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    The worst experimental in the game: the bug

    Scheduled Pinned Locked Moved Balance Discussion
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    • V Offline
      Vinyl117 @Lorem_Ipsum
      last edited by

      @lorem_ipsum My main complaint is it feels out of place and would be a lot of work. Okay manual targeting is more time spent on trying to get the bug which if the "drones" (for lack of a better term) are a part of the unit they still eat the initial fire either way if the targeting makes them priority anyway.

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      • L Offline
        Lorem_Ipsum @Vinyl117
        last edited by

        @vinyl117 doesnt rly feel out of place for a faction using walking boats imo, also seems way easyer and direct to implement then whatever your idea is, espically considering that for a playtest you dont even need a walking animation. that can be added at a later date similar to the stomp feater or the gc claws that had been disabled for quite some time.

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        • Chenbro101C Offline
          Chenbro101
          last edited by Chenbro101

          I think a nice first step would be to make a new unit variable called "Grounded" or something and adding it to some air units that so that they cant be targeted by air when landed. See if that changes up the meta a bit if you can somehow force those air units to land to keep them safe. I mean ground units can attack landed air units. Cant we make it the other way around for some of them?

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          • O Offline
            ovenman
            last edited by

            add 6 t3 transport slots to the bottom and now it's the best

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            • V Offline
              Vinyl117
              last edited by Vinyl117

              Alternatively give it a battleship gun because it would be funny. (This is mostly a joke for legal purposes) Give it the ability to transport units like its a t3 transport.

              Edit: Make it land and become stationary give it a battleship battery, land battleship.

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              • AzraaaA Offline
                Azraaa @Vinyl117
                last edited by

                @vinyl117

                not sure why you would want to give a unique ability of UEF to a another faction.

                Developer for LOUD Project | https://discord.gg/DfWXMg9
                AI Development FAF Discord | https://discord.gg/ChRfhB3
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                • V Offline
                  Vinyl117 @Azraaa
                  last edited by

                  @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

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                  • V Offline
                    Vinyl117
                    last edited by

                    I will also still say that strapping a battleship turret to its ass if you make it land is more cybran than just making it a shittier monkey. Just give it jamming and call it a day or do something cool like make it a deployable artillery base. (It'd be cool af)

                    MachM 1 Reply Last reply Reply Quote 0
                    • MachM Offline
                      Mach @Vinyl117
                      last edited by

                      @vinyl117 said in The worst experimental in the game: the bug:

                      a deployable artillery base.

                      isn't that scathis already?

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                      • V Offline
                        Vinyl117 @Mach
                        last edited by

                        @mach kinda, thats why its in the cybran MO. Its just a battleship gun on the bugs ass when it lands giving it some more base punching ability. I'm personally tired of the devs balancing the entire game around 2ks doing shit.

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                        • AzraaaA Offline
                          Azraaa @Vinyl117
                          last edited by

                          @vinyl117 said in The worst experimental in the game: the bug:

                          @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway?

                          its doesnt anymore 😄

                          Developer for LOUD Project | https://discord.gg/DfWXMg9
                          AI Development FAF Discord | https://discord.gg/ChRfhB3
                          AI Developer for FAF

                          Community Manager for FAF
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