Structures (what they do will be revealed later)
          Callable Dropable Turrets
          And more.

          Stay tuned for upcoming News and Updates related the topics above.
          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 0
          • C
            ComradeStryker
            last edited by 6 Sept 2024, 05:12

            How long until the full release of your mod?
            I just redownloaded FAF after my hiatus and remembered your mod.
            It was a blast to play with the previous versions!

            ( ͡° ͜ʖ ͡°)

            C 1 Reply Last reply 6 Sept 2024, 07:34 Reply Quote 0
            • C
              CDRMV @ComradeStryker
              last edited by 6 Sept 2024, 07:34

              @comradestryker

              If everything goes according to plan, we will see the next official version of the Commander Survival Kit (Version: 1.20) between Christmas and New Year's Eve this year. If not then in January or February 2025 Until the new version of the Commander Survival Kit is released, you can download the official developer version from GitHub at any time. The Developer Version will be expanded with new functions and features with the next Early Access updates. At the moment the development progress for the next version of the Commander Survival Kit (Version: 1.20) is progressing very well.

              1 Reply Last reply Reply Quote 1
              • C
                ComradeStryker
                last edited by 13 Sept 2024, 07:03

                Looking forward to it!

                ( ͡° ͜ʖ ͡°)

                C 1 Reply Last reply 26 Sept 2024, 22:22 Reply Quote 0
                • C
                  CDRMV @ComradeStryker
                  last edited by CDRMV 26 Sept 2024, 22:22

                  @comradestryker
                  Regarding to the new upcoming Version of the Commander Survival Kit (Version 1.20). The Development of it still progressing very Well and several new Features has been added to the Mod recently, which I will present here soon in the next Development Report. There are a few other Features for Version 1.20, which are still in Development and they will be presented later. However the finished new Features can present already.
                  So stay tuned for the next upcoming Development Reports. 😉

                  1 Reply Last reply Reply Quote 0
                  • C
                    cychwa_klaymberg
                    last edited by 27 Sept 2024, 08:20

                    Greetings! I liked your mod, very cool 🙂 I think it would be great to add a function to disable/enable abilities in the game lobby, for example, if we want to play without air or airstrikes

                    C 1 Reply Last reply 27 Sept 2024, 21:09 Reply Quote 1
                    • C
                      CDRMV @cychwa_klaymberg
                      last edited by CDRMV 27 Sept 2024, 21:09

                      @cychwa_klaymberg
                      Hey glad to hear you like it. 😉
                      Nice Idea and Suggestion do you have I like that
                      The Integration of New Lobby Options to Enable or Disable callable Land, Naval or Air Reinforcements from the Reinforcements Manager in the Match can be added into the Mod.

                      New Lobby Options for Air Strikes and the other things from the Fire Support Manager are possible as well. The only thing is the Mod will introduce a large additional amount of New Lobby Options into the Game, which could overwhelm some Players at the begining. But I think it makes the Mod fully customizable and even more enjoyable as an Result

                      1 Reply Last reply Reply Quote 0
                      • C
                        cychwa_klaymberg
                        last edited by 28 Sept 2024, 12:03

                        I completely agree with you. Flexible game settings will make this mod great for any type of battle, including Survival modes 🙂

                        1 Reply Last reply Reply Quote 0
                        • C
                          CDRMV
                          last edited by CDRMV 10 May 2024, 00:42 4 Oct 2024, 23:43

                          Hello everyone,
                          its been a while since the latest Development Report of this Project. I want to present you the Development Progress for the next Version of the Commander Survival Kit. Lets Begin with the new Features and Improvements, which have been added into the Mod recently.

                          New Designs:

                          Note:
                          The Command Center has been renamed into Reinforcement Center

                          Aeon Tech 2 Reinforcement and Tactical Centers:
                          bbf3f6d9-8c12-4944-8b8a-e9c80aa5c1ba-17280859231298191069851132840074.png
                          c1b0ea4f-b554-4757-b7ff-27e7760b2c76-172808587208774270992779253322.png

                          Seraphim Tech 2 Reinforcement and Tactical Centers:
                          image-198.png
                          image-182.png

                          Naval Reinforcements Manager:
                          The Naval Reinforcements Manager is now fully finished. In the next upcoming Version Players will be able to call Submarines, Frigates, Destroyers, Cruisers Battleships, Battlecruisers, Aircraft Carriers and more as Naval Reinforcements on the Map.
                          1c646653-ea51-40f9-af1e-8693d18bbfc3-17280860800022382030111449361403.png

                          Available Units Section:
                          In the previous Versions of the Mod all available Units Independent of the Techlevel, where included in this Section as callable Reinforcements. To make it more organized this Section has been separate into 4 switchable Pages
                          Tech 1, Tech 2, Tech 3 and Experimental in Detail
                          The fourth Page "Experimental" is usually disabled
                          be1997f2-33d2-4db7-8c53-35b116ef3c7a-1728086117750343662707939246011.png
                          eee5d227-14ce-432a-8979-886000f33d76-17280861473022832169264418404092.png
                          0df5afb6-3cd8-4abd-8a27-c84889445ba6-17280861781627636770669135186974.png

                          Callable Experimental Reinforcements (Optional):
                          In the next Version of the Commander Survival Kit. Experimental Units can be called as Reinforcements. They can be called from the fourth Page Experimental of the Available Units Section of each Reinforcements Manager. However there are usually Set to be Not callable in the Lobby. So Players will need to Set the Option to callable If they want to have Access to Experimental Reinforcements in the Match. UEF callable Experimental Land and Naval Reinforcements will be delivered with an Squadron of Cargo Gunships, which Transport them with Tractor Beam Emitters
                          7f5337bb-b345-4985-aa9a-03b2d404337c-17280863120936740438933122539203.png
                          image-227.png
                          image-298.png

                          New Structures
                          The next upcoming Version of the Commander Survival Kit will introduce some new Possibilities to Set Up an more Structure wise Gameplay compared to previous Versions

                          HQ Communication Center (For all Factions):
                          If you Set the specific Lobby Option to buildable the two Main Buttons of the two Managers will be available only If the Player builds the HQ Communication Center. This new buildable Structure on Tech 2 unlocks the two Main Buttons of the two Managers. It can only be builded once by each Player. If this Building get Destroyed you will lose the Access to both Managers as Well. So you will need to rebuild it to get the Access to both Managers Back.
                          7d734060-6e2e-48ef-9875-ac95ce6bcf6d-17280865576743319700696594858294.png
                          34c4f62f-97db-4837-9961-4aba6a0d942e-17280865811112527338402470820719.png
                          40b4f72d-acf0-4df3-9561-a9a9ce3c60f2-17280865971563747906984610307013.png
                          image-123.png

                          Reinforcement and Tactical Point Storages (For all Factions):
                          In the next Version of the Commander Survival Kit Players will be able to Increase the amount of Collectable Points of both Managers directly in the Match with these two Buildings. Each Player can only build one of these two Buildings. Both Buildings can be Upgraded from Level 1 to Level 5 which Increase the amount of Collectable Points of both Managers with 1000. You can Increase them to 5000 in total if you Upgrade both Buildings to Level 5. The Access to these two Buildings can be managed with thier own Lobby Option.
                          Additionally the other two Lobby Options to Set an specific Value for the amount of Collectable Points of both Managers can be Set to 0 now. So you can now Play the Mod with Structures only to Manage both Managers directly in an Match.
                          b1992c33-0a0b-40a4-a585-a135566bec05-17280866861364073409749805881084.png
                          e3f2b9e3-314e-4f68-b15b-cbfd50055bf7-17280867149756778504971636230258.png
                          832d5a46-c8c4-49b2-b564-474dbf9a4f30-17280867363928020009807439018081.png
                          1a04da39-e603-41a6-ab22-862369239955-17280867568798192600954562037031.png
                          0d50d7e3-0e7a-482a-850c-2f8ff9684fef-17280867901972140932200297378984.png
                          3b129756-71f6-4cd7-95f4-6a665472fa69-17280868074726438946673210314249.png
                          825c342f-7b59-42f4-a40a-824d1a8a55d8-17280868281967660851896395521485.png
                          c14a29a0-47a9-4ef8-b603-ac88a9cd515d-17280868676385982980577166500894.png
                          13b7782f-1c51-416d-80d1-006f0d53cfcd-17280874264324305297618664027619.png
                          26441c35-f3cf-4532-9bd6-1e9f42b71b48-17280874575091945238464710782476.png

                          New Drop Mechanics for UEF Land and Naval Reinforcements:
                          Tech 1 and Tech 2 Land Reinforcements will now be delivered by two different Cargo Planes which Drop them with Parachutes. Tech 3 Land and all Naval Reinforcements will be delivered with an Cargo Gunship.
                          image-256.png
                          image-269.png
                          image-204.png
                          ca918a53-cddb-426b-ab62-f321ce2cc97c-17280876741403459602586596864548.png
                          60829aac-be03-4565-9909-5a7154414d37-17280877015477955773098667674493.png
                          1a933b3d-5fd1-4837-9d11-32b7528feba0-17280877177027882879719238799305.png
                          fce2582c-bb21-4831-bac2-5f6044175179-17280877370736299714405106114581.png

                          Other new Lobby Options:
                          Land. Air and Naval Reinforcements can now be managed with thier own Lobby Options. Example: If you don't want to have Air Reinforcements in your Match you can now fully Disable the Air Reinforcements Manager. Air Strikes have get their own Lobby Option as Well. So If you don't want to have any Air Strikes in your Match you can fully Disable them in the Lobby as Well. This Feature was Requested by @cychwa_klaymberg
                          image-189.png

                          Currently in Development:
                          The next upcoming Version of the Commander Survival Kit will introduce several new Air Strikes from Torpedo Bombers, Ground Attack Fighters and more.

                          Drop Turrets and Devices Section:
                          Players will be able to call Drop Turrets and other Support Devices in the next Version. Both have Access to the Enhancement Upgrades which can be used to Upgrade them with new Abilities, Weapons and other Effects. You can see here an Preview of the:

                          UEF Drop Turret:
                          f8bbb93e-857a-494c-9920-4fb0603b5c49-1728087930129430870520664849751.png
                          UEF Drop Repair Turret:
                          8f70b3b5-e926-47ee-93c1-e7d33eeaf69c-1728088188438881626604420787528.png
                          UEF Drop Supply Station:
                          image-176.png
                          They will Not be buildable by Engineers, ACUs or SACU's compared to regular Turrets. So they will be callable only by the Drop Turrets and Devices Section from the Fire Support Manager. More Details related to them will be presented in the next Development Report.

                          Several other Improvements:
                          The Spawn Mechanic of the Air Strikes, callable Air Reinforcements and Others which are similar to them has been Improved. Expandable Maps with Playedable Areas (such as Campaign Maps) are now supported by this Mechanic.

                          Alright I think this is enough for this Report and gives you a nice Preview of what is coming in the next Version of the Commander Survival Kit, which will be Released in Dezember. If you want to Check Out the New Features before the new Version arrives in Dezember in Early Access. Please Download the GitHub Version of the Commander Survival Kit. 😉

                          Link
                          https://github.com/CDRMV/Commander-Survival-Kit

                          Stay tuned for the next Development Report
                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 3
                          • C
                            CDRMV
                            last edited by 2 Nov 2024, 00:17

                            Hello everyone,
                            I Just want to let you know the Development Progress for the next upcoming Version of the Commander Survival Kit is going forward as planned. The next Development Report will be focused on the new Drop Turrets and Devices Section of the Fire Support Manager. Players of each will be able to call in 2 Drop Turrets and a Supply Station with this Section in the next Version. All 3 Drop Units have Access to Enhancement Upgrades, which gives them new Abilities, Features or Weapons. Of course each Faction have thier own Variations of these 3 Drop Units, which makes them more unique from each other. More Details about them will be presented in the upcoming Development Report, which will be posted soon. Stay tuned for it 😉 Best regards CDRMV

                            1 Reply Last reply Reply Quote 2
                            • C
                              CDRMV
                              last edited by 10 Nov 2024, 11:08

                              Hello everyone,
                              Its time for the next Development Report of this Project.
                              Today I want to give you an Overview of the new Drop Turrets and Devices Section of the Fire Support Manager.

                              Drop Turrets and Devices Section (All Factions):

                              7e64423e-ec4e-4ec8-b0a2-a79ee8053b03-image.png

                              0059fe12-ad6d-4d17-ad68-f7688a31fd6b-image.png

                              7709bfe1-1772-461f-bcc8-76d2f3caf571-image.png

                              7a021c2d-9df3-4d75-a2fd-107fed3e0b83-image.png

                              Each Faction can call 3 Units in this Section:
                              Of course there are unique for each Faction and have differences.

                              • Drop Turret
                              • Drop Beam Turret
                              • Drop Supply Station

                              Each of them has access to Enhancement Upgrades to Improve their Fire Power, give them more Weapons or Abilities and a few of them can change their Gameplay. They are not buildable by Engineers or SACU's. So they are only callable by this Section.

                              Of course a new Lobby Option to Manage the Access to make them callable or not has been added as well:

                              e5bfa876-8ef0-4bfd-a24c-aed2c9019349-image.png


                              ed3fb773-da07-4f76-8c3f-b4d7e2214c3a-image.png

                              'Ionus' - Tech 3 Drop Turret
                              Health: 10000
                              Armed with an Improved Graviton Cannon
                              Delivered by: Teleportation Ring
                              Unbenannt.jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Range of all Weapons)
                              • Quantum Cannon (Single to two Barrel Version)
                              • Quantum Disruptor (Replaces the Graviton Cannon)
                              • Miasma Artillery (Single to two Barrel Version)
                              • Secondary Zealot Missile Launchers
                              • Secondary Laser Cannons
                              • Secondary Quantum Cannons

                              'Obolus' - Tech 3 Drop Beam Turret
                              Health: 10000
                              Armed with small Stable Tendium Laser Beam Cannon
                              Delivered by: Teleportation Ring
                              Unbenannt (1).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Beam)
                              • Energy Storage (Increase the Damage of the Laser Beam)
                              • Laser Beam Projector
                              • Stargate (Laser beam comes out from an small Stargate)
                              • Moral Improver (Gives ally Units an Regen Buff in Range)

                              'Calisto' - Tech 3 Drop Supply Station
                              Health: 5000
                              Comes with 4 Boosters to gives ally Land Units an temporary Weapon Range Buff)
                              If you have use all Boosters the Manually Self Destruct Ability will be unlocked
                              Delivered by: Teleportation Ring
                              Unbenannt (2).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Fluid Controller (Manually or Automatically Repair of ally Units in Range)
                              • Impulsewave Generator (Generates Shockwaves (If enemy Units are in Range the Unit wqill damage them with Shockwaves)
                              • Dimension Generator (Generates an Dimensional Interference which sucks enemy Units slowly into an another Dimension)
                              • Shield Generator

                              68d8e2a7-a0fb-4d00-91cc-aaed3d97289b-image.png

                              'Tetranit' - Tech 3 Drop Turret
                              Health: 5000
                              Armed with two Rapid Fire Impulse Laser Cannons
                              Delivered by: Drop Drill Capsule
                              Image.jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Range of all Weapons)
                              • Two addional Rapid Fire Impulse Laser Cannons
                              • Proton Artillery
                              • Missile Launcher

                              'Obelisk Mark 1' - Tech 3 Drop Laser Beam Turret
                              Health: 5000
                              Armed with an Light Photonic Beam Laser
                              Delivered by: Drop Drill Capsule
                              Image (2).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Range of the Beam)
                              • Cooling Cells Level 1 to 4 Laser beam Improvement Upgrades (Increase Damage)

                              Screenshot with Armor Upgrade:
                              image2.jpg


                              'NS-1 Hexagon' - Tech 3 Drop Supply Station
                              Health: 5000
                              Can generate 4 Nanite Clouds as Boosters
                              Nanite Clouds will repair ally Units in Range.
                              Enemy Units will be temporary Stunned and Damaged by the Nanites if they are in their Cloud
                              If you have use all Boosters the Manually Self Destruct Ability will be unlocked
                              Delivered by: Drop Drill Capsule
                              Image (4).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Nanite Capsule Launcher (Comes with Silo Build and Manually Lauinch Ability)
                              • Level 2 to 5 Improvement Nanite Upgrades (Increase Damage to enemy Units)
                              • Cloaking Generator
                              • Can be upgraded to an High Explosive Cloaking Mine

                              acddda3c-2c69-4097-b938-1e59691e10a8-image.png

                              'Sentry' - Tech 3 Drop Turret
                              Health: 10000
                              Armed with an Machine Gun
                              Delivered by: Cargo Gunship
                              Image (5).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Range of all Weapons)
                              • Ammo Supply's (Increase the Damage of all Weapons)
                              • Two Machine Guns (Replaces the single Machine Gun)
                              • Gauss Cannon (Replaces the Machine Gun)
                              • Two Gauss Cannons (Replaces the single Gauss Cannon)
                              • Plasma Gatling Gun
                              • Two Plasma Gatling Guns (Replaces the single Plasma Gatling Gun)
                              • Missile Battery

                              Example Screenshot with an few installed Upgrades:
                              Image (7).jpg


                              'Niray' - Tech 3 Drop Repair Turret
                              Health: 10000
                              Comes with an Repair Laser Beam (Manually or Automatically Repair of ally Units in Range)
                              The Repair Laser beam can be replaced with an Military Laser Beam Cannon with an upgrade
                              So it can be used as an Defense Turret as well
                              Delivered by: Cargo Gunship
                              Image (6).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Targeting Sensors (Increase the Range of the Military Laser Beam)
                              • Cooling System (Increase the Damage of the Military Laser Beam)

                              Example Screenshot with an few installed Upgrades:
                              With the Military Laser Beam
                              Image (8).jpg


                              'S-15 Knox' - Tech 3 Drop Supply Station
                              Health: 5000
                              Comes with 4 Ammo Containers to give ally Land Units an temporary Weapon Range Buff
                              If you have use all Boosters the Manually Self Destruct Ability will be unlocked
                              Delivered by: Cargo Gunship
                              Image (9).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000)
                              • Shield Generator
                              • Stealth Generator
                              • 4 Engineering Drones
                              • 4 Combat Drones (Armed with Machine Guns)

                              Note:
                              The Drones are working similar like the Kennel Engineering Drones.
                              So you are able to give them Orders directly.

                              85241e65-7b9e-43bb-9bf0-d7b6db1b3f81-image.png

                              Compared to the other 3 factions the Seraphim are using an interesting Concept.
                              All 3 Units are Tripods (Walkers) which have access to these two Modes:

                              • Movable
                              • Stationary

                              You can switch both Modes with an specific Toggle Button.
                              So you can use these Units as Movable Land Units or as Stationary Defenses
                              Once called all 3 Units are coming from the Orbit with an nice Drop Arrival Sequence.
                              They are coming with 5000 Health.
                              If you want to increase their Health to 15000 you will need to install the Armor Upgrade
                              However this Upgrade will force all 3 Units to switch to Stationary Mode.
                              Once the Armor Upgrade is completed the Units will loses the access to the Movable Mode.
                              But you can install the Movable Mode Upgrade to remove the Armor to get the access Back.


                              'Ishanthu Defanthum Asha' - Tech 3 Drop Deployable Turret
                              Health: 5000
                              Armed with two Chromantic Cannons

                              Movable Mode:
                              Image (10).jpg

                              Stationary Mode:
                              Image (11).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
                              • Tactical Missile Launchers
                              • Secondary Energy Cannons
                              • Energy Capsules (Increase the Damage of all Weapons)
                              • Movable Mode Upgrade

                              'Ishanthu Defanthum Eaum' - Tech 3 Drop Deployable Beam Turret
                              Health: 5000
                              Armed with an Chromantic Beam Cannon

                              Movable Mode:
                              Image (12).jpg

                              Stationary Mode:
                              Image (13).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
                              • Repair Mode (Manully or Automatically Repair of ally Units in Range)
                              • Artillery Cannon (Replaces the Beam Cannon)
                              • Support Beam Emitters and Beam Improver Upgrades
                              • Movable Mode Upgrade

                              'Ishanthu Senathum' - Tech 3 Drop Deployable Supply Station
                              Health: 5000
                              Comes with 4 Energy Capsules as Boosters to give ally Land Units an temporary Weapon Range Buff
                              If you have use all Boosters the Manually Self Destruct Ability will be unlocked
                              Each Booster gives ally Units an temporary Weapon Range Buff in Range.

                              Movable Mode:
                              Image (14).jpg

                              Stationary Mode:
                              Image (15).jpg

                              Has access to these following Upgrades:

                              • Armor (Increase the Health to 15000 - Forces the Unit to switch to Stationary Mode)
                              • Shield Generator
                              • Regenaration Aura Generator (Gives ally Land Units an Regen Buff in Range)
                              • Dimesnional Shockwave Generator (If enemy Units are in Range the Unit wqill damage them with Shockwaves)
                              • Dimensional Interference Mine Mode (Converts the Unit into an High Explosive Stationary Mine)
                              • Movable Mode Upgrade

                              Alright this is enough for this Report (Alot to read actually).
                              Currently I work on the latest Major Content for the next Version of the Commander Survival Kit.
                              Several new callabe Air Strikes are coming to the Fire Support Manager soon.
                              So the next Development Report will be focused on it and will show you several new Air Units as well.
                              Stay tuned for it and see you soon. Good Hunting Commanders
                              Best regards
                              CDRMV

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                              • C
                                CDRMV
                                last edited by CDRMV 29 Nov 2024, 08:55

                                Hello everyone,
                                its time for the next Development Report of this Project.

                                Today I want to reveal serveral nice UI Improvements and the first new callable Air Strike.
                                All of them will be included in the next upcoming Version of the Mod.

                                Introducing the new Support Panel:
                                In the current Version of the Mod you can open the two Managers with these two large Buttons:
                                Both have an Basic Point Display on Top of them which shows how many Points you have collected and the Maximal Value.
                                4c98f852-3772-4119-a2f4-416b66bfb7da-image.png

                                Depends on which Manager you open you will see these two following UI Elements:
                                The two large Buttons (Back and Forward) for the Fire Support Manager
                                945e0137-1a4f-416a-a5b7-d705c686c863-image.png
                                Or the Layer Overview with the 4 Buttons Land, Air, Naval and Space of the Reinforcement Manager:
                                6a8e45c9-fc97-4c42-b95d-2852f5e83bb7-image.png

                                However I have recently Change the inital Main UI as following:
                                MainPanel.PNG

                                Below the two regular Panels Economy and Multifunction of the Game you will now see an new Panel.
                                This is the Support Panel, which includes the two Main Buttons in an more simple Way.
                                An improved Point Storage Display and an new Income Display for both Managers.

                                The new Income Display shows how many Points you will get with each Second Interval you have choosen in the Lobby.
                                Of cause the Storage Display and the new Income Display support the regular HQ Point Generation System, the Point Storages and the two Centers where you generate the Points for the two Managers if you build them. So the two Displays will update autmatically if you have build them.

                                Of course the Panel can be Hidden or Showed with the Arrow Toggle Button on the Left Side. 😉

                                The Forward and Back Buttons of the Fire Support manager has been direclty included into the Header of the Manager
                                there are located over the Help Button now and smaller in their Size.
                                MainPanel2.PNG

                                The 4 Layer Buttons of the Reinforcements Manager are now located in the Header as well:
                                The header will automatically Update the Title and open the specific Manager of the Layer Button you have press.
                                MainPanel1.PNG


                                Add Squadron Size Sliders for each callabe Air Strike
                                Each Air Strike in the current Version of the Mod has access to 4 different Size for its Squadron.
                                1, 5, 10 and 15
                                In the next upcoming Version of the Mod each callable Air Strike will now get an Slider.
                                So you can now directly set the Size of the Squadron with any Value between of 1 to 15.
                                This makes now possible to call in Air Strikes with 2, 4, 6 or 8 Air Units in any Situation as well.
                                Depends on the Squadron Size the Price will dynamical Increase or Decrease as well.

                                77086b94-fa69-48c7-a87e-d3406275b0a9-image.png


                                New callable Air Strike - Torpedo Bomber:
                                In the next upcoming version of the Mod each Faction will now be able to call in an Squadron of Torpedo Bombers.
                                The Size of the Sqaudron can be set with the Slider, which has an Impact on the Price to call them.
                                This makes it now possible to call in an Air Strike if you have problems with enemy Naval Units.

                                Aeon:

                                76ef56ec-a94d-4a8a-b06b-999bb12ff022-image.png

                                Cybran:

                                26c99a9d-55d6-4ff2-9de9-4459067203f8-image.png

                                UEF:

                                044e8a1e-5514-4ac6-97c1-f94e0920583a-image.png

                                Seraphim:

                                56ebb1f3-8087-4b1e-9a8a-b4401f9f72b7-image.png

                                Of course these will now be the only new callabe Air Strike in the next Version:
                                They will be several more and will use new Units from CSK Units and a few retextured ones from my FBP Legends Mod.

                                Here are few Previews:

                                Unused Concept Artwork by TJ Frame
                                af89da08-deb4-4aee-b703-2cd7d0a278a9-image.png

                                My own Model as an Recreation:

                                6975ef3d-8100-4d11-9423-204dd375c4ec-image.png

                                Unused Concept Artwork by TJ Frame:

                                c560a9ac-11ae-438b-808f-752d28d552ed-image.png

                                My own Model as an Recreation:

                                c1266f17-7b20-4032-a7fc-2c98f4846e1f-image.png

                                New Aeon Tech 2 Bomber
                                Unused Concept Artwork by TJ Frame:

                                a8b00f90-be7b-4007-b0a5-8c452dd91cd3-image.png

                                My own Model as an Recreation:
                                38a2d5d6-dc44-4aaf-ada7-08808fcb0962-image.png

                                Several of the Rextured Units from my Mod FBP Legends will appear as "Guest Units" in this Project:

                                Official unused Concept by GPG for Surpeme Commander:
                                a67dbbcb-8f81-4ad1-8c52-78e3f64a2abf-image.png

                                My own Model as an Recreation:
                                b44fe54e-db77-4b62-ad12-b4c90c50e305-image.png

                                Official unused Concept by GPG for Surpeme Commander:
                                125f9cdb-7ae6-419b-aa95-d3cfce5307b6-image.png

                                My own Model as an Recreation:
                                5ab02666-eb4a-4dbb-b996-d23ce3b00d61-image.png

                                Official unused Concept by GPG for Surpeme Commander:
                                b5c453d4-9ca8-4c3f-a0bc-0cf121f85a1b-image.png

                                My own Model as an Recreation:
                                acc7e681-43ce-4e04-a130-d890da4d2109-image.png

                                And some more are coming....


                                Campaign Options Manager
                                For any Players out there, which are playing the Mod with the Vanilla Version of the Game.
                                If you want to play the next upcoming Version of the Mod in the Campaign. New Lobby Options usually don't working the Campaign of the Base Game. So I have decide to develop this new Manager to set them directly in this Game Mode. The Manager will direclty appear at the beginning of the Opening Squence of each Campaign Mission.The Game will be automatically Paused by the Manager so you can set the Settings you want in peace and without any rush. The manager comes with 3 Main buttons Save Load and Done. The Game qwill be continued if you press the Done Button and anything which you have set will be transferred to the Code to make it functional. With the Save Button you will be able to save your Settings for the next Mission and load them in with the Load Button. The Manager will not appear if you play the FAF Coop Campaign, because you can set the Lobby Options direclty in the Lobby.

                                1bd8584a-c109-41d5-a768-625df30f48b8-image.png

                                Campaign Transmisiion Location Change:
                                Transmissions which are seen in the Campaign or in the FAF Coop Campaign will now appear in the Middle of the Screen.
                                The Change was needed because these Transmissions where appearing on the Left Side of the Screen previously, which can overlap the main UI of this Mod.
                                745a834f-db89-4a39-89a3-f82c4e72f3ec-image.png

                                Alright this is enough for this Report.
                                Stay tuned for more Updates and see you soon.
                                Good Hunting Commanders
                                Best regards
                                CDRMV

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                                • C
                                  CDRMV
                                  last edited by 3 Dec 2024, 16:54

                                  Hello everyone,
                                  here is an little Development Update of this Project.

                                  First of all I have Improve the Quality of the two Main Buttons of the new Support Panel for each Faction:

                                  Aeon
                                  image-324.png

                                  Cybran
                                  image-300.png

                                  UEF
                                  image-318.png

                                  Seraphim
                                  image-334.png


                                  New Designs
                                  These two following UEF Units already appear in the Commander Survival Kit and deliver and drop the requested Tech 1 and 2 Land Reinforcements of the Land Reinforcements Manager with Parachutes. However the previous Design of both Units was just an Placeholder and these two new Designs replace it now.

                                  'C-170A Skymaster' - Tech 1 Cargo Plane
                                  The new Design of this Air Unit is based on the Lockheed C-141B Starlifter from the US Air Force. However since the UEF already uses the Name Starlifter for its Tech 2 Air Transport. I have change the Name to Skymaster
                                  UEFT1CargoPlane1.PNG

                                  UEFT1CargoPlane2.PNG

                                  'BC-77 Globemaster' - Tech 2 Cargo Plane
                                  The new Design of this Air Unit is based on the Boeing C-17 Globemaster from the US Air Force.
                                  UEFT2CargoPlane1.PNG

                                  UEFT2CargoPlane2.PNG

                                  Hope you like them and stay tuned for more Updates. 😉
                                  Best regards
                                  CDRMV

                                  1 Reply Last reply Reply Quote 1
                                  • C
                                    CDRMV
                                    last edited by 8 Dec 2024, 00:19

                                    Hello everyone,
                                    here is an small Development Update of this Project.
                                    Last Time I have presented the new Designs for the UEF Cargo Planes. However I have decide to Create two new alternative Designs for them, which gives them an more Futuristic Appearence. Both are now looking like large Cargo Jets. The Techlevels of both Units has been Changed as Well.

                                    'C-170A Skymaster' - Tech 2 Cargo Plane (Right)
                                    'BC-77 Globemaster' - Tech 3 Cargo Plane (Left)

                                    UEF_Cargo_Planes_Design_Rework1 (1).webp

                                    UEF_Cargo_Planes_Design_Rework3.webp

                                    image-386.png


                                    New callable Airstrikes

                                    Blu 3000 and Blu 4000 conventional bombs
                                    These two Weapons where previously available in the Special Section and worked Like an Artillery Barrage. However in the next upcoming Version of the Commander Survival Kit the two Bombs will appear in the Air Strike Section of the UEF Fire Support Manager and will Work as an Air Strike.

                                    The two Bombs will be delivered by the Knockheed C140. A large modified Variation of an old Civilian Cargo Plane.

                                    C140_and_BluBomb1.webp

                                    C140_and_BluBomb2.webp

                                    C140_and_BluBomb3.webp

                                    This Plane uses Propellers as its primary Engine Technology, which are actually rare in the Army of the UEF.
                                    Compared to Jet Engines Propellers make it for the Plane more easier to fly slowly over an Target Location to Drop the Bombs more precise. Both Bombs will be dropped with an Parachute and the Design of the Bomb Model is based on the Blu-82/Daisy Cutter Bomb from Reality.

                                    Hope you like them and stay tuned for more Updates.
                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 2
                                    • C
                                      CDRMV
                                      last edited by CDRMV 29 Dec 2024, 10:55

                                      Hello everyone,
                                      I hope you all had a wonderful, peaceful Christmas with your families.
                                      We are slowly approaching the New Year and today I would like to present you a new Development Report of this project. I would also like to give you more information about the release of the next version of the Commander Survival Kit.

                                      We'll start first with the information about the release of the next upcoming Version.
                                      As mentioned before I had planned to release the Mod in December 2024 originally.
                                      Even if the development of the new version has already reached the final stage. There are still a few things to do which you can see in the list below:

                                      Naval Reinforcements Manager.
                                      Status: Done

                                      New Drop Mechanic for UEF Land and Naval Reinforcements
                                      Status: Done

                                      UI Rework Techlevel Seperation of Reinforcements.
                                      Status: Done

                                      New Design for the Aeon and Seraphim Centers.
                                      Status: Done

                                      HQ Communication Center (Access to both Managers Mechanic)
                                      Status: Done

                                      Point Storages
                                      Status: Done

                                      Callable Drop Turrets and Supply Stations
                                      Status: Done

                                      UI Rework Main Panel (Add advanced Point Storage Display)
                                      Status: Done

                                      Callable Experimental Reinforcements (Optional)
                                      Status: Done

                                      Campaign Options Manager
                                      Status: Done

                                      New Air Strike Mechanic (Attack Marker Location)
                                      Status: Done

                                      Torpedo Bombers as new callable Air Strike
                                      Status: Done

                                      Move the Blu Bombs fro mSpecial to Air Strike Section (UEF)
                                      Add the advanced Strategic Bomber into the Mod as callable Air Strike to drop these Bombs.
                                      Status: Done

                                      Heavy Bombers as new callable Air Strike
                                      Status: Done

                                      Patrol Gunships as new callable Support Air Strike
                                      Status: Done

                                      Ground Attack Fighters as callable Air Strikes
                                      Status: In Development

                                      Experimental Bombers as callable Air Strikes (Optional).
                                      Status: In Development

                                      Rework of the Effects of callable UEF Napalm Barrages
                                      Status: Planned

                                      Creation of an Category List for Survival AI Mods
                                      Status: Planned

                                      Surprises?
                                      Status: Unknown

                                      The Release of the next Version will also arrived in January or February 2025.
                                      However as always the next Version in its current Development Stage can be downloaded already in Early Access on my Github Repository here:

                                      https://github.com/CDRMV/Commander-Survival-Kit

                                      So you can already enjoy the newest Features in Steam/Retail, FAF and LOUD.


                                      Now we will switch to the new things, which have been added into the Mod recently:
                                      The new Air Units, which will be presented below are already included in the offical Unit Pack of this Project.
                                      Commander Survival Kit Units (short CSK Units)
                                      So you can build and play them as regular Units as well in this Unit Pack
                                      You can download CSK Units on my Github Repository as Early Access as well.

                                      New callable Air Strikes
                                      Each faction recently gained access to 3 new callable airstrikes
                                      These are as follows:

                                      Heavy Bomber Air Strike:
                                      Heavy Bombers are basically large Carpet Bombers and are categorized as Tech 3 Air Units.
                                      They Drop an specific Number of Bomb Capsules, which unleash an large amount of smaller Child Bombs.
                                      These Child Bombs are the same, which are used by Tech 1 Bombers.
                                      These Bombers are armed with more AA Cannons compared to an Tech 3 Strategic Bomber and have more Health. So a single Heavy Bomber can drop the same amount Bombs by an Squadron of 6 Tech 1 Bombers, which makes this Air Strike more effective in Combat. You can call in 3 Heavy Bombers in Total as an Squadron.

                                      The Prices for Tactical Points to call them are:

                                      250 for an Single Heavy Bomber
                                      500 for an Squadron of 2 Heavy Bombers
                                      750 for an Squadron of 3 Heavy Bombers


                                      938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png

                                      e9329542-4f76-44fc-bd38-61d1ab3c74a2-image.png

                                      Once called the Aeon call in an Oberon Heavy Bomber to execute the Air Strike:

                                      c3a2dd27-b021-4990-bdce-00819fec49a0-image.png


                                      f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png

                                      b5be83bd-e5ac-4119-83e5-74dc91137fb6-image.png

                                      Once called the UEF call in an B-1265 Preacher Tech 3 Heavy Bomber to execute the Air Strike:

                                      afab0999-1b8a-4cce-a76c-0291ad6fa1a4-image.png


                                      aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png

                                      de0be99a-c9bb-43ed-b687-6f542350a074-image.png

                                      Once called the Cybrans call in an Eurypterit Tech 3 Heavy Bomber to execute the Air Strike:
                                      Note: This Bomber is an Guest Unit from the Mod FBP Legends and has get an new Texture and Model Overhaul..

                                      9000092b-51ce-4ea8-9a53-c699c739493e-image.png


                                      2d2a23da-f4bf-4856-9f45-37429e434975-image.png

                                      677768e4-fdfc-4858-adf2-3f1568fd2608-image.png

                                      Once called the Seraphim call in an Minntha Tech 3 Heavy Bomber to execute the Air Strike:

                                      08453e05-c886-4e1c-b2b1-f708e8d54ecf-image.png


                                      Patrol Gunship Support Air Strike:
                                      Each Faction has get access to an Patrol Gunship which can be called as an Support Air Strike.
                                      Compared to other callable Air Strikes in the Mod Patrol Gunships can be selected and used by the Player directly. However there are sill temporary and will leave the Battlefield unselectable after an specific Time runs out (Fly back to the Map or Playable Area Border and disappear). The Timer will be excuted only if the Patrol Gunship fires its Weapons for the First Time so you don't need to have fear to lose it if you play on Larger Maps before it comes to action. Patrol Gunships are more effective if you set up an Patrol Route around the Target. All of thier Air to Ground Weapons have an Range of 90, which makes them really useful for Long Distance Air to Ground Fire Support for your Armies. You can call in 3 Patrol Gunships as an Squadron.

                                      The Prices for Tactical Points to call them are:

                                      250 for 1 Patrol Gunship
                                      500 for 2 Patrol Gunships
                                      750 for 3 Patrol Gunships


                                      938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png

                                      5e378194-30f4-40cd-93c2-5489b5c2948a-image.png

                                      Once called the Aeon call in an Sagittarius Tech 3 Patrol Gunship to execute the Air Strike:

                                      32de9b4e-073c-40e3-8158-f18320a6cd19-image.png


                                      aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png

                                      0de165a3-f37c-4ecf-8f19-0f041b58fba6-image.png

                                      Once called the Cybran call in an Valkyrie Tech 3 Patrol Gunship to execute the Air Strike:

                                      8faa0996-7b7f-4ec8-88fe-7c00719f2f7c-image.png


                                      f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png

                                      829c4f50-d1e5-4496-a941-2ff31905771a-image.png

                                      Once called the UEF call in an BV-AC140 Osprey Tech 3 Patrol Gunship to execute the Air Strike:

                                      91a3931a-a264-4fd5-b0aa-64290e175599-image.png


                                      516d9a2e-b661-4aaa-aad2-41bbb3fb03a0-image.png

                                      bbae1e4c-a8c7-463e-98f7-ee3737f2e6b0-image.png

                                      Once called the Seraphim call in an Itha Vulthuu Tech 3 Patrol Gunship to execute the Air Strike:

                                      a3bbd3b2-fefe-4669-9ec3-2fba42f68e20-image.png


                                      Ground Attack Air Strike

                                      The third one for all Faction is an Ground Attack Air Strike, which is executed by the Tech 2 Fighter/Bombers of the regular Game. The Air Units are using thier On-board Cannons to Damage the enemy Land Units with an Impact Radius. You can call an Squadron of 15 Fighters/Bombers in total.
                                      A single one Costs 90 Tactical Points

                                      58e17983-a35a-46e5-96e3-7af9da2f087a-image.png

                                      ed64c75e-93da-46b4-ac18-bc8351f42342-image.png

                                      108833ae-0184-4df4-811f-c2bd87611daf-image.png

                                      154ac5ec-576d-4d6b-8b1e-3b3c56b4b06f-image.png

                                      4937625f-1451-4b2e-8da6-816b2e1cb8cb-image.png

                                      a0f892ca-41c8-481b-a48a-e63faf368ca7-image.png

                                      f3984f55-1e3e-4ca9-bdbd-fd2211f100ef-image.png

                                      16c3a8f7-108c-474a-87ba-6b2af0980ba1-image.png

                                      There will be a few more callable Air Strikes but not to many.
                                      Stay tuned for more Updates and see you soon for the next Development Report.
                                      Best regards
                                      CDRMV

                                      1 Reply Last reply Reply Quote 0
                                      • C
                                        CDRMV
                                        last edited by CDRMV 1 Feb 2025, 16:01 2 Jan 2025, 15:54

                                        Hello everyone,
                                        I want to present you two new Cybran Air Units which are now available in the Early Access Version of CSK: Units on my GitHub Repository.

                                        795892dc-c511-4593-9a4c-5e5189241740-17358328659032498344252343891478.png

                                        'Neronit' - Tech 3 Torpedo Bomber
                                        A new Torpedo Bomber Drone Series, which is armed with these following Weapons:

                                        • 1x Nanite Torpedo Launcher (Fires two Nanite Torpedos which cause 500 Damage)
                                        • 2x 4 Barrel EMP Laser Blasers (these Cannons Stun the Enemy Naval Unit for an short time)

                                        This Bomber has the same Health like the Aeon Tech 3 Bomber and costs the same. Can be build in the Tech 3 Air Factory. The Design is based on an unused Concept Artwork for an Cybran Air Unit by TJFrame

                                        image-1126.png

                                        image-1134.png

                                        'Rodanit' - Experimental Fighter/Bomber
                                        The first Cybran Air Experimental has arrived in the Mod. This Air Unit is basically an Hybrid of an Ground Attack Fighter and an Bomber.
                                        So it can be used to Intercept enemy Air Experimentals. It is armed with these following Weapons:

                                        • 2x 4 Barrel Heavy EMP Laser Blasters (Stuns several enemy Land Units on Impact)
                                        • 2 Cousair Missile Launchers (Can fire 9 Missiles)
                                        • 1x EMP Flux Nuclear Bomb
                                        • 4x Anti Air Nanite Missile Launchers
                                        • 1x Anti Air Microwave Laser (Only Targets enemy Air Experimentals)

                                        The Rodanit is buildable by Tech 3 Engineers and Tech 3 SACU's. The Design of this Unit is based on an unused Concept Artwork of an Cybran Air Unit by TJFrame.

                                        Note:
                                        The Rodanit - Tech 3 Experimental Fighter/Bomber and the Experimental Bombers of the other Factions will be callable by the new upcoming Experimental Bomber Air Strike in the Fire Support Manager Air Strike Section of the Commander Survival Kit. However this Air Strike will be not callable by Default and Optional in this Case. So a new Lobby Option will be added to the Commander Survival Kit for this where you can set this Air Strike to be callable or not in your Matches if you wish it.

                                        image-280.png

                                        image-375.png

                                        image-382.png

                                        image-338.png

                                        image-354.png

                                        image-233.png

                                        image-478.png

                                        Stay tuned for more upcoming Updates.
                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 2
                                        • C
                                          CDRMV
                                          last edited by CDRMV 1 Jul 2025, 21:19 7 Jan 2025, 21:05

                                          Hello everyone,
                                          I was recently informed that the current version of the Commander Survival Kit on the FAF Modvault is not fully compatible with the latest version of FAF.
                                          This means that some features may not work correctly.

                                          However, the upcoming new version on Github, which is currently in its Latest Development Stage, works with the current version of FAF. So If you want to play the Commander Survival Kit with the new upcoming features in early access, I recommend downloading and installing the Github version.

                                          Here is the Link to the official Github Repository:

                                          https://github.com/CDRMV/Commander-Survival-Kit


                                          Install Instructions:

                                          Download the Zip File (Green Button called "Code")

                                          Click on the Option: "Download Zip"

                                          Open the Downloaded Zip File
                                          You should see a Folder called: Commander-Survival-Kit-main inside it.

                                          Navigate/Open the Commander-Survival-Kit-main Folder

                                          Now you should see three Folders:

                                          • documentation
                                          • mods
                                          • gamedata

                                          The Folder documentation can be Ignored that one is relevant for the upcoming GitHub Wiki of this Mod.
                                          Since your are playing FAF the mods Folder is the one which is Important for you only.
                                          You don't need to install the two .scd Files from the included gamedata Folder and can be fully ignored as well.

                                          Open the mods Folder and copy the Commander Survival Kit Folder into the FAF Mods Folder.

                                          Note:
                                          The official Unit Pack of this Project: Commander Survival Kit Units can be installed in Early Access as well
                                          It is available on this Github Repository as well and included in the mods Folder of the Downloaded Zip File.

                                          Start the Game and activate the Mod in the Mod Manager

                                          Enjoy


                                          The upcoming new official version of Commander Survival Kit 1.20 is currently 98% completed.
                                          So it will definitely be released at the end of this Month or in February on Moddb and on the FAF Modvault.

                                          So stay tuned for more Updates and News related to this.
                                          If you need help with the Installation of the Mod from my Github Repository let me know.
                                          Best regards
                                          CDRMV

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