I like the idea of @maudlin27 , reasons being:
- (1) 6 players are less prone to startup problems (not connecting)
- (2) 6 players are less prone to connectivity problems in general (lag)
- (3) 6 players is almost guaranteed that the game can be played from start to finish with no sim slow downs (assuming 600+ units per player means we end up with with about 3600 units, which is far less then what a budget cpu is able to run soon)
- (4) 6 players is unusual meta wise, and there is likely no dedicated air slot
It would also prevent us from having six queues, even though you can enter multiple queues.