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    Suggest new loading tips

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    • Anachronism_A
      Anachronism_
      last edited by

      Here are the current loading tips. Anyone can suggest new loading tips in this thread. You can suggest specific tips with specific wording in quotes, or you can just describe what sort of tips you think should be added.

      pfp credit to gieb

      1 Reply Last reply Reply Quote 0
      • Ctrl-KC
        Ctrl-K
        last edited by

        Make energy storages, unless let's see how your shields blink

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

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        • deletethisD
          deletethis
          last edited by

          There is a don't play too zommed in tip, but I'd like to see a straight zoom out one.

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          • B
            Blodir
            last edited by

            When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

            Fact check with @Jip

            JipJ 1 Reply Last reply Reply Quote 3
            • B
              Blodir
              last edited by

              Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

              FtXCommandoF 1 Reply Last reply Reply Quote 0
              • JipJ
                Jip @Blodir
                last edited by

                @blodir said in Suggest new loading tips:

                When a shield is hit, every shield with intersecting bubbles takes 15% overspill damage.

                Fact check with @Jip

                You can check the code, there's an overspill modifier that units can override

                A work of art is never finished, merely abandoned

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                • deletethisD
                  deletethis
                  last edited by

                  Beware splash damage from friendly fire when trying to defend your own base would be another good tip I think!

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                  • FtXCommandoF
                    FtXCommando @Blodir
                    last edited by

                    @blodir said in Suggest new loading tips:

                    Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

                    You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

                    B 1 Reply Last reply Reply Quote 1
                    • Sladow-NoobS
                      Sladow-Noob
                      last edited by

                      Have you tried getting a girlfriend instead of becoming a pro?

                      Inactive.

                      1 Reply Last reply Reply Quote 3
                      • B
                        Blodir @FtXCommando
                        last edited by

                        @ftxcommando said in Suggest new loading tips:

                        @blodir said in Suggest new loading tips:

                        Also in general I would remove any trivial tips in favor of the kinds of things that are difficult to figure out without insider knowledge, such as the above tip.

                        You really underestimate how many people are unaware of the trivial aspects of the game, like overflowing being bad.

                        Right, but that can be inferred from very basic understanding of eco mechanics. There's a lot of info that is very difficult to come by and can't be inferred

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                        • FtXCommandoF
                          FtXCommando
                          last edited by FtXCommando

                          If it could be inferred we could have avoided half the convos in the training channel. The target of tips was the general FAF user which has an insanely low bar of competency. Nothing wrong with including higher level tips but there is no reason to remove trivial ones either.

                          Ideally tips could be segmented based on rating but who knows how difficult that would be to implement and whether it’s worth the returns.

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                          • C
                            clyf
                            last edited by

                            "Use the little wrench in the corner of the chat window to make "To Allies" the default setting."

                            I can't believe it took me until today to figure that one out.

                            C 1 Reply Last reply Reply Quote 2
                            • C
                              Conny_Action @clyf
                              last edited by

                              @slicknixon said in Suggest new loading tips:

                              "Use the little wrench in the corner of the chat window to make "To Allies" the default setting."

                              I can't believe it took me until today to figure that one out.

                              lol thx, 1900 games and didnt knew that

                              maybe also

                              "only online shields can be supported"

                              took me also 1300 matches to realize:P

                              1 Reply Last reply Reply Quote 1
                              • C
                                clyf
                                last edited by clyf

                                I took a crack at three variants of the above. Brackets indicate either or, curly braces are optional:

                                "Assisting engineers will [increase/contribute to] the regeneration of a shield only while the bubble is active."
                                or
                                "Assisting engineers will [increase/contribute to] the regeneration of a shield {only} while the bubble is active, {but} not {the recharge rate} after it's been [popped/dissipated] {by enemy fire}."
                                OR
                                "Assisting engineers will [increase/contribute to] the regeneration of a shield while the bubble is active ({but} not {the recharge rate} after it's been [popped/dissipated] {by enemy fire})."

                                I started with #3, but am partial to #1. There's a simplicity in avoiding any confusion (ahem) between regenerate/recharge/rebuild and dissipated/destroyed/popped etc.

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                                • C
                                  clyf
                                  last edited by clyf

                                  "Overlapping shields--both static and mobile--deal a percentage of the damage they receive to their neighbors."

                                  This includes shields within shields, which could be added to the loading tip or, as an alternative, be fixed to not happen in the game...? Also don't know if this includes mobile shields*.

                                  **Copy edited to reflect that it does.

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                                  • JipJ
                                    Jip
                                    last edited by

                                    Also don't know if this includes mobile shields.

                                    Yes it does 🙂

                                    A work of art is never finished, merely abandoned

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