LAB - rumor
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@Marked_One said in LAB - rumor:
@herzer99 i dunno pick you flavour.... 15 hp vs 5 mass and 0.2 speed... Id much rather have the hp...
from best lab to worst lab
I guess the compensation is that strikers get big indirect buff now
I think the hp on a lab do not really matter
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@herzer99 its an extra shot from a striker... thats a pretty big difference from 4 shots down to 3 shots
comparable to the uef t1 arty being buffed by 5 hp... on paper thats nothing.. but thats an extra shot from a acu
also the aeon mech takes 2 shots from an acu to kill now... that's a massive difference
and almost double the hp of a mech for a mere 12 mass extra...the mech sucks ass vs the aeon LAB now
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I was talking about the mech having by far the best micro potential
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Its cost us getting decreased and his speed increased that results into the mech marine beeing stronger in the way i like to use it
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These changes look neat. Uef has better raiding optioms and Aeon has a lab tank combo. Also finally a mantis nerf.
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Some math:
Name
DPS * HP/mass - approximation of unit strength per mass 1 vs 1
DPS * HP/mass^2 - approximation of unit strength equal mass N vs K (for big N and K) (not includes firing range)Flare old -> new
43 -> 74
1.23 -> 1.76mechmarine
49 -> 47
1.4 -> 1.55hunter
39 -> 54
1.11 -> 1.54mantis
140 -> 130
2.7 -> 2.32striker and thaam (for compare)
129 and 130
2.29 and 2.4 -
The Flare will clearly beat other labs now but it is also the slowest and most expensive lab, so it should be balanced.
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Mech marine doges acu shots xD
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Mech marines are based. Its like a mini peewee.
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