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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Aeon Gun ACU

    Scheduled Pinned Locked Moved Balance Discussion
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    • RoweyR Offline
      Rowey
      last edited by

      In Beta, the Range Upgrade for the ACu is Split into 2 Upgrades

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 1
      • True_GuesserT Offline
        True_Guesser
        last edited by True_Guesser

        Edit: Just did the math. Aeon gun is now double the cost (both mass and energy) of other guns for a whole 5 meters, which is silly.

        I am not fond of this change. 5 meters is not a lot, and already requires significant attention & micro to utilize. The synergy with Chrono is admittedly cool, but the cost of the second range upgrade is way too high.

        DeribusD 1 Reply Last reply Reply Quote 1
        • E33144211332424E Offline
          E33144211332424
          last edited by

          Lol.

          1 Reply Last reply Reply Quote 1
          • DeribusD Offline
            Deribus Moderator @True_Guesser
            last edited by

            @immortal-d said in Aeon Gun ACU:

            5 meters is not a lot,

            Then don't get the 2nd upgrade

            True_GuesserT 1 Reply Last reply Reply Quote 1
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

              1 Reply Last reply Reply Quote 1
              • True_GuesserT Offline
                True_Guesser @Deribus
                last edited by

                @deribus said in Aeon Gun ACU:

                @immortal-d said in Aeon Gun ACU:

                5 meters is not a lot,

                Then don't get the 2nd upgrade

                Your response tells me that you're the kind of player who makes newbies want to quit after 1 round.

                @ftxcommando said in Aeon Gun ACU:

                5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

                They can't catch the ACU, but neither can it stop retreating if a significant group of said units is pushing.

                1 Reply Last reply Reply Quote 1
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Problem is Aeon is really good at dealing with significant groups of percies, and them being able to get those 5 meters for free pretty much makes it impossible to punish stupid aggressive ACUs with the tool that is supposed to be able to do it via land. Snipers don't have the problem, percies and bricks do.

                  1 Reply Last reply Reply Quote 1
                  • True_GuesserT Offline
                    True_Guesser
                    last edited by

                    That's fair. I suppose I don't see that often at ~1400 range, as stupidly aggressive Coms tend to die to a combined Gunship & Strat attack.

                    1 Reply Last reply Reply Quote 1
                    • MylaurM Offline
                      Mylaur @phong
                      last edited by

                      @phong For what it's worth I'm learning some stuff by reading the arguments provided. 🙂

                      1 Reply Last reply Reply Quote 2
                      • ? Offline
                        A Former User
                        last edited by

                        I was also not happy with the cost of the additional 5 meters, but then I remembered that I use Aeon ACU as a mobile defensive overcharge turret hiding under shields late game dealing up to 15k damage to land units from 35 units away (colossus is 40), and... whatever, let it be. Additional testing will show if that's the proper cost.

                        1 Reply Last reply Reply Quote 1

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