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    Recall from battle

    Scheduled Pinned Locked Moved Balance Discussion
    recall
    33 Posts 21 Posters 3.8k Views 3 Watching
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    • RoweyR Offline
      Rowey
      last edited by Rowey

      the whole point of the recall is provide the alternative to having to ctrl-k its a more official way of wanting to leave . we are looking into making recall a option that the host can enable/disable in the lobby

      "The needs of the many outweigh the needs of the few" - Spock

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      • M Offline
        MeowMure @Rowey
        last edited by

        @rowey I gave you 2 suggestions, you rejected 2 of them and explained only 1 of them. Why cant you give an option to host to limit recall voting for player by 3, for example. I explained you the problem, the guy was just spamming recall vote till I accidentally accepted it, why can't you solve the problem?

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        • RoweyR Offline
          Rowey
          last edited by

          @Jip / @Hdt80bro

          "The needs of the many outweigh the needs of the few" - Spock

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          • MachM Offline
            Mach
            last edited by

            imo keeping players in game against their will just because 1 (one) player wants a "challenge" is worse than that one player not getting said "challenge" that was never what the other players even agreed to or wanted when starting the game (to play the "challenge"), they were there to play the part before "challenge", the game itself

            no one should ever be forced to do something they don't want, ever

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            • BlackYpsB Online
              BlackYps
              last edited by

              I wonder if league of legends has the same discussions about their surrender feature

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              • JipJ Offline
                Jip @Jip
                last edited by Jip

                @jip said in Recall from battle:

                We're looking into making it a lobby option, where the host can enable / disable recalling as he / she sees fits. It would be disabled by default. That way lobbies where it matters (2K+) can have it enabled, but lobbies where it does not matter that much can have it disabled. People can then just stay / leave as they see fit.

                How does that sound?

                I don't understand why the discussion is still on-going. We're introducing a toggle so that the host can enable / disable recall. It will be enabled by default for TMM.

                As BlackYps* points out - we're not the only game that has such a feature.

                A work of art is never finished, merely abandoned

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                • CheeseBerryC Offline
                  CheeseBerry
                  last edited by CheeseBerry

                  I really love the recall feature and have been in about a dozen games where it was used, sometimes vetoed, sometimes it went through, and it did it's job amazingly well every time.

                  Most importantly I have not seen a single base ctrl+k since I have pushed for using the feature in all the games I have been in and even when the recall was vetoed the players who voted for conceding continued playing instead of just doing nothing or leaving as they probably would have done in the past.

                  Just look at this game where foley and me voted to recall at min 9 (because it really should have been lost) but got out voted by our allies. So we continued playing and it surprisingly was a real game after that point.

                  This is a huge success and would not have happened without the recall feature! Foley and me would have almost certainly just left at that point, and then no game would have happened at all.

                  So not only does the recall vote stop trolls from taking the game hostage, it also allows the whole team to stay engaged, even in bad looking games.

                  If you make it a lobby feature, please make it enabled by default. Everything that's such a huge improvement to the game should be the standard, not the exception.

                  Alternatively: Make it a lobby option to specify if all or only a majority of players need to vote recall for it to pass, but keep recall in all games.
                  This doesn't fix the "taking the game hostage" problem, but it does ensure that voting for a recall will become the default first choice for conceding instead of ctrl+k-ing, which is still a huge improvement.
                  Recall, even if it doesn't work, is still a team decision after all, the exact opposite of ctrl+k-ing.

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                  • CheeseBerryC Offline
                    CheeseBerry
                    last edited by

                    Or phrased differently: Recall encourages a culture of teamwork and communication ("I think this game is over. What do you all think?") instead of the egocentrism that ctrl+k-ing incentivizes ("I think this game is lost. Fuck you and goodbye").

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                    • C Offline
                      cunnismeta
                      last edited by

                      frequent surrendering is one of the many reasons i refuse to play league of legends. there is nothing more demoralizing than members of your team repeatedly announcing that they have given up. @CheeseBerry 9 minutes in is shocking, im glad to hear it went well after that, definitely not unusual in my experience.

                      its a fair point though, both options have their pros and cons.
                      more lobby options are always appreciated.

                      a failed vote to surrender is a clear indication of your teammates' confidence that continuing is likely to result in victory. when skills are relatively matched, it is often the team with the greater will to win who ultimately prevails. just gotta stick around and make it happen.

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                      • MachM Offline
                        Mach
                        last edited by Mach

                        in league of legends (5v5 game) surrender can't be cancelled by 1 person (like FAF veto), it has to be at least 2 saying no or it will happen even with 1 player not wanting it, preventing them from keeping their team there against their will

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                        • DeribusD Offline
                          Deribus Global Moderator
                          last edited by

                          League of Legends player spotted

                          Get 'em boys

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                          • C Offline
                            crustaceanMODE
                            last edited by

                            Confirming recall bug is still present - all votes show green and nothing happens

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                            • N Offline
                              Nomander @crustaceanMODE
                              last edited by

                              @crustaceanMODE
                              Recall should be fixed after the recent patch 3815.

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