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    The worst experimental in the game: the bug

    Scheduled Pinned Locked Moved Balance Discussion
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    • MachM Offline
      Mach @Vinyl117
      last edited by

      @vinyl117 said in The worst experimental in the game: the bug:

      the decoys are "T5" for the purposes of AA targeting (they take priority over the bug.)

      making units act stupid to balance them is wrong, also players can control target priority through advanced target priorities mod anyways

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      • M Offline
        Mozzd
        last edited by Mozzd

        Could make into a mobile anti-air unit. It lands and its back bristles with flak guns or SAMS (High DPS but less DPS per mass then a SAM to prevent them from being spammed and stuck in a base). ASF can't attack it on the ground but it has a long landing animation where it is vulnerable to prevent abusing this. Drastically reduce its anti-ground DPS as well for balance (would probably need to make it token) this would solve the ASF problem as it wouldn't be much of a threat when airborne. This would essentially make it into a land experimental that can reposition quickly but IMO it would be more unique than just a generic "gunship but big" and would give the Cybrans an interesting area denial tool for the air game.

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        • Chenbro101C Offline
          Chenbro101
          last edited by

          Problem with making the bug walk on the ground is creating the animation for the legs. Is it even possible to create new animations?
          I guess making it unmovable in this mode would fix that.

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          • MachM Offline
            Mach
            last edited by

            there are many walkers in mods such as blackops so I guess it is possible

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            • T Offline
              TankenAbard
              last edited by

              My first thought is lower the cost and total HP, and make it the Monkeylord of the sky. But I also understand that T3 air is being looked at, so maybe that domino needs to fall first.

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              • V Offline
                Vinyl117 @Mach
                last edited by

                @mach if its set to experimental it will still target the decoy. So target priority does nothing and that's what torp defense already does so its not like this is unprecedented. Certainly a better option than "funny bug walk" which is just imbalanced.

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                • V Offline
                  Vinyl117 @ComradeStryker
                  last edited by

                  @comradestryker Uh i didn't say to get rid of the stealth, stealth is radar based. The jammer would be visual and omni based (it creates physical entities like the drones from a kennel)

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                  • L Offline
                    Lorem_Ipsum @Vinyl117
                    last edited by

                    @vinyl117 you all keep saying its imba but that really only holds up in a vacuum, the same way fatboy should be imba because "it got so much range and dps", turns out its quite hard to get adequate value for it because it so easy to counter using air or t2 arti. also you heared of manual targeting ?

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                    • V Offline
                      Vinyl117 @Lorem_Ipsum
                      last edited by

                      @lorem_ipsum My main complaint is it feels out of place and would be a lot of work. Okay manual targeting is more time spent on trying to get the bug which if the "drones" (for lack of a better term) are a part of the unit they still eat the initial fire either way if the targeting makes them priority anyway.

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                      • L Offline
                        Lorem_Ipsum @Vinyl117
                        last edited by

                        @vinyl117 doesnt rly feel out of place for a faction using walking boats imo, also seems way easyer and direct to implement then whatever your idea is, espically considering that for a playtest you dont even need a walking animation. that can be added at a later date similar to the stomp feater or the gc claws that had been disabled for quite some time.

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                        • Chenbro101C Offline
                          Chenbro101
                          last edited by Chenbro101

                          I think a nice first step would be to make a new unit variable called "Grounded" or something and adding it to some air units that so that they cant be targeted by air when landed. See if that changes up the meta a bit if you can somehow force those air units to land to keep them safe. I mean ground units can attack landed air units. Cant we make it the other way around for some of them?

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                          • O Offline
                            ovenman
                            last edited by

                            add 6 t3 transport slots to the bottom and now it's the best

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                            • V Offline
                              Vinyl117
                              last edited by Vinyl117

                              Alternatively give it a battleship gun because it would be funny. (This is mostly a joke for legal purposes) Give it the ability to transport units like its a t3 transport.

                              Edit: Make it land and become stationary give it a battleship battery, land battleship.

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                              • AzraaaA Offline
                                Azraaa @Vinyl117
                                last edited by

                                @vinyl117

                                not sure why you would want to give a unique ability of UEF to a another faction.

                                Developer for LOUD Project | https://discord.gg/DfWXMg9
                                AI Development FAF Discord | https://discord.gg/ChRfhB3
                                AI Developer for FAF

                                Community Manager for FAF
                                Member of the FAF Association
                                FAF Developer

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                                • V Offline
                                  Vinyl117 @Azraaa
                                  last edited by

                                  @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

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                                  • V Offline
                                    Vinyl117
                                    last edited by

                                    I will also still say that strapping a battleship turret to its ass if you make it land is more cybran than just making it a shittier monkey. Just give it jamming and call it a day or do something cool like make it a deployable artillery base. (It'd be cool af)

                                    MachM 1 Reply Last reply Reply Quote 0
                                    • MachM Offline
                                      Mach @Vinyl117
                                      last edited by

                                      @vinyl117 said in The worst experimental in the game: the bug:

                                      a deployable artillery base.

                                      isn't that scathis already?

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                                      • V Offline
                                        Vinyl117 @Mach
                                        last edited by

                                        @mach kinda, thats why its in the cybran MO. Its just a battleship gun on the bugs ass when it lands giving it some more base punching ability. I'm personally tired of the devs balancing the entire game around 2ks doing shit.

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                                        • AzraaaA Offline
                                          Azraaa @Vinyl117
                                          last edited by

                                          @vinyl117 said in The worst experimental in the game: the bug:

                                          @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

                                          its doesnt anymore 😄

                                          Developer for LOUD Project | https://discord.gg/DfWXMg9
                                          AI Development FAF Discord | https://discord.gg/ChRfhB3
                                          AI Developer for FAF

                                          Community Manager for FAF
                                          Member of the FAF Association
                                          FAF Developer

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