Balance Patch 3750 - Feedback
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https://replay.faforever.com/19186014
Noooo nukes are worthless now
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I'm getting "I killed 4 T2 mexes with beetles against a team with no radar, this is evidence" flashbacks
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So these tmm games aren't a real example? I just watched 3 replays in a row and all 3 replays had nukes killing a base after min 25. Yes, in theory people can 'easily' make an smd, but in a real game people make mistakes. Why is it that last week i killed 2 chickens with a cloak lazer acu? It's easy to make a few t3 scouts and kill my single acu fighting. Why did i see a 1500 make a cloak lazer acu today as well killing invading t4's? Easy to make some scouts right. Why did i just see foley die to 10 notha's in a seton's game? They are easily dodged and should never kill an issue unless groundfired.
The same can be said about beetles. Ofcourse they are easily countered in theory, but in reality i have killed enough 2k+ players and died myself to beetles as well due to the fact a real game is chaotic and you don't have perfect intel. (Aside from the fact like i already explained before that sniping acu's or mexes isn't even the main intended purpose for beetles).
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I meant less in terms of validity, more in terms of salt
Also how come weak units get justified by saying that they're good when the enemy is retarded once in a while but mercies were left untouched for years because lmao put T1 AA in front of your com at all times -
I'm not salty if you think that. In fact i think it's quite funny when people act like a unit is completely useless when i see it do well in a lot of games.
Idk why you're using the mercy line against me since i hate them enough to have banned them from all my hosts.
Also this is not a case of an enemy being retarded at all. It's simply the nature of a game being chaotic or having a lack of intel. That's like calling any guy being sniped being retarded cause duh why didn't u see it coming and made some aa?
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simply put do you want nukes to be tactical or strategic? If you limit range on them they IMMEDIATELY turn into tactical weapons employed mostly against mobile fielded armies and stuff imo, which tbh. I would prefer but it'd be a huge change and gameplay. It'd also have to be balanced significantly different.
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@thewheelie said in Balance Patch 3750 - Feedback:
Idk why you're using the mercy line against me since i hate them enough to have banned them from all my hosts.
One was important enough to be canonized into balance, the other wasn't
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or maybe one rework is harder than another
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Give it 800 HP and an equivalent of one-and-a-half T2 bomber volley, band-aid fix done. Already better than Loya special ability that's still being tweaked to not be useless.
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800 hp mercy that does like 1800 damage is a band aid fix?
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When it's dodgeable like Notha, inaccurate like Corsair or spreads damage over a football field like Janus, yes
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It doing lump sum damage ie corsair or notha is pointless, specter exists
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Making it do aoe ie janus requires animation and projectile work
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Beyond that, it still needs to not be janky or look stupid while also giving the information on what it’s doing clearly
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would it be possible to use a toggle ability on it to switch between doing high single target damage vs lower aoe damage?
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You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit
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@ftxcommando said in Balance Patch 3750 - Feedback:
- It doing lump sum damage ie corsair or notha is pointless, specter exists
That's like saying that Corsairs and Nothas are pointless because gunships exist, or that strats are useless because T3 gunships exist. Dealing big lump sum damage even when there's some AA around is useful. I don't think Specter has 1200 alpha like fighter bombers have anyway.
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Do you know what kinda damage renegade does? Do you notice how stinger and janus have different damage output methods? Seraphim gunship is an exception because it’s supposed to be t2.5.
Strats are aoe and t3 gunships aren’t?
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Do people still not understand that turning the Mercy into an AOE utility unit is just a straight buff to Aeon T2
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@ftxcommando said in Balance Patch 3750 - Feedback:
You know the whole point of the aoe rework is to solve the issue of it being a high damage single target unit
well I never use them or see them used so idk what is the problem with that
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For one, it’s completely insane to give a unit that level of flexibility when Aeon has the best gunship already. For two, the unit’s current design does not work with the simulated projectile type of gameplay that FA works towards. Trick AA to turn away, now you die even with your ACU in the middle of 3 aa turrets.
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Aeon gunship was buffed/redesigned to compensate for mercy being what it is, why not revert it to what it was along with mercy changes?