Screenshot of the week

the shadow is still at the bottom of the sea in my screenshots. But they are taken on a test map where I aligned the sun direction that the water uses with the sun direction that the terrain uses. For some reason they are separate. Doing this allows these sun reflections on the water, but basically all maps don't use this so far, so you don't see it on concord lake.

Comparison of the capabilites of the current terrain shader and the one that the map generator will use in the future.
Screenshot 2023-12-10 135515.jpg
Screenshot 2023-12-10 135539.jpg

Are we playing the same game?

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

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@blackyps It looks great. Will this change improve existing maps?

No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity