@deletethis said in Screenshot of the week:
Amazing work as always!
What are those squiggly things in pic #3?
Thx, this is UEF shield.
@deletethis said in Screenshot of the week:
Amazing work as always!
What are those squiggly things in pic #3?
Thx, this is UEF shield.
YouTube: https://www.youtube.com/c/lilSidlil
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YouTube: https://www.youtube.com/c/lilSidlil
Discord: https://discord.gg/rW6AHqr
VK: https://vk.com/scfaforever
YouTube: https://www.youtube.com/c/lilSidlil
Discord: https://discord.gg/rW6AHqr
VK: https://vk.com/scfaforever
YouTube: https://www.youtube.com/c/lilSidlil
Discord: https://discord.gg/rW6AHqr
VK: https://vk.com/scfaforever
YouTube: https://www.youtube.com/c/lilSidlil
Discord: https://discord.gg/rW6AHqr
VK: https://vk.com/scfaforever
Creating a scene and render: CoronaVirus_
Composing and color correction: lilSidlil
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Here are some comparison screenshots of the new work-in-progress PBR shaders. The first picture is always the current shader, then comes the new shader. All screenshots are without any post-processing.
UEF looks better, as well as the liquid metal of Aeon construction animation, but the lack of bloom from light sources makes all lights on structures look worse. Cybran looks kind of washed out, and Seraphim is way less shiny.
put the xbox units in the game pls u_u
@zeldafanboy I like it more mute than the super bright and shiny current versions. Gives it a better look
FAF Website Developer
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Some more screenshots: https://github.com/FAForever/fa/pull/4870 Note that the images there compare between before and after the pull request, there is no direct comparison with the current shaders that the game uses.
@blackyps hello I use the latest version of FAF, but the shadow of my naval units on the sea is not like your screenshot, but the shadow is on the sea bottom. The map I used was concord lake, the original map of the game