v26 Update
30 changes for a 5v5 replay on Xander adaptive, addition of telesnipe logic, and 4 other changes, including:
- Greater focus on ecoing for bases in an eco/air slot (i.e. that have teammates between them and the enemy)
- Reduced the extent to which air staging facilities and pre-emptive SMD are built simultaneously by every teammate
- Fixed a bug that was leading to over-building of factories
- ACUs should be less keen on getting expensive upgrades and more likely to assist other units
- Enemy T2 arti should deter building PD and upgrading mexes in its range
- Refined gunship targeting logic to make them less aggressive when they're scattered across the map and reducing the value given to experimental 'gunships' (Czar and soulripper)
- Further work on special shielding logic to try and improve its application (maybe one day it will work smoothly...)
- New Tele-snipe logic - while I expect it will rarely trigger and so won't have been worth the effort required to implement from a competitive perspective, my hope is it leads to some fun surprises occasionally (plus it's something that M27 doesn't do)
Acknowledgements
- Radde - sharing 2 2v2 replays on Xander adaptive (and also using M28 for a separate game that I used as the basis for most of the changes in this update)
- res - for mentioning they played against M28 in a replay for review (which when I chekced highlighted a flaw with M28's build order on that map that led it to a major power stall - only partially fixed in this update since I saw it just as I was about to release M28 so now it just has a moderate power stall)