@penguin_ said in Sky Slammers can't hit ground units:
@xiaomao
Looking at the code, the sky slammer has 3 weapons:
1.Damage = 9, DamageType = 'Normal', DisplayName = 'Nanodart Launcher', FireTargetLayerCapsTable = { Land = 'Land|Water|Seabed', }, FiringRandomness = 1.5, FiringTolerance = 2, Label = 'GroundGun', MaxRadius = 18,
Damage = 0, DamageFriendly = false, DamageType = 'Normal', DisplayName = 'Targeting Laser', FireTargetLayerCapsTable = { Land = 'Air', }, Label = 'TargetPainter', MaxRadius = 32,
Damage = 16, DamageType = 'Normal', DisplayName = 'Nanodart Launcher', FireTargetLayerCapsTable = { Land = 'Air', }, FiringRandomness = 1.5, FiringTolerance = 2, Label = 'AAGun', MaxRadius = 32,
Since the unit was specifically given a weapon that's used against land and not air, and that weapon was labelled 'GroundGun', that was clearly intended. If they have a bug, it should clearly be fixed. It's really obnoxious for you to respond so flagrantly.
Maybe read what you just posted instead of going for an amazing GOTCHA moment?