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    Sky Slammers can't hit ground units

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • arma473A
      arma473
      last edited by

      They're supposed to be an example of Cybran flexibility

      They're supposed to be actually useful, even if it's only a small amount of DPS

      The main uses would be on defense knocking down LABs and on offense killing engineers even though this wouldn't happen often

      They should contribute some DPS to fights against t1 tanks like Auroras

      There is no legitimate reason why their shots should fly over any T1 land unit. It's a bug and it should get fixed.

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      • TheVVheelboyT
        TheVVheelboy
        last edited by

        This post is deleted!
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        • TheVVheelboyT
          TheVVheelboy
          last edited by TheVVheelboy

          This post is deleted!
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          • T
            Tomma
            last edited by

            Pls let arty target air. Like it can hit airplanes, right? So how does it make sense that you cant target air wirh arty??? Arty is supposed to showcase simulated nature of supreme commander forged alliance forever and yet such simple task as shooting planes is impossible???????

            Skill issue

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            • Anachronism_A
              Anachronism_
              last edited by

              @xiaomao
              Looking at the code, the sky slammer has 3 weapons:
              1.

                                      Damage = 9,
                                      DamageType = 'Normal',
                                      DisplayName = 'Nanodart Launcher',
                                      FireTargetLayerCapsTable = {
                                          Land = 'Land|Water|Seabed',
                                      },
                                      FiringRandomness = 1.5,
                                      FiringTolerance = 2,
                                      Label = 'GroundGun',
                                      MaxRadius = 18,
              
                                      Damage = 0,
                                      DamageFriendly = false,
                                      DamageType = 'Normal',
                                      DisplayName = 'Targeting Laser',
                                      FireTargetLayerCapsTable = {
                                          Land = 'Air',
                                      },
                                      Label = 'TargetPainter',
                                      MaxRadius = 32,
              
                                      Damage = 16,
                                      DamageType = 'Normal',
                                      DisplayName = 'Nanodart Launcher',
                                      FireTargetLayerCapsTable = {
                                          Land = 'Air',
                                      },
                                      FiringRandomness = 1.5,
                                      FiringTolerance = 2,
                                      Label = 'AAGun',
                                      MaxRadius = 32,
              

              Since the unit was specifically given a weapon that's used against land and not air, and that weapon was labelled 'GroundGun', that was clearly intended. If they have a bug, it should clearly be fixed. It's really obnoxious for you to respond so flagrantly.

              pfp credit to gieb

              TheVVheelboyT 1 Reply Last reply Reply Quote 0
              • TheVVheelboyT
                TheVVheelboy @Anachronism_
                last edited by

                @penguin_ said in Sky Slammers can't hit ground units:

                @xiaomao
                Looking at the code, the sky slammer has 3 weapons:
                1.

                                        Damage = 9,
                                        DamageType = 'Normal',
                                        DisplayName = 'Nanodart Launcher',
                                        FireTargetLayerCapsTable = {
                                            Land = 'Land|Water|Seabed',
                                        },
                                        FiringRandomness = 1.5,
                                        FiringTolerance = 2,
                                        Label = 'GroundGun',
                                        MaxRadius = 18,
                
                                        Damage = 0,
                                        DamageFriendly = false,
                                        DamageType = 'Normal',
                                        DisplayName = 'Targeting Laser',
                                        FireTargetLayerCapsTable = {
                                            Land = 'Air',
                                        },
                                        Label = 'TargetPainter',
                                        MaxRadius = 32,
                
                                        Damage = 16,
                                        DamageType = 'Normal',
                                        DisplayName = 'Nanodart Launcher',
                                        FireTargetLayerCapsTable = {
                                            Land = 'Air',
                                        },
                                        FiringRandomness = 1.5,
                                        FiringTolerance = 2,
                                        Label = 'AAGun',
                                        MaxRadius = 32,
                

                Since the unit was specifically given a weapon that's used against land and not air, and that weapon was labelled 'GroundGun', that was clearly intended. If they have a bug, it should clearly be fixed. It's really obnoxious for you to respond so flagrantly.

                Maybe read what you just posted instead of going for an amazing GOTCHA moment?

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                • arma473A
                  arma473
                  last edited by

                  The sky slammer originally had a toggle button to switch between being able to shoot air or being able to shoot ground units. So it was always intended to have some ability to fight enemy ground units. FAF changed that, as a quality of life improvement, so you don't have to mess around with a toggle switch to be able to hit both land & air units.

                  It was never supposed to be very good at killing ground units.

                  You're saying it is supposed to miss a lot of shots against ground units, that this is an intentional decision that sky slammer should miss some shots, and this way it has less DPS

                  I don't think so. I think it's supposed to hit most of its shots, just like most other ground units that hit most of the time they are shooting. So if it's missing a lot of shots, that's a bug and it should be fixed.

                  If the sky slammer is doing too much dps to ground units, the way to fix is to reduce the damage per shot. Not to make it miss more shots.

                  Having it miss shots would be bad because it would miss more against some units and miss less against other units. I don't just mean labs are able to dodge because they're nimble. I mean it sounds like it's better at hitting mantis than it is at hitting aurora. That would not be intended. It should generally do the same kind of DPS to all t1 tanks.

                  waffelzNoobW 1 Reply Last reply Reply Quote 0
                  • FtXCommandoF
                    FtXCommando
                    last edited by

                    When sky slammer dps was applied reliably, they were literally better than mantis. It being inaccurate like this is an intentional fix.

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                    • Anachronism_A
                      Anachronism_
                      last edited by

                      @xiaomao
                      I am well aware of what I just posted. If there is a bug, it should be fixed. (If it just misses a lot due to its intended firing randomness value, I wouldn't consider that a bug. However, if, for example, they have an issue with their targeting where they consistently miss auroras by aiming way too high, maybe there's a bug...)

                      pfp credit to gieb

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                      • waffelzNoobW
                        waffelzNoob @arma473
                        last edited by waffelzNoob

                        dawg the skyslammer missed most of its shots back when it was a toggle too

                        @arma473 said in Sky Slammers can't hit ground units:

                        I don't think so. I think it's supposed to hit most of its shots, just like most other ground units that hit most of the time they are shooting. So if it's missing a lot of shots, that's a bug and it should be fixed.

                        Very smart observation. All t1 artillery, hoplites, mongoose, mobile T3 artillery, fatboys and megaliths should have their firing randomness decreased to the point where they do not miss shots. It only makes sense for them to, because they are land units. In turn, their damage should be decreased. Can't believe balance team slept on this for so long.

                        frick snoops!

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                        • FtXCommandoF
                          FtXCommando
                          last edited by

                          People are aware a sky slammer is cheaper than a lab, right? While being able to shoot air? How much ground dps should they be applying, exactly?

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                          • waffelzNoobW
                            waffelzNoob @FtXCommando
                            last edited by waffelzNoob

                            @ftxcommando their point is for cyb maa to be more accurate but having its damage decreased, because it's firing pattern should not be random

                            frick snoops!

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                            • FtXCommandoF
                              FtXCommando
                              last edited by

                              I mean it's just a "who cares" sorta thing, you're not supposed to be relying on it for dps in terms of unit mix calculation. It's just a random, volatile emergency thing.

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                              • FtXCommandoF
                                FtXCommando
                                last edited by

                                Was wrong about the cost actually, sky slammer costs about as much as a tank since all maa got doubled in cost + dps years ago.

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                                • TheVVheelboyT
                                  TheVVheelboy
                                  last edited by

                                  Buff MAA

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