@jip said in Split matchmaker into mapgen and regular map queues:
I like the idea of @maudlin27 , reasons being:
- (1) 6 players are less prone to startup problems (not connecting)
- (2) 6 players are less prone to connectivity problems in general (lag)
- (3) 6 players is almost guaranteed that the game can be played from start to finish with no sim slow downs (assuming 600+ units per player means we end up with with about 3600 units, which is far less then what a budget cpu is able to run soon)
- (4) 6 players is unusual meta wise, and there is likely no dedicated air slot
It would also prevent us from having six queues, even though you can enter multiple queues.
This sounds more like arguments against 4v4 in general than being mapgen-specific. Why do you think 6 queues would be too much but 4 would be ok?