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    Does anyone have a working tripple screen setup?

    Scheduled Pinned Locked Moved I need help
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    • Z
      zedr32
      last edited by zedr32

      Hey Guys,

      I havent played SupCom since 2010/2011 and i discovered FAF the other day.

      These days i have a 3x1440p (Resolution of 7680x1440) screen setup that i use for my racing simulator but i thought it would be pretty cool to give SupCom a go and it would be pretty neat to if it could be stretched across all three screens.

      I find the HUD is not positioned correctly, obviously its stretched across all three screens, where i need the UI elements to position in the middle screen.

      Is this at all possible?

      If anyone has a working solution or any suggestions that would be great 🙂

      1 Reply Last reply Reply Quote 0
      • M
        Matches
        last edited by Matches

        There is a mod called UI Party that helps with this. Open the client, go to the mods tab and search for it there. Not sure how it works for 3 displays but for 2 it works alright.

        1 Reply Last reply Reply Quote 1
        • Z
          zedr32
          last edited by

          Thanks Matches, i tried using the UI Party mod you suggested, However, this seems to split the screen into an overhead map and the main window.

          This is not a usable solution for triple screens unfortunately. Ideally i need to find a way to move the UI elements themselves.

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          • Z
            zedr32
            last edited by

            I've been successful in moving the economy and multi function UI elements using the following thread:
            https://forum.faforever.com/topic/4408/ui-scaling-for-ultrawide-monitors

            Adjusting the values within economy_mini.lua and multifunction_mini.lua respectivley has brought both into the centre screen.

            Incase anyone else stumbles across this, the first LayoutHelpers values are what require changing.

            For example:
            Original: LayoutHelpers.AtLeftTopIn(control, controls.bg, 15, 6)
            Updated: LayoutHelpers.AtLeftTopIn(control, controls.bg, 2615, 6) - this moves this element to the 2615th pixel inward from the left i would assume.

            1 Reply Last reply Reply Quote 1
            • Z
              zedr32
              last edited by zedr32

              Okay, so persistence paid off and i have found a working solution.

              I have simply used the Movable UI mod and played around with some of the minWindowWidth variables for various elements as they were not large enough for my linking

              Heres what it looks like
              https://imgbox.com/JbNsR93q

              D IndexLibrorumI 2 Replies Last reply Reply Quote 6
              • D
                Defiant @zedr32
                last edited by

                @zedr32 DEWD!

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                • IndexLibrorumI
                  IndexLibrorum Global Moderator @zedr32
                  last edited by

                  @zedr32 Looks good, thanks for posting your solution.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • Z
                    zedr32
                    last edited by

                    My pleasure hopefully it helps someone else too 🙂

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