1v1 map pool - feedback
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This pool looks totally fine for me, i've seen some people hating the new maps but that's the whole point of adding them, so that people can evaluate how good they are based on practical terms rather than just theorizing them, so that we can add some variety to the 1v1 pools, but when it comes to classic maps they're all pretty good imo (5x5 being the exception for me), i think 2k ladder being dead due to "garbage map pool" is bollocks, it's just a combination of factors like "depression" "lack of time" "too sweaty" and the main one being that people just jump on the bandwagon and play whatever is more popular (recently being sentons and custom mapgens, 4v4 TMM kinda died) which tends to be more chill to play, ppl nowadays just aren't being competitive anymore.
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Also there's 2 versions of Serenity Planet, 10x10 and 5x5, both maps have the same icon so i can't tell what you're refering to, i would probably put 5x5 on D or C and the 10x10 one on A or S, i like the map because there's a shitton of reclaim on it
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Oh I see, my fault for not checking the sizes! The "serenity desert small - FAF version" is in the recent pool aka. the 5x5 km version
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2300ÃshI reserve the right to change anything as I'm not super certain about the placements atm. I also haven't played a lot of the maps, but I looked up some replays on a few of the maps and made the placement based on that.
In general imo there should be more consistency in the map pool ie. no high apm 20x20 maps where details don't matter at all, and no tiny 5x5 maps where the game never advances past t1/gun stage. Also another trend that I noticed is that many maps have the issue of being extremely open and having many contested mexes, such that it forces a t1 spam war. Mapgen also often generates those kinds of maps, which is why it's not SS tier.
There are of course many other aspects that go into map design as well. For example long narrow paths like Forbidden Facilities and Emerald Cliffs don't make for very fun gameplay. Short sections that limit movement are good, but these maps are way too far to the extreme.
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Tomma's list - ~1800 ranked currently
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NOTES:
- 2000
- forgotten facilities 10km is A tier, however this is 5km which i dont think ive played
- 20km are lower than usual because i strongly dislike the earlygame intie/transport/bomber gameplay. this drags down all 20km maps by a tier
- setons is good if both players are 2300+
- turtle rocks D because of how busted aeon is
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@waffelznoob said in 1v1 map pool - feedback:
- forgotten facilities 10km is A tier, however this is 5km which i dont think ive played
I thought it was the original 10km for my list B(
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2100
I don't like drawing maps so i didn't put any maps in there.
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@sladow-noob
imagine being bad at 5x5 kappa
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i am not going to put down a tier list since i haven't played much ladder from 2019, maybe had 1-2 random games where i missed the queue and got into ladder or smth, but imo another problem is the crucial notification from the python client where you were pinged (could be disabled) if anyone in your range was searching so you don't have to waste 5 hours on some ghost dudes that were searching.
as mentioned before, the ladder only queue missing is also a massive factor for ladder being partially dead compared to other game modes.
to sum it up, i don't think the map pool is that bad and you know what i mean if you played tmm beta kappa but certainly missing some very important things that were mentioned above
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@waffelznoob said in 1v1 map pool - feedback:
forgotten facilities 10km is A tier, however this is 5km which i dont think ive played
I accidentally put in the wrong version. Its supposed to be the 10x10 version. This is adjusted now.
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Whats your 1v1 rating? It matters because I would like to use the data to get an idea of which brackets prefer which maps.
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I'm 800 1v1. I want mapgen O:< I'll 1v1 everyone
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1900
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2000
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~1100
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2400. -
@Sladow-Noob
@whoever this may concernAllow me to provide some background as to where this feedback is coming from (just skip if not interested).
Not at all pro, but at around noobish 700 currently (1v1 ladder that is).
New to FAF, since 2023 Feb 16th, so about 2 and a half months in.
333 Match Maker 1v1's in that time, so fair to say I'm using it a lot (and whish more people would do).Not totally new to the SupCom / FA universe though. Played around 2007 to 2011 and probably 2.5 years in that time excessively.
Not having played any PC games the last ten years and not being gifted with a 13-year-old-Korean-Starcraft-player's klickspeed, I struggle a lot getting back into the game.
Also a lot has changed. But that's fine.Most importantly I am happy to find a living FAF community around the best RTS ever created
Just bought me a PC on Feb 16, only to jump into this and I love it (certainly some nostalgia from the old days at work here, hehe).
Ok, I'm drifting off topic...What was it again? Map Pool, right. Well, I'll feedback in a more general way.
There is no way to equally please everybody.
It goes without saying how valuable the feedback from the pro's is, given their deep understanding of the game (and it would be nice seeing them play more).
However, I want to contribute from the other end of the ladder. The last weeks experience showed there are more than a few guys around 400 to 800 rated, who enjoy (I assume) playing match maker a lot, and I would even say competitively, not at top but at their respective level.So that tool need to satisfy and cover a lot of the player base. And there are diverse play styles and preferences around.
The mix of what maps are offered is trying to accomplish that; at least that is my impression so far.As a "veteran" I do much appreciate that there are old official maps in the pool(s) - so I feel more at home and am not completey lost on foreign terrain.
(In terms of map design I also like the old maps not throwing 4 mexx and a hydro right on your ACU's head - but that's another story)At the same time it is great to see new maps mixed in and I'll take the challenge to get acquainted to them.
Speaking of that, yes, I would find it perfectly normal (in a competitive environment) to prepare. To sandbox a game to look at the map; to play it vs AI or friends, to "train". Tweak the initial set-up for early advantage; find viable tactics that suit the map, get inspired by watching replays, etc...
Some people refer to that as BO whoring and don't want to bother with the effort. For others, that is totally part of the overall gaming experience and fun to develop a plan that may make up for limited APM. It's nice if the rating reflects "true skill". However, I do not mind (and actually support) that putting in effort would also be reflected in that number.Example(s): if someone found a BO that works for him, say, like to Jester-snipe any uncautious ACU on Isis, to seek a quick and dirty end, rather than loosing a long exhausting eco game, it's a valid strategy (in a competitive environment). Admittedly not fun for the victim (but a lesson learned - more scouting!). Same goes for "bomber first" or what else "surprised" players complain about. And to pull off some cheesy tactics is at least risky play - if you're countered, what a good (better than you) player would, it fails and you'll loose. So still fair.
I'm also learning the hard way - my t1 spam fails, but I didn't eco and can't crush the turtler's fortified base who is sitting on his teched-up start mexx. Keep donating mass to him with countless fruitless attempts sending units at him... and the guy just out-ecoes me, tortures me like cat play mice for 45 minutes to finally nuke me on a 5x5 map... humiliating (and life time consuming). But well, could rant about it but actually I have to thank the guy to teach me: better adapt; better translate map control to eco advantage (I still believe the t1 phase was longer in the old days, but hey... "learn to play" as note to self).Still it's also good to throw in the generated maps for variety and the guys like: "give me any map whatsoever, I am so great, I'll beat the sh_it out of you anywhere any time".
And yes, I (also) like 5v5 maps. Main reason being I appreciate the quick battle in a manageable environment while I need to get more routine to cope with the more APM intense bigger maps. Someone else, I think, said on another occasion, the noobs like the 5v5 as they don't know what they are doing. Well, your opinion - I do have some idea of what I would like to do, just cannot translate it onto the battlefield while I am still (re-)learning. Think that expresses somewhat the same idea, put in a more diplomatic way
+++++continue reading here if you skipped the first part+++++
-yes to (also) have 5x5 maps
-yes to MapGen (but not exclusively)
-yes to mix classic official and "new" maps
-no to streamline the concept to only a fraction of the player base - yes to diversity
-stop whining about 5x5 or 20x20 or getting sniped - learn to play (funny to say that as a noob - just had to, lol)
-and @ all play more ladder!!!!!On topic:
I think I will like this month's pool but am just getting started on it - may give more qualified feedback later.And:
I saw suggestions on map veto, which I believe would be a great thing to introduce and would avoid some frustration. Could be extended by favorites, that would also be considered in match making. If by any means that is technically feasible - implement it.Maybe this fits better into the "why you don't play ladder" topic (or "write your story down" - lol), but anyway... wrote it, needed to get it out of my mind... sending it (hope it is more than "stating the obvious" and thank you if you read the whole text ;P)
c u on the battlefield, gl hf
jus
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me ~2k ladder