I heard a rumor about LABs getting buffed in the future / beta.
Can anyone specify this for me please?
LAB - rumor
https://github.com/FAForever/fa/pull/3192
It's been added to fafbeta, so you can test it there.
@Marked_One said in LAB - rumor:
awww man, from 75 hp to 60? but why
The mech marine is already by far the strongest LAB.
The Heath decrease will not make its weapon worse.
Buildtime decreases and cost.
Yesterday I cilled a Selen, a Thaam and an Engineer with just one MechMarine
@herzer99 i dunno pick you flavour.... 15 hp vs 5 mass and 0.2 speed... Id much rather have the hp...
from best lab to worst lab
I guess the compensation is that strikers get big indirect buff now
How is mech marine the strongest lab? Both the other labs have a way easier time shooting and dodging since their entire body doesnt need to turn in order to fire.
@FtXCommando said in LAB - rumor:
How is mech marine the strongest lab? Both the other labs have a way easier time shooting and dodging since their entire body doesnt need to turn in order to fire.
The mech marine has the biggest microing potential and very few wastet dps
@Marked_One said in LAB - rumor:
@herzer99 i dunno pick you flavour.... 15 hp vs 5 mass and 0.2 speed... Id much rather have the hp...
from best lab to worst lab
I guess the compensation is that strikers get big indirect buff now
I think the hp on a lab do not really matter
@herzer99 its an extra shot from a striker... thats a pretty big difference from 4 shots down to 3 shots
comparable to the uef t1 arty being buffed by 5 hp... on paper thats nothing.. but thats an extra shot from a acu
also the aeon mech takes 2 shots from an acu to kill now... that's a massive difference
and almost double the hp of a mech for a mere 12 mass extra...
the mech sucks ass vs the aeon LAB now
Its cost us getting decreased and his speed increased that results into the mech marine beeing stronger in the way i like to use it
These changes look neat. Uef has better raiding optioms and Aeon has a lab tank combo. Also finally a mantis nerf.
Some math:
Name
DPS * HP/mass - approximation of unit strength per mass 1 vs 1
DPS * HP/mass^2 - approximation of unit strength equal mass N vs K (for big N and K) (not includes firing range)
Flare old -> new
43 -> 74
1.23 -> 1.76
mechmarine
49 -> 47
1.4 -> 1.55
hunter
39 -> 54
1.11 -> 1.54
mantis
140 -> 130
2.7 -> 2.32
striker and thaam (for compare)
129 and 130
2.29 and 2.4