Arran said:
FAF is an amazing game to me because I can control my units as I see fit without being restricted by the game designer’s limited imagination. If the game developers start restricting the player’s ability to control units their own way, I’ll leave the community and I’m sure others will too. Be warned.
I find empty threats of "people will leave" if you don't get change X inherently vile.
Every game that ever exists had it's movement and control restricted by intention of the game designer. Stating this means nothing.
Arran said:
Pro FAF players (mostly old codgers who are dogmatically set in their ways, while blindsided by their fear of change)
I'm not a pro player and this is straight cringe
Arran said:
I second the nomination of adding Tagada to the balance team (if he isn't already). He makes well though out points, rationally considers other people's opinions and explains his reasoning.
I don't find someone who needs to open every discussion with his current leaderboard position, and then saying to only bother replying if you're "relevant" especially conducive to a proper work enviroment.
I understand that the forums are probably in the worst state they've ever been in, but I rather people not stall progress because they don't want to deal with someone being patronizing. We had that for a long period of time just recently already.
Also, this is a Game Council issue, not a Balance one.
Just for clarity: I'm personally FOR disperse move because I use spread move to help scout, and the former is just the latter without the fat. However i'm not okay with leaving open a backdoor for little QoL changes.
Also, I find the strange game design talk of APM discussion to be cringe and so that's what I talked about in my old posts. You're not designers, just discuss the merit of the changes without some strange moral delving dive into the fundamentals of what APM is used for,
Mach said:
if you can find solution to stop cheat mods (or whatever this backdoor is) from working while legit mods remain fine then fine
This is of course, the utopic situation that benefits everyone. However this is FAF.
@Mach said:
but moderation should be able to keep cheaters banned until this better solution is found
We essentially don't have any competent, and constantly motivated moderators on FAF to try covering this base. FAF needs to make these minor sacrifices because it is aware of this fact. The damage from people ruining lobbies is always going to be far greater than the loss of some good ui mods. Who is going to be able to notice if someone is cheating or not? Who is going to do that for the thousands of games played each day? It's just not going to happen.
I do of course hate to see that happen, because I'm obligated to help grow the "modding scene" but the core FAF experience does need to take priority. As TMM and etc is brought into the client, it's best to remind everyone that this is a video game/client that needs an acceptable level of integrity, and going further down the road of this game/client becoming some kind of amateur developer playground is not a strategy that benefits the end user. Those being people who just want to play FA mutiplayer.