I do play ladder.... but not 1v1, as I'm simply not good enough.
However, there are also some practical matters that the devs could look at, that might encourage the queues to fill again.
- I am finding that in the 4v4, it seems often take 20+ players before you get a "match". I've seen a 20+ player queue miss cycle after cycle after cycle, and dwindle to zero without a match.
- I could be wrong, but it feels like it can only launch one match per cycle.
- 90 seconds for the ladder to cycle is way too long for the number of cycles it seems to miss.
- It would be good to know where you are in the queue. Am I even in consideration for a match, yet?
I actually see no reason to wait the 90 seconds to indicate a possible match. If it's "missing" because it can't match, then surely the trigger for it trying again, should be people joining. (maybe with a short client refresh like 30 seconds - or possibly a push?)
- It should attempt a match as soon as the minimum number is satisfied.
- If it can't match, then it should try again, every time someone joins.
- If there's no match, then it should say why. I have no idea what the criteria are, but I know I'm waiting cycle after cycle after cycle.
I don't have the bandwidth right now to get familiar with this codebase, but I hope that's some food for thought.