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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • JipJ Offline
      Jip
      last edited by

      Amazing work @Saver 👍 , I'll see if I can find some time soon to look into the details. Would you be available to fix issues if I encounter them?

      A work of art is never finished, merely abandoned

      SaverS 1 Reply Last reply Reply Quote 0
      • SaverS Offline
        Saver @Jip
        last edited by

        @Jip

        Hi, thank you very much 🙂

        To answer your question: I will, of course, try to fix any errors I notice. But unfortunately, my skills are still very limited.

        And this point was another good tip. I had already forgotten about it.

        I realigned all the water factories (increased the construction space by 1) so that the meshes don't interfere with each other during placement and later upgrades. With the exception of the UEF, this would have been the visual issue for many. Here's the value that was adjusted.

        5b8ce37d-a540-42cb-88e2-2dfa8732ecb8-image.png

        Why all of them?, so that it's balanced for each faction and no one is favored.

        I hope this doesn't cause any new problems. It just solved the problem with the delay, which I raised with the Aeon Water factory.

        auch mal fünf gerade sein lassen

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        • BlackrobeB Offline
          Blackrobe
          last edited by

          @Saver I noticed on your last "Savers Factory Rework" upload, that when a T1 Seraphim Naval Factory is built, you cannot upgrade it. Yet, it appears as a T2 Naval upgrade in a T1 Land Factory. I've tested it as the only mod running. A simple oversight I'm sure. Thanks for you work, good effort.

          SaverS 1 Reply Last reply Reply Quote 0
          • SaverS Offline
            Saver @Blackrobe
            last edited by

            @Blackrobe
            Thank you so much for your feedback.

            Wow, I didn't notice that during testing, or even realize it. Very strange.

            Since my last change was to adjust the Marines, my supposed fix unfortunately resulted in the Water Factory being assigned to the Land Factory. So I'll have to dig around in the FAF GitHub repository again. This means that the death animation for the Seraphin Water probably won't work right now. However, all the other animations will.

            I have fixed the error again and am uploading an update to FAF.

            Herein lies the error, or rather the poor attempt at the supposed fix

            Categories = {
                "BUILTBYCOMMANDER",
                "BUILTBYTIER1ENGINEER",
                "BUILTBYTIER2ENGINEER",
                "BUILTBYTIER3ENGINEER",
                "CONSTRUCTION",
                "DRAGBUILD",
                "FACTORY",
                "LAND",  <------------- "NAVAL", 
                "PRODUCTFA",
                "RALLYPOINT",
                "RECLAIMABLE",
                "SELECTABLE",
                "SERAPHIM",
                "SHOWQUEUE",
                "SIZE16",
                "SORTCONSTRUCTION",
                "STRUCTURE",
                "TECH1",
                "VISIBLETORECON",
            },
            

            auch mal fünf gerade sein lassen

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            • SaverS Offline
              Saver
              last edited by Saver

              Hello everyone,

              I think I've finally found the cause of the missing death animation. My initial idea was probably the correct one. However, the adjustment needs to be made so that the Seraphim Water Factory also gets its death animation back.

              Here is the file that needs to be modified:
              5c18ca04-347a-4751-aaed-d85a0a430d33-image.png

              Here is my modification, which is included in the mod, so you can test it. I have expanded the category selection to include the class "mobile" so that only ships are affected by the function.

              Supreme Commander Forged Alliance\mods\Savers Factory Rework\hook\lua\sim
              cc8f21dc-8077-4f85-ac6f-0c1d493d5e62-image.png

              If you encounter any other bugs, please let me know. I certainly hope you don't find any! ^^

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 1
              • BlackrobeB Offline
                Blackrobe
                last edited by

                Unfortunately, your latest version in the vault crashes the game in campaign mode. I only had a quick test on Black Day - twice using mod that crashed both times, and once using without mod, didn't crash. Almost there mate....

                SaverS 1 Reply Last reply Reply Quote 0
                • SaverS Offline
                  Saver @Blackrobe
                  last edited by

                  @Blackrobe

                  Thank you again for your feedback. Unfortunately, I hadn't tested the campaign before the last update.

                  I've now completed two missions (using cheats) in quick test mode and was able to fix the bug. 🙂 I used "Black Day" and "Dawn" as test missions.

                  Unfortunately, I've also encountered another bug. The FAF team is already investigating it, if I understood the post correctly.

                  It involved a brief stutter when playing video clips in the game.

                  ----- WARNING: SofDec bug: -----

                  If you can, please repeat your test and hopefully you can complete it without any problems 🙂

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 1
                  • BlackrobeB Offline
                    Blackrobe
                    last edited by

                    @Saver
                    I had a quick run through of those two campaign missions you tested, and I had no problem my end. I didn't play the full missions yet, as initially, I wanted to see if they started first; which they did. Where as before, those two missions would crash while the mission was loading, before the cut away scenes started. So far, so good....

                    1 Reply Last reply Reply Quote 1
                    • EcoNowCryLaterE Offline
                      EcoNowCryLater
                      last edited by

                      You doing an awsome job.
                      What you think about change the cybran Factory,T1 is ok but the t2+t3+HQ its kind not mush preety,i think was options made not from your time around.
                      Im a 3D designer if you need something that i could help you im around.

                      Design without project is just a mere coincidence

                      SaverS 1 Reply Last reply Reply Quote 1
                      • SaverS Offline
                        Saver @EcoNowCryLater
                        last edited by

                        @TAG_EcoKing
                        Hi and thanks for your offer.

                        Do you already have a rough idea of ​​what the factory should look like?

                        My basic idea was to not stray too far from existing models. But of course, other ideas are very welcome.

                        auch mal fünf gerade sein lassen

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                        • EcoNowCryLaterE Offline
                          EcoNowCryLater
                          last edited by EcoNowCryLater

                          Captura de ecrã 2025-11-16 120233.png

                          Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.

                          The original concept its cool i think its just use it and rework

                          Design without project is just a mere coincidence

                          SaverS 2 Replies Last reply Reply Quote 1
                          • SaverS Offline
                            Saver @EcoNowCryLater
                            last edited by

                            @TAG_EcoKing

                            Thanks for your idea. However, I don't quite understand it.
                            Could you please explain it in more detail?

                            In my model, the parts you highlighted in yellow are designed so that they can be shaped. I didn't actually want to remove them, as they are an integral part of the overall appearance.

                            But hey, I'm curious to see what you come up with.

                            If you create a model, you're welcome to upload it via the mod.
                            cb66226f-a6a2-4950-841d-a7450f9e1268-image.png

                            It's created purely for comparison purposes.

                            auch mal fünf gerade sein lassen

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                            • EcoNowCryLaterE Offline
                              EcoNowCryLater
                              last edited by

                              Will wait to test your version i think its good.

                              Design without project is just a mere coincidence

                              SaverS 1 Reply Last reply Reply Quote 0
                              • SaverS Offline
                                Saver @EcoNowCryLater
                                last edited by

                                @TAG_EcoKing
                                Just in case I misunderstood ^^.

                                The mod that can already be used with the normal game is:

                                22cdb6b7-fbf3-4b80-a119-b4ccc130026f-image.png

                                The mod for tests and comparisons is this one:

                                fd000a44-85cd-4c4d-9735-fbb5bdcf518d-image.png
                                Sy, as I've mentioned before, my English isn't very good.

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver @EcoNowCryLater
                                  last edited by

                                  @TAG_EcoKing Which program are you using here?

                                  auch mal fünf gerade sein lassen

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                                  • EcoNowCryLaterE Offline
                                    EcoNowCryLater
                                    last edited by

                                    MODO

                                    Design without project is just a mere coincidence

                                    1 Reply Last reply Reply Quote 0
                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      Hello everyone,

                                      While testing the Co-op Missions sounds, I discovered a bug in the Factory Rework mod.

                                      The bug occurred when the player attempted to take over enemy units. This was something I had never used for testing in a normal game.

                                      I hope I've fixed it. I added the modified function to the Unit.lua file in the Seraphim Water Factories, instead of replacing the entire file in the mod. Here's another image for easier understanding.

                                      previously
                                      56016bca-48d1-4078-b513-9b1a01ab72a1-image.png

                                      now
                                      a538776f-4f03-415b-ad47-bb2b807ecc16-image.png

                                      The file Lua/Sim/Uint.lua has now been removed from the mod.

                                      If you find any errors or have suggestions for improvement, please post them here.

                                      auch mal fünf gerade sein lassen

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                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        I need your help

                                        Hello everyone,

                                        This will be my last post for this year.

                                        I would like to complete this project for the redesign of the factories. Since there has unfortunately been little feedback on the factories in recent weeks, I will focus on the Aeon Land factory once again in what will be my last attempt for the time being.

                                        However, I need your help in the form of your opinion.

                                        The newly created model is okay, but many people would prefer the design of the model before the factories were rebuilt.

                                        Here are a few pictures for comparison:

                                        Model before the factory rebuild
                                        03040a11-04f7-4cb8-a22b-a63f2f07e180-image.png
                                        Unfortunately, I don't have a front view of this model 😕 (which would also give a better idea of its size).

                                        Current design in FAF
                                        3.jpg 4.jpg

                                        Current design in my mod
                                        5.jpg 6.jpg

                                        Here are two approximations of the old design in two variants.

                                        Variant 1
                                        7.jpg 8.jpg

                                        Variant 2, without the tower at the front
                                        9.jpg 10.jpg

                                        The difficulty with this model lies in its width. The side wings must not be too large, so that they do not protrude into other models.
                                        11.jpg

                                        However, this model is much easier to distinguish than the FAF & Mod version.

                                        Here is the comparison
                                        1.jpg 2.jpg

                                        Now I would like to ask you once again to cast your vote or share your ideas.

                                        You can find the models shown in the test mod:
                                        SAVERS FACTORY REWORK + FAF

                                        Without this feedback, I would currently leave everything as it is.

                                        So please feel free to contribute your thoughts.

                                        I wish you all the best for the coming year 2026 🙂 🖖

                                        auch mal fünf gerade sein lassen

                                        1 Reply Last reply Reply Quote 3
                                        • Y Offline
                                          Yeager
                                          last edited by

                                          I think the mod looks great and is an improvement over current ver., assuming it doesnt affect pathing

                                          SaverS 1 Reply Last reply Reply Quote 1
                                          • AmygdalaA Offline
                                            Amygdala
                                            last edited by

                                            Great work!
                                            Perhaps the current version and variant 2 are better gameplay wise because they allow to easier see whats beeing built.
                                            Are there any changes that effect the hitbox size (relevant for shielding, TML etc)?

                                            SaverS 1 Reply Last reply Reply Quote 1

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