@ender06 Unfortunately it still desyncs for me from the start of each of your replays. However, the replay still crashed for me and after only a short time, with the following message in the log:
info: Sim crashed hard in DoSimBeat(): Invalid blueprint ID in CDecoder::DecodeIssueCommand()/DecodeCommandData()
Given the number of sim mods enabled, it may well be one of these that is contributing to the crash.
Another possible cause (given the actual replay went on for a long time and it appeared to be a high mass map so presumably went late game with lots of units) is memory - if the memory used by FAF exceeds 2GB then it becomes very prone to crashing.
Unit mods are a significant contributor towards high memory usage, particularly with AI in the game (as the memory used increases for each different type of unit built, so if you have 3 factions and a bunch of new units in addition to core FAF units, you'll get to 2GB much faster).
If playing with M28 I'd therefore suggest turning off all but one of the other mods and seeing if you get a crash, and also keeping an eye periodically on the memory used (via taskmanager) to see if it is almost at 2gb (in which case more measures may be needed, such as a lower unit cap, smaller map, more restricted faction choice, unit mods that add fewer units, etc.)