info: Client version: 2023.8.0 info: Game version: 3764 info: Game type: faf info: Loading custom vault path: C:/Users/Saufi/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in eternalstrategicicons, mounted at: /textures/ui/common/game/strategicicons/eternalstrategicicons info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_DE.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\10 the pass', mounted as '/maps/10 the pass/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptipve_zalkatras.v0001', mounted as '/maps/adaptipve_zalkatras.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_15km_setons.v0001', mounted as '/maps/adaptive_15km_setons.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_coast.v0001', mounted as '/maps/adaptive_coast.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_coast.v0002', mounted as '/maps/adaptive_coast.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_coast.v0003', mounted as '/maps/adaptive_coast.v0003/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_darkrange_survival.v0002', mounted as '/maps/adaptive_darkrange_survival.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_hardshield_oasis.v0004', mounted as '/maps/adaptive_hardshield_oasis.v0004/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_map_for_surv_mod.v0006', mounted as '/maps/adaptive_map_for_surv_mod.v0006/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_project_luminary_maxima.v0007', mounted as '/maps/adaptive_project_luminary_maxima.v0007/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_setons _15x15km.v0002', mounted as '/maps/adaptive_setons _15x15km.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_ukitachi.v0005', mounted as '/maps/adaptive_ukitachi.v0005/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_zalka.v0001', mounted as '/maps/adaptive_zalka.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_zalka.v0002', mounted as '/maps/adaptive_zalka.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv_dawn.v0007', mounted as '/maps/adaptiv_dawn.v0007/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptiv_iland_3v3v3.v0017', mounted as '/maps/adaptiv_iland_3v3v3.v0017/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\auralian_-_the_core.v0019', mounted as '/maps/auralian_-_the_core.v0019/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\crestridge_pass.v0002', mounted as '/maps/crestridge_pass.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\darkrange.v0009', mounted as '/maps/darkrange.v0009/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\dirtydesert.v0004', mounted as '/maps/dirtydesert.v0004/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\dirtydesert.v0011', mounted as '/maps/dirtydesert.v0011/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_a.v0001', mounted as '/maps/faf_coop_a.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_fort_clarke_assault.v0019', mounted as '/maps/faf_coop_fort_clarke_assault.v0019/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_havens_invasion.v0005', mounted as '/maps/faf_coop_havens_invasion.v0005/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_blockade.v0003', mounted as '/maps/faf_coop_operation_blockade.v0003/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_golden_crystals.v0002', mounted as '/maps/faf_coop_operation_golden_crystals.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_holy_raid.v0002', mounted as '/maps/faf_coop_operation_holy_raid.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_overlord_surth_velsok', mounted as '/maps/faf_coop_operation_overlord_surth_velsok/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_rebel's_rest', mounted as '/maps/faf_coop_operation_rebel's_rest/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_red_revenge', mounted as '/maps/faf_coop_operation_red_revenge/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_thisl_eniz', mounted as '/maps/faf_coop_operation_thisl_eniz/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_tight_spot.v0002', mounted as '/maps/faf_coop_operation_tight_spot.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_trident.v0003', mounted as '/maps/faf_coop_operation_trident.v0003/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_theta_civilian_rescue.v0014', mounted as '/maps/faf_coop_theta_civilian_rescue.v0014/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\fc_coast_15.v0016', mounted as '/maps/fc_coast_15.v0016/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0007', mounted as '/maps/fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0007/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0008', mounted as '/maps/fields_of_isis_3v3_revisited_teamplay_ai_adaptive.v0008/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\gcislandiii.v0011', mounted as '/maps/gcislandiii.v0011/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\hvalfjord_iceland_redux.v0002', mounted as '/maps/hvalfjord_iceland_redux.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\invasion.v0001', mounted as '/maps/invasion.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\kaali.v0004', mounted as '/maps/kaali.v0004/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\open_palms_-_faf_version.v0002', mounted as '/maps/open_palms_-_faf_version.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\perfidious_barrenlands.v0009', mounted as '/maps/perfidious_barrenlands.v0009/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\quake_spire.v0010', mounted as '/maps/quake_spire.v0010/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scca_coop_e01.v0022', mounted as '/maps/scca_coop_e01.v0022/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scorpion_pass.v0001', mounted as '/maps/scorpion_pass.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\scorpion_pass.v0002', mounted as '/maps/scorpion_pass.v0002/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\signalpoint_team_ai.v0017', mounted as '/maps/signalpoint_team_ai.v0017/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\temple_of_the_marxon.v0006', mounted as '/maps/temple_of_the_marxon.v0006/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_002.v0023', mounted as '/maps/x1ca_coop_002.v0023/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\eternalstrategicicons', mounted as '/mods/eternalstrategicicons/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\eternalstrategicicons\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/eternalstrategicicons/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\m27ai', mounted as '/mods/m27ai/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\m28ai', mounted as '/mods/m28ai/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\savers fatboy', mounted as '/mods/savers fatboy/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\savers mech ramrod', mounted as '/mods/savers mech ramrod/' info: DISK: AddSearchPath: 'c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\mods\sorianaifaf', mounted as '/mods/sorianaifaf/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_de.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\saufi\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'a:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 5f809b0 debug: SND: Loaded WaveBank 'aeonselect' at 5f809b0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5f80ae0 debug: SND: Loaded WaveBank 'ambienttest' at 5f80ae0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5f80c10 debug: SND: Loaded WaveBank 'cybranselect' at 5f80c10 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5f80d40 debug: SND: Loaded WaveBank 'explosions' at 5f80d40 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5f80e70 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5f823e0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5f83548 debug: SND: Loaded WaveBank 'impacts' at 5f83548 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 5f83678 debug: SND: Loaded WaveBank 'interface' at 5f83678 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5f837a8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5f84910 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5f85a78 debug: SND: Loaded WaveBank 'seraphimselect' at 5f85a78 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5f85ba8 debug: SND: Loaded WaveBank 'uaa' at 5f85ba8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5f85cd8 debug: SND: Loaded WaveBank 'uaadestroy' at 5f85cd8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5f85e08 debug: SND: Loaded WaveBank 'uaaweapon' at 5f85e08 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5f85f38 debug: SND: Loaded WaveBank 'uab' at 5f85f38 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5f86068 debug: SND: Loaded WaveBank 'ual' at 5f86068 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5f86198 debug: SND: Loaded WaveBank 'ualdestroy' at 5f86198 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5f862c8 debug: SND: Loaded WaveBank 'ualweapon' at 5f862c8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5f863f8 debug: SND: Loaded WaveBank 'uas' at 5f863f8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5f86528 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5f87690 debug: SND: Loaded WaveBank 'uasweapon' at 5f87690 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5f877c0 debug: SND: Loaded WaveBank 'uea' at 5f877c0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5f887b8 debug: SND: Loaded WaveBank 'ueadestroy' at 5f887b8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5f88680 debug: SND: Loaded WaveBank 'ueaweapon' at 5f88680 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5f88068 debug: SND: Loaded WaveBank 'ueb' at 5f88068 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5f87b88 debug: SND: Loaded WaveBank 'uefselect' at 5f87b88 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5f87a50 debug: SND: Loaded WaveBank 'uel' at 5f87a50 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5f87918 debug: SND: Loaded WaveBank 'ueldestroy' at 5f87918 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5f882d8 debug: SND: Loaded WaveBank 'uelweapon' at 5f882d8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5f87cc0 debug: SND: Loaded WaveBank 'ues' at 5f87cc0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5f888f8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5f87df8 debug: SND: Loaded WaveBank 'uesweapon' at 5f87df8 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5f87f30 debug: SND: Loaded WaveBank 'unitrumble' at 5f87f30 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5f881a0 debug: SND: Loaded WaveBank 'unitsglobal' at 5f881a0 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5f88410 debug: SND: Loaded WaveBank 'ura' at 5f88410 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5f88548 debug: SND: Loaded WaveBank 'uradestroy' at 5f88548 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5f8a928 debug: SND: Loaded WaveBank 'uraweapon' at 5f8a928 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5f89bc0 debug: SND: Loaded WaveBank 'urb' at 5f89bc0 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5f8a1d8 debug: SND: Loaded WaveBank 'url' at 5f8a1d8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5f8acd0 debug: SND: Loaded WaveBank 'urldestroy' at 5f8acd0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5f8b7c8 debug: SND: Loaded WaveBank 'urlweapon' at 5f8b7c8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5f8a310 debug: SND: Loaded WaveBank 'urs' at 5f8a310 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 5f8ba68 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 5f8cbd0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 5f8a580 debug: SND: Loaded WaveBank 'ursweapon' at 5f8a580 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5f8b558 debug: SND: Loaded WaveBank 'xaa_weapon' at 5f8b558 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5f8b900 debug: SND: Loaded WaveBank 'xab' at 5f8b900 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5f89a88 debug: SND: Loaded WaveBank 'xal' at 5f89a88 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5f8a448 debug: SND: Loaded WaveBank 'xal_weapon' at 5f8a448 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5f8ab98 debug: SND: Loaded WaveBank 'xas' at 5f8ab98 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5f8a6b8 debug: SND: Loaded WaveBank 'xas_weapons' at 5f8a6b8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5f8ae08 debug: SND: Loaded WaveBank 'xea' at 5f8ae08 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5f8b690 debug: SND: Loaded WaveBank 'xea_weapons' at 5f8b690 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5f89cf8 debug: SND: Loaded WaveBank 'xeb' at 5f89cf8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 5f8a7f0 debug: SND: Loaded WaveBank 'xel' at 5f8a7f0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5f8aa60 debug: SND: Loaded WaveBank 'xel_weapons' at 5f8aa60 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5f8af40 debug: SND: Loaded WaveBank 'xes' at 5f8af40 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 5f8dd38 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5f8b078 debug: SND: Loaded WaveBank 'xes_weapons' at 5f8b078 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5f89e30 debug: SND: Loaded WaveBank 'xra' at 5f89e30 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5f89f68 debug: SND: Loaded WaveBank 'xra_weapon' at 5f89f68 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 5f8a0a0 debug: SND: Loaded WaveBank 'xrb' at 5f8a0a0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5f8b1b0 debug: SND: Loaded WaveBank 'xrl' at 5f8b1b0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5f8eea0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 5f8b2e8 debug: SND: Loaded WaveBank 'xrl_weapon' at 5f8b2e8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5f8b420 debug: SND: Loaded WaveBank 'xrs' at 5f8b420 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5f91620 debug: SND: Loaded WaveBank 'xrs_weapon' at 5f91620 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5f91758 debug: SND: Loaded WaveBank 'xsa' at 5f91758 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5f91c38 debug: SND: Loaded WaveBank 'xsa_destroy' at 5f91c38 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5f90780 debug: SND: Loaded WaveBank 'xsa_weapon' at 5f90780 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5f90d98 debug: SND: Loaded WaveBank 'xsb' at 5f90d98 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5f90ed0 debug: SND: Loaded WaveBank 'xsb_weapon' at 5f90ed0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5f91278 debug: SND: Loaded WaveBank 'xsl' at 5f91278 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5f90030 debug: SND: Loaded WaveBank 'xsl_destroy' at 5f90030 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5f91008 debug: SND: Loaded WaveBank 'xsl_weapon' at 5f91008 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5f90648 debug: SND: Loaded WaveBank 'xss' at 5f90648 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5f92010 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5f91140 debug: SND: Loaded WaveBank 'xss_weapon' at 5f91140 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -38078624 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/de/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5fb17f0 info: IsStreamingWaveBank("/sounds/voice/de/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5fb2958 info: IsStreamingWaveBank("/sounds/voice/de/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 5fb4790 info: IsStreamingWaveBank("/sounds/voice/de/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 5fb4628 info: IsStreamingWaveBank("/sounds/voice/de/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5fb4358 info: IsStreamingWaveBank("/sounds/voice/de/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5fb48f8 info: IsStreamingWaveBank("/sounds/voice/de/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 5fb3c50 info: IsStreamingWaveBank("/sounds/voice/de/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5fb3ae8 info: IsStreamingWaveBank("/sounds/voice/de/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5fb3db8 info: IsStreamingWaveBank("/sounds/voice/de/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 5fb3f20 info: IsStreamingWaveBank("/sounds/voice/de/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 5fb4088 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 20699863 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 5f80e70 debug: Wavebank prepared: 5f823e0 debug: Wavebank prepared: 5f837a8 debug: Wavebank prepared: 5f84910 debug: Wavebank prepared: 5f86528 debug: Wavebank prepared: 5f888f8 debug: Wavebank prepared: 5f8ba68 debug: Wavebank prepared: 5f8cbd0 debug: Wavebank prepared: 5f8dd38 debug: Wavebank prepared: 5f8eea0 debug: Wavebank prepared: 5f92010 debug: Wavebank prepared: 5fb17f0 debug: Wavebank prepared: 5fb2958 debug: Wavebank prepared: 5fb4628 debug: Wavebank prepared: 5fb4358 debug: Wavebank prepared: 5fb48f8 debug: Wavebank prepared: 5fb3c50 debug: Wavebank prepared: 5fb3ae8 debug: Wavebank prepared: 5fb3db8 debug: Wavebank prepared: 5fb3f20 info: GPGNET: entering idle state. debug: Wavebank prepared: 5fb4790 debug: Wavebank prepared: 5fb4088 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1185a004 info: LOBBY: Game port 27315[UDP] opened. info: LOBBY: starting with local uid of 311736 [Saver] info: GPGNET: entering lobby state. info: { info: 51705a9a-a569-424a-80af-254222051751v68 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } info: Supreme Commander: Forged Alliance version 3763 info: Starting background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" info: Background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 13841078 info: - author: Saver info: - conflicts: table: 138431E0 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - url: info: - version: 30 info: - 2: table: 13843190 info: - author: Saver info: - conflicts: table: 13843168 info: - copyright: info: - description: UEF Experimental Infantry Mech - balanced to the existing normal FAF Experimental - with new wappons info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v68 info: - url: info: - version: 38 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (610) scripted icon assignments in EternalStrategicIcons by Eternal-. info: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units info: Blueprints Loading... completed: 392 original and 3 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: /savereplay info: REPLAY ID: 20699863 info: Active mods in session: info: - 1: table: 16C4CEB0 info: - author: Saver info: - conflicts: table: 16C4CED8 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - url: info: - version: 30 info: - 2: table: 16C4CF50 info: - author: Saver info: - conflicts: table: 16C4CF78 info: - copyright: info: - description: UEF Experimental Infantry Mech - balanced to the existing normal FAF Experimental - with new wappons info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v68 info: - url: info: - version: 38 info: - 3: table: 195F6988 info: - author: Eternal- info: - copyright: Eternal- info: - description: Eternity view of strategic icons. 150% size of original info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EternalStrategicIcons/logo.png info: - location: /mods/eternalstrategicicons info: - name: EternalStrategicIcons info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-strategic_icons-2 info: - url: https://forum.faforever.com/topic/3002/eternalstrategicicons-ui info: - version: 2 debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" finished. warning: SCR_LuaDoFileConcat: Loading "c:\users\saufi\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001\twin rivers_scenario.lua" failed: ...ommander forged alliance\maps\twin rivers.v0001\twin rivers_scenario.lua(4): `}' expected (to close `{' at line 2) near `Twin' info: ModsManager activated: GAME mod - Savers Mech Ramrod ---- (v38.0) - /mods/savers mech ramrod info: ModsManager activated: GAME mod - Savers Fatboy ---- (v30.0) - /mods/savers fatboy info: ModsManager activated: UI mod - EternalStrategicIcons ---- (v2.0) - /mods/eternalstrategicicons info: ModsManager selected: GAME mod - M28AI ---- (v26.0) - /mods/m28ai info: ModsManager selected: GAME mod - SorianAIFAF ---- (v2.0) - /mods/sorianaifaf info: mods.sim.active { info: mods.sim.active 51705a9a-a569-424a-80af-254222051751v68 = true info: mods.sim.active fnewm028-v026-55b4-92b6-64398e7ge43f = true info: mods.sim.active 73e73dee-aff4-49fb-a94e-f636a2a0cc61 = true info: mods.sim.active 51705a9a-a569-424a-80af-254222051755v30 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active eternal-pack-strategic_icons-2 = true info: mods.ui.active } info: { info: 51705a9a-a569-424a-80af-254222051751v68 = true info: fnewm028-v026-55b4-92b6-64398e7ge43f = true info: 73e73dee-aff4-49fb-a94e-f636a2a0cc61 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } info: MOD LIST SET TO: info: Savers Mech - Ramrod (51705a9a-a569-424a-80af-254222051751v68) info: EternalStrategicIcons (eternal-pack-strategic_icons-2) info: M28AI (fnewm028-v026-55b4-92b6-64398e7ge43f) info: Savers Fatboy (51705a9a-a569-424a-80af-254222051755v30) info: SorianAI-FAF (73e73dee-aff4-49fb-a94e-f636a2a0cc61) info: { info: 51705a9a-a569-424a-80af-254222051751v68 = true info: fnewm028-v026-55b4-92b6-64398e7ge43f = true info: 73e73dee-aff4-49fb-a94e-f636a2a0cc61 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } info: Starting background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" info: Background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 1ECF8C08 info: - author: Saver info: - conflicts: table: 1ECF8CD0 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - keywords: savers fatboy+saver+30 info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1ECF8C30 info: - GAME: true info: - title: Savers Fatboy ---- (v30.0) info: - type: GAME info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - units: table: 1ECF8C80 info: - url: false info: - version: 30 info: - 2: table: 1ECF8000 info: - after: table: 1ECF8D98 info: - author: relentless info: - before: table: 1ECF8D48 info: - conflicts: table: 1ECF8E38 info: - copyright: Sorian info: - description: The original Sorian AI from FAF. Converted to a vault mod by relentless aka relent0r info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SorianAIFAF/icon.jpg info: - keywords: sorianai-faf+relentless+2 info: - location: /mods/sorianaifaf info: - name: SorianAI-FAF info: - requires: table: 1ECF8D70 info: - requiresNames: table: 1ECF8EB0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1ECF8DC0 info: - GAME: true info: - title: SorianAIFAF ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 73e73dee-aff4-49fb-a94e-f636a2a0cc61 info: - units: table: 1ECF8E10 info: - url: false info: - version: 2 info: - 3: table: 1ECF8F00 info: - after: table: 1ECF62D0 info: - author: maudlin27 info: - before: table: 1ECF8F28 info: - conflicts: table: 1ECF81E0 info: - copyright: MIT License info: - description: Competitive AI for FAF utilising advanced micro. Faster to run than M27 but slightly less challenging. Estimated as challenging for a 600-1100 1v1-global rated player. Recent changes: Support for FA, SC and Seraphim campaigns (as an AI teammate). More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - keywords: m28ai+maudlin27+26 info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 1ECF8F50 info: - requiresNames: table: 1ECF81B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1ECF62F8 info: - GAME: true info: - title: M28AI ---- (v26.0) info: - type: GAME info: - ui_only: false info: - uid: fnewm028-v026-55b4-92b6-64398e7ge43f info: - units: table: 1ECF8208 info: - url: false info: - version: 26 info: - 4: table: 1ECF8190 info: - author: Saver info: - conflicts: table: 1ECF80F0 info: - copyright: info: - description: UEF Experimental Infantry Mech - balanced to the existing normal FAF Experimental - with new wappons info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - keywords: savers mech - ramrod+saver+38 info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1ECF8168 info: - GAME: true info: - title: Savers Mech Ramrod ---- (v38.0) info: - type: GAME info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v68 info: - units: table: 1ECF8118 info: - url: false info: - version: 38 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Timing task: UnitsManager...CreateDialog started info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods changed from 0 to 4 info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "SorianAI-FAF" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Modding... info: Blueprints Loading... completed: 304 original and 3 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "SorianAI-FAF" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading: modded files from "Savers Fatboy" mod info: Blueprints Loading: modded files from "SorianAI-FAF" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "Savers Mech - Ramrod" mod info: Blueprints Modding... debug: Blueprints.lua - Found (610) scripted icon assignments in EternalStrategicIcons by Eternal-. info: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units info: Blueprints Loading... completed: 392 original and 3 modded projectiles info: Blueprints Registering... debug: Blueprints.lua - Found (610) scripted icon assignments in EternalStrategicIcons by Eternal-. info: Blueprints Loading... completed: 603 original, 1 modded, and 62 preset units info: UnitsAnalyzer LoadBlueprints... loaded: 307 total (304 original, 3 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 510 total (508 original, 2 modified and 233 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 0.857 seconds info: Timing task: FetchBlueprints completed in 0.857 seconds info: UnitsAnalyzer FetchBlueprints...done info: Timing task: UnitsManager...UnitsGroupping completed in 0.106 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.027 seconds info: Timing task: UnitsManager...CreateUnitsGrid completed in 0.281 seconds info: Timing task: UnitsManager...CreateDialog completed in 1.391 seconds debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/sorianaifaf/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/sorianaifaf/hook/loc/DE/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/sorianaifaf/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/sorianaifaf/hook/loc/DE/strings_db.lua info: /savereplay info: REPLAY ID: 20699863 info: Active mods in session: info: - 1: table: 24A0A5A0 info: - author: Saver info: - conflicts: table: 24A0A668 info: - copyright: info: - description: NEWFatboy-Weapons-2xGauss Cannon infront 250dmg, 1x Arty in the middel 300dmg, 2x T2 Anti Air,2x Anti Missile from Battelship T3 !!! NEW Targetpriorities, Landing Fix and HellFury Gun Fix info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Savers Fatboy/Fatboy.jpg info: - keywords: savers fatboy+saver+30 info: - location: /mods/savers fatboy info: - name: Savers Fatboy info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24A0A5C8 info: - GAME: true info: - title: Savers Fatboy ---- (v30.0) info: - type: GAME info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051755v30 info: - units: table: 24A0A618 info: - url: false info: - version: 30 info: - 2: table: 24A0A6B8 info: - after: table: 24A0A708 info: - author: relentless info: - before: table: 24A0A6E0 info: - conflicts: table: 24A0A7D0 info: - copyright: Sorian info: - description: The original Sorian AI from FAF. Converted to a vault mod by relentless aka relent0r info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/SorianAIFAF/icon.jpg info: - keywords: sorianai-faf+relentless+2 info: - location: /mods/sorianaifaf info: - name: SorianAI-FAF info: - requires: table: 24A0A370 info: - requiresNames: table: 24A0A320 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24A0A730 info: - GAME: true info: - title: SorianAIFAF ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 73e73dee-aff4-49fb-a94e-f636a2a0cc61 info: - units: table: 24A0A780 info: - url: false info: - version: 2 info: - 3: table: 24A0A398 info: - after: table: 24A0A3E8 info: - author: maudlin27 info: - before: table: 24A0A3C0 info: - conflicts: table: 24A0A4B0 info: - copyright: MIT License info: - description: Competitive AI for FAF utilising advanced micro. Faster to run than M27 but slightly less challenging. Estimated as challenging for a 600-1100 1v1-global rated player. Recent changes: Support for FA, SC and Seraphim campaigns (as an AI teammate). More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - keywords: m28ai+maudlin27+26 info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 24A0A528 info: - requiresNames: table: 24A0A500 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24A0A410 info: - GAME: true info: - title: M28AI ---- (v26.0) info: - type: GAME info: - ui_only: false info: - uid: fnewm028-v026-55b4-92b6-64398e7ge43f info: - units: table: 24A0A488 info: - url: false info: - version: 26 info: - 4: table: 24A0A550 info: - author: Saver info: - conflicts: table: 24A0E0A0 info: - copyright: info: - description: UEF Experimental Infantry Mech - balanced to the existing normal FAF Experimental - with new wappons info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Savers Mech Ramrod/Ramrod.jpg info: - keywords: savers mech - ramrod+saver+38 info: - location: /mods/savers mech ramrod info: - name: Savers Mech - Ramrod info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24A0E118 info: - GAME: true info: - title: Savers Mech Ramrod ---- (v38.0) info: - type: GAME info: - ui_only: false info: - uid: 51705a9a-a569-424a-80af-254222051751v68 info: - units: table: 24A0E0C8 info: - url: false info: - version: 38 info: - 5: table: 276740A0 info: - author: Eternal- info: - copyright: Eternal- info: - description: Eternity view of strategic icons. 150% size of original info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EternalStrategicIcons/logo.png info: - location: /mods/eternalstrategicicons info: - name: EternalStrategicIcons info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: eternal-pack-strategic_icons-2 info: - url: https://forum.faforever.com/topic/3002/eternalstrategicicons-ui info: - version: 2 debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" finished. info: { info: 51705a9a-a569-424a-80af-254222051751v68 = true info: fnewm028-v026-55b4-92b6-64398e7ge43f = true info: 73e73dee-aff4-49fb-a94e-f636a2a0cc61 = true info: 51705a9a-a569-424a-80af-254222051755v30 = true info: } info: { info: eternal-pack-strategic_icons-2 = true info: } debug: Loading default map option: dynamic_spawn = 2 debug: Loading default map option: crazyrush_mexes = 1 debug: Loading default map option: naturalReclaimModifier = 1 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Setting army 4 for slot 5 info: >> SendArmySettingsToServer: Setting army 5 for slot 6 info: >> SendArmySettingsToServer: Setting army 6 for slot 7 info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Preparing movie /movies/UEF_load.sfd: 9719 debug: Playing movie a:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 9719 info: Aborting background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" info: Background task "Map loader /maps/signalpoint_team_ai.v0017/signalpoint_team_ai.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:49653/20699863/Saver.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/m28ai/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/sorianaifaf/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/sorianaifaf/hook/loc/DE/strings_db.lua info: Hooked /lua/scenarioframework.lua with /mods/m28ai/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/m28ai/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/scenariotriggers.lua with /mods/m28ai/hook/lua/scenariotriggers.lua info: Hooked /lua/simobjectives.lua with /mods/m28ai/hook/lua/simobjectives.lua info: Hooked /lua/ai/aiutilities.lua with /mods/sorianaifaf/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/sorianaifaf/hook/lua/ai/aiattackutilities.lua info: Hooked /lua/sim/navutils.lua with /mods/m28ai/hook/lua/sim/navutils.lua info: Hooked /lua/ai/aibehaviors.lua with /mods/sorianaifaf/hook/lua/ai/aibehaviors.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/sorianaifaf/hook/lua/ai/aibuildstructures.lua debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "ueb0304" info: RestrictedCategories 2 = "url0301_ras" info: RestrictedCategories 3 = "uea0302" info: RestrictedCategories 4 = "xss0303" info: RestrictedCategories 5 = "xsb2302" info: RestrictedCategories 6 = "xsb2401" info: RestrictedCategories 7 = "xss0302" info: RestrictedCategories 8 = "urb2305" info: RestrictedCategories 9 = "ueb4302" info: RestrictedCategories 10 = "url0301_antiair" info: RestrictedCategories 11 = "xaa0306" info: RestrictedCategories 12 = "xsl0301_combat" info: RestrictedCategories 13 = "urs0304" info: RestrictedCategories 14 = "ual0301_ras" info: RestrictedCategories 15 = "xea0306" info: RestrictedCategories 16 = "url0301" info: RestrictedCategories 17 = "ual0301_shieldcombat" info: RestrictedCategories 18 = "dslk004" info: RestrictedCategories 19 = "ual0301_rambo" info: RestrictedCategories 20 = "url0304" info: RestrictedCategories 21 = "drlk001" info: RestrictedCategories 22 = "urb2302" info: RestrictedCategories 23 = "urb4302" info: RestrictedCategories 24 = "uab2305" info: RestrictedCategories 25 = "Teleporter" info: RestrictedCategories 26 = "urs0302" info: RestrictedCategories 27 = "ueb2305" info: RestrictedCategories 28 = "uea0304" info: RestrictedCategories 29 = "uaa0304" info: RestrictedCategories 30 = "ual0301_engineer" info: RestrictedCategories 31 = "uel0301_ras" info: RestrictedCategories 32 = "uel0301_engineer" info: RestrictedCategories 33 = "urb0304" info: RestrictedCategories 34 = "xsb2108" info: RestrictedCategories 35 = "ura0401" info: RestrictedCategories 36 = "url0301_stealth" info: RestrictedCategories 37 = "xss0304" info: RestrictedCategories 38 = "xab2307" info: RestrictedCategories 39 = "drlk005" info: RestrictedCategories 40 = "xsa0302" info: RestrictedCategories 41 = "ura0303" info: RestrictedCategories 42 = "ues0302" info: RestrictedCategories 43 = "uel0301_bubbleshield" info: RestrictedCategories 44 = "ura0302" info: RestrictedCategories 45 = "uaa0302" info: RestrictedCategories 46 = "xsa0402" info: RestrictedCategories 47 = "uel0301_combat" info: RestrictedCategories 48 = "xsb0304" info: RestrictedCategories 49 = "xsl0301_missile" info: RestrictedCategories 50 = "ual0301" info: RestrictedCategories 51 = "uel0304" info: RestrictedCategories 52 = "uaa0310" info: RestrictedCategories 53 = "xab1401" info: RestrictedCategories 54 = "xas0306" info: RestrictedCategories 55 = "uab2302" info: RestrictedCategories 56 = "xsl0304" info: RestrictedCategories 57 = "ura0304" info: RestrictedCategories 58 = "urb2108" info: RestrictedCategories 59 = "xsb4302" info: RestrictedCategories 60 = "uas0303" info: RestrictedCategories 61 = "url0301_rambo" info: RestrictedCategories 62 = "uea0303" info: RestrictedCategories 63 = "uab2108" info: RestrictedCategories 64 = "xaa0305" info: RestrictedCategories 65 = "url0301_engineer" info: RestrictedCategories 66 = "uea0305" info: RestrictedCategories 67 = "url0301_combat" info: RestrictedCategories 68 = "url0301_cloak" info: RestrictedCategories 69 = "uas0302" info: RestrictedCategories 70 = "uaa0303" info: RestrictedCategories 71 = "ual0301_simplecombat" info: RestrictedCategories 72 = "ueb2401" info: RestrictedCategories 73 = "uas0304" info: RestrictedCategories 74 = "uel0301" info: RestrictedCategories 75 = "xsl0301_nanocombat" info: RestrictedCategories 76 = "uab0304" info: RestrictedCategories 77 = "xsa0304" info: RestrictedCategories 78 = "url0401" info: RestrictedCategories 79 = "uel0301_inteljammer" info: RestrictedCategories 80 = "ues0304" info: RestrictedCategories 81 = "uel0301_rambo" info: RestrictedCategories 82 = "xrl0005" info: RestrictedCategories 83 = "dalk003" info: RestrictedCategories 84 = "ual0301_nanocombat" info: RestrictedCategories 85 = "xra0305" info: RestrictedCategories 86 = "xsl0301_rambo" info: RestrictedCategories 87 = "xsb2305" info: RestrictedCategories 88 = "ueb2302" info: RestrictedCategories 89 = "delk002" info: RestrictedCategories 90 = "ual0304" info: RestrictedCategories 91 = "xsl0301_advancedcombat" info: RestrictedCategories 92 = "ueb2108" info: RestrictedCategories 93 = "xes0307" info: RestrictedCategories 94 = "uab4302" info: RestrictedCategories 95 = "urs0303" info: RestrictedCategories 96 = "xsl0301" info: RestrictedCategories 97 = "xsl0301_engineer" info: RestrictedCategories 98 = "xsa0303" info: RestrictedCategories } info: restriction.custom: "ueb0304" info: restriction.custom: "url0301_ras" info: restriction.custom: "uea0302" info: restriction.custom: "xss0303" info: restriction.custom: "xsb2302" info: restriction.custom: "xsb2401" info: restriction.custom: "xss0302" info: restriction.custom: "urb2305" info: restriction.custom: "ueb4302" info: restriction.custom: "url0301_antiair" info: restriction.custom: "xaa0306" info: restriction.custom: "xsl0301_combat" info: restriction.custom: "urs0304" info: restriction.custom: "ual0301_ras" info: restriction.custom: "xea0306" info: restriction.custom: "url0301" info: restriction.custom: "ual0301_shieldcombat" info: restriction.custom: "dslk004" info: restriction.custom: "ual0301_rambo" info: restriction.custom: "url0304" info: restriction.custom: "drlk001" info: restriction.custom: "urb2302" info: restriction.custom: "urb4302" info: restriction.custom: "uab2305" info: restriction.custom: "Teleporter" info: restriction.custom: "urs0302" info: restriction.custom: "ueb2305" info: restriction.custom: "uea0304" info: restriction.custom: "uaa0304" info: restriction.custom: "ual0301_engineer" info: restriction.custom: "uel0301_ras" info: restriction.custom: "uel0301_engineer" info: restriction.custom: "urb0304" info: restriction.custom: "xsb2108" info: restriction.custom: "ura0401" info: restriction.custom: "url0301_stealth" info: restriction.custom: "xss0304" info: restriction.custom: "xab2307" info: restriction.custom: "drlk005" info: restriction.custom: "xsa0302" info: restriction.custom: "ura0303" info: restriction.custom: "ues0302" info: restriction.custom: "uel0301_bubbleshield" info: restriction.custom: "ura0302" info: restriction.custom: "uaa0302" info: restriction.custom: "xsa0402" info: restriction.custom: "uel0301_combat" info: restriction.custom: "xsb0304" info: restriction.custom: "xsl0301_missile" info: restriction.custom: "ual0301" info: restriction.custom: "uel0304" info: restriction.custom: "uaa0310" info: restriction.custom: "xab1401" info: restriction.custom: "xas0306" info: restriction.custom: "uab2302" info: restriction.custom: "xsl0304" info: restriction.custom: "ura0304" info: restriction.custom: "urb2108" info: restriction.custom: "xsb4302" info: restriction.custom: "uas0303" info: restriction.custom: "url0301_rambo" info: restriction.custom: "uea0303" info: restriction.custom: "uab2108" info: restriction.custom: "xaa0305" info: restriction.custom: "url0301_engineer" info: restriction.custom: "uea0305" info: restriction.custom: "url0301_combat" info: restriction.custom: "url0301_cloak" info: restriction.custom: "uas0302" info: restriction.custom: "uaa0303" info: restriction.custom: "ual0301_simplecombat" info: restriction.custom: "ueb2401" info: restriction.custom: "uas0304" info: restriction.custom: "uel0301" info: restriction.custom: "xsl0301_nanocombat" info: restriction.custom: "uab0304" info: restriction.custom: "xsa0304" info: restriction.custom: "url0401" info: restriction.custom: "uel0301_inteljammer" info: restriction.custom: "ues0304" info: restriction.custom: "uel0301_rambo" info: restriction.custom: "xrl0005" info: restriction.custom: "dalk003" info: restriction.custom: "ual0301_nanocombat" info: restriction.custom: "xra0305" info: restriction.custom: "xsl0301_rambo" info: restriction.custom: "xsb2305" info: restriction.custom: "ueb2302" info: restriction.custom: "delk002" info: restriction.custom: "ual0304" info: restriction.custom: "xsl0301_advancedcombat" info: restriction.custom: "ueb2108" info: restriction.custom: "xes0307" info: restriction.custom: "uab4302" info: restriction.custom: "urs0303" info: restriction.custom: "xsl0301" info: restriction.custom: "xsl0301_engineer" info: restriction.custom: "xsa0303" info: restriction.build (ueb0304) + (url0301_ras) + (uea0302) + (xss0303) + (xsb2302) + (xsb2401) + (xss0302) + (urb2305) + (ueb4302) + (url0301_antiair) + (xaa0306) + (xsl0301_combat) + (urs0304) + (ual0301_ras) + (xea0306) + (url0301) + (ual0301_shieldcombat) + (dslk004) + (ual0301_rambo) + (url0304) + (drlk001) + (urb2302) + (urb4302) + (uab2305) + (Teleporter) + (urs0302) + (ueb2305) + (uea0304) + (uaa0304) + (ual0301_engineer) + (uel0301_ras) + (uel0301_engineer) + (urb0304) + (xsb2108) + (ura0401) + (url0301_stealth) + (xss0304) + (xab2307) + (drlk005) + (xsa0302) + (ura0303) + (ues0302) + (uel0301_bubbleshield) + (ura0302) + (uaa0302) + (xsa0402) + (uel0301_combat) + (xsb0304) + (xsl0301_missile) + (ual0301) + (uel0304) + (uaa0310) + (xab1401) + (xas0306) + (uab2302) + (xsl0304) + (ura0304) + (urb2108) + (xsb4302) + (uas0303) + (url0301_rambo) + (uea0303) + (uab2108) + (xaa0305) + (url0301_engineer) + (uea0305) + (url0301_combat) + (url0301_cloak) + (uas0302) + (uaa0303) + (ual0301_simplecombat) + (ueb2401) + (uas0304) + (uel0301) + (xsl0301_nanocombat) + (uab0304) + (xsa0304) + (url0401) + (uel0301_inteljammer) + (ues0304) + (uel0301_rambo) + (xrl0005) + (dalk003) + (ual0301_nanocombat) + (xra0305) + (xsl0301_rambo) + (xsb2305) + (ueb2302) + (delk002) + (ual0304) + (xsl0301_advancedcombat) + (ueb2108) + (xes0307) + (uab4302) + (urs0303) + (xsl0301) + (xsl0301_engineer) + (xsa0303) info: Loading save file: /maps/signalpoint_team_ai.v0017/signalpoint_team_ai_save.lua info: Loading script file: /maps/signalpoint_team_ai.v0017/signalpoint_team_ai_script.lua info: Hooked /lua/aibrain.lua with /mods/m28ai/hook/lua/aibrain.lua info: Hooked /lua/simutils.lua with /mods/m28ai/hook/lua/simutils.lua info: Hooked /lua/wreckage.lua with /mods/m28ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m28ai/hook/lua/sim/prop.lua info: Hooked /lua/platoon.lua with /mods/sorianaifaf/hook/lua/platoon.lua info: Hooked /lua/aibrains/index.lua with /mods/sorianaifaf/hook/lua/aibrains/index.lua info: Hooked /lua/aibrains/index.lua with /mods/m28ai/hook/lua/aibrains/index.lua info: Hooked /lua/aibrains/base-ai.lua with /mods/m28ai/hook/lua/aibrains/base-ai.lua info: Hooked /lua/aibrains/campaign-ai.lua with /mods/m28ai/hook/lua/aibrains/campaign-ai.lua info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_1, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality info: M28AI brain class OnCreateAI triggered, brain nickname=Tyo (AI: M28) info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality warning: NUM PROPS = 9076 info: ADAPTIVE: OnPopulate info: Initialize Armies brain nickname is Ania (KI: Sorian Adaptiv) info: CreateArmy group ARMY_1 info: Hooked /lua/defaultunits.lua with /mods/m28ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/m28ai/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/m28ai/hook/lua/shield.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/m28ai/hook/lua/sim/defaultweapons.lua info: Initialize Armies brain nickname is Saver info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Xavier (KI: Sorian Adaptiv) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Zan-Ilnaa (KI: Sorian Adaptiv) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Tyo (AI: M28) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Ronald (KI: Sorian Adaptiv) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN warning: Unit.OnStopBeingBuilt() Army 8 cannot create restricted unit: Tactical Missile Launcher warning: Unit.OnStopBeingBuilt() Army 8 cannot create restricted unit: Strategic Missile Submarine warning: Unit.OnStopBeingBuilt() Army 8 cannot create restricted unit: Strategic Missile Submarine warning: Unit.OnStopBeingBuilt() Army 8 cannot create restricted unit: Tactical Missile Launcher info: ADAPTIVE: Optional Units: info: ADAPTIVE: optional_wreckage = 1 info: ADAPTIVE: optional_naval_wreckage = 1 info: ADAPTIVE: optional_wreckage_middle = 1 info: ADAPTIVE: optional_adaptive_faction_wreckage = 1 info: ADAPTIVE: optional_civilian_base = 1 info: ADAPTIVE: optional_civilian_defenses = 1 info: ADAPTIVE: jamming = 1 info: CreateArmy group NEUTRAL_CIVILIAN warning: Unit.OnStopBeingBuilt() Army 8 cannot create restricted unit: Spy Plane info: ADAPTIVE: OnStart info: ADAPTIVE: Activate map expansion script. expand_map = 1 info: ADAPTIVE: Create Resources: info: ADAPTIVE: dynamic_spawn = 2 info: ADAPTIVE: crazyrush_mexes = 1 info: ADAPTIVE: extra_hydros = 1 info: ADAPTIVE: extra_mexes = 1 info: ADAPTIVE: middle_mexes = 1 info: ADAPTIVE: side_mexes = 1 info: ADAPTIVE: underwater_mexes = 1 info: ADAPTIVE: island_mexes = 1 info: ADAPTIVE: expansion_mexes = 1 info: ADAPTIVE: core_mexes = 1 info: ADAPTIVE: extra_base_mexes = 1 info: ADAPTIVE: top_side_mexes = 1 info: ADAPTIVE: bottom_side_mexes = 1 debug: NavGenerator - Flattened 357 sections debug: NavGenerator - culled 1213 labels debug: Generated navigational mesh in 3.632675 seconds debug: Allocated megabytes for navigational mesh: 42.940567 debug: Allocated megabytes for labels: 0.444305 debug: Number of labels: 1227.000000 debug: Number of cells: 147136.000000 debug: debug: - Air: table: 129088E8 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 12908730 debug: - Labels: 434 debug: - Neighbors: 284007 debug: - PathableLeafs: 17353 debug: - Subdivisions: 13932 debug: - UnpathableLeafs: 24699 debug: - Hover: table: 129087F8 debug: - Labels: 368 debug: - Neighbors: 213117 debug: - PathableLeafs: 12721 debug: - Subdivisions: 10562 debug: - UnpathableLeafs: 19221 debug: - Land: table: 12908708 debug: - Labels: 414 debug: - Neighbors: 193278 debug: - PathableLeafs: 10396 debug: - Subdivisions: 9938 debug: - UnpathableLeafs: 19674 debug: - Water: table: 12908320 debug: - Labels: 10 debug: - Neighbors: 41759 debug: - PathableLeafs: 2261 debug: - Subdivisions: 2032 debug: - UnpathableLeafs: 4091 debug: Overwriting 7 markers of type Large Expansion Area in cache! debug: Overwriting 10 markers of type Expansion Area in cache! debug: Generated rally point markers in 1.48 miliseconds debug: Overwriting 118 markers of type Rally Point in cache! debug: Generated rally point markers in 1.83 miliseconds info: Hooked /lua/ui/game/gamemain.lua with /mods/m28ai/hook/lua/ui/game/gamemain.lua debug: Preloading 1405 batch textures debug: Preloading 970 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 71f3206 info: OnCreateBrain hook for ai with personality m28ai info: M28 brain created info: ADAPTIVE: activate slow regrowing Trees debug: Current gametime: 00:00:00 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=false; sMessageType=LoadingMap; sMessage=Analysing map, this will freeze the game for a while. Contact maudlin27 on discord if the freeze lasts more than 2 minutes info: ADAPTIVE: Trees initialized, number in this area = 784 info: ADAPTIVE: Trees initialized, number in this area = 624 info: ADAPTIVE: Trees initialized, number in this area = 1168 info: ADAPTIVE: Trees initialized, number in this area = 664 info: ADAPTIVE: Trees initialized, number in this area = 631 info: ADAPTIVE: Trees initialized, number in this area = 0 info: ADAPTIVE: Trees initialized, number in this area = 349 info: ADAPTIVE: Trees initialized, number in this area = 432 info: ADAPTIVE: Trees initialized, number in this area = 1194 info: ADAPTIVE: Trees initialized, number in this area = 348 info: ADAPTIVE: Trees initialized, number in this area = 112 info: ADAPTIVE: Trees initialized, number in this area = 32 info: ADAPTIVE: Trees initialized, number in this area = 664 info: ADAPTIVE: Trees initialized, number in this area = 429 info: ADAPTIVE: Trees initialized, number in this area = 33 info: ADAPTIVE: Trees initialized, number in this area = 126 info: ADAPTIVE: Tree script finished initialization, total number of trees = 7591 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Detected Unit restrictions. SIM mods Savers Fatboy; SorianAI-FAF; Savers Mech - Ramrod. if you come across M28AI issues with these settings/mods let maudlin27 know via Discord info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factory1_land info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factory1_air info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factory1_naval info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_mass info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_energy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_antinavy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure_wall info: About to proceed with initialisation, aiBrain=Tyo (AI: M28); bBeginSessionTriggered=true; Navmesh generated=true info: CreateNewTeam: Recorded non-civilian brain Ania (KI: Sorian Adaptiv) with index 1 for team 1 info: CreateNewTeam: Recorded non-civilian brain Saver with index 2 for team 1 info: CreateNewTeam: Recorded non-civilian brain Xavier (KI: Sorian Adaptiv) with index 3 for team 1 info: CreateNewTeam: Recorded non-civilian brain Zan-Ilnaa (KI: Sorian Adaptiv) with index 4 for team 2 info: CreateNewTeam: Recorded non-civilian brain Tyo (AI: M28) with index 5 for team 2 info: CreateNewTeam: Recorded non-civilian brain Ronald (KI: Sorian Adaptiv) with index 6 for team 2 info: OnCreateBrain hook for ai with personality sorianadaptive info: Human player brain Saver created; Index=2; start position={ table: 55152578 314.5, 21, 704.50012207031 } info: OnCreateBrain hook for ai with personality sorianadaptive info: OnCreateBrain hook for ai with personality sorianadaptive info: OnCreateBrain hook for ai with personality sorianadaptive info: OnCreateBrain hook for ai with personality info: OnCreateBrain hook for ai with personality warning: false M28ERROR Count=1: GameTime 1: May not have assigned every water segment a water zone - consider adding code to go through every pond water segment as backup warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5432): in function `CreateWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5453): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> warning: false M28ERROR Count=1: GameTime 1: dont have valid midpoint even after checking every water zone segment for iPond=424; will just use the first WZSegment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5642): in function `RecordWaterZoneMidpointAndMinMaxPositions' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5463): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> warning: false M28ERROR Count=1: GameTime 1: dont have valid midpoint even after checking every water zone segment for iPond=419; will just use the first WZSegment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5642): in function `RecordWaterZoneMidpointAndMinMaxPositions' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5463): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> warning: false M28ERROR Count=1: GameTime 1: dont have valid midpoint even after checking every water zone segment for iPond=423; will just use the first WZSegment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5642): in function `RecordWaterZoneMidpointAndMinMaxPositions' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5463): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> warning: false M28ERROR Count=1: GameTime 1: dont have valid midpoint even after checking every water zone segment for iPond=425; will just use the first WZSegment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5642): in function `RecordWaterZoneMidpointAndMinMaxPositions' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5463): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> warning: false M28ERROR Count=1: GameTime 1: dont have valid midpoint even after checking every water zone segment for iPond=416; will just use the first WZSegment warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5642): in function `RecordWaterZoneMidpointAndMinMaxPositions' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(5463): in function `SetupWaterZones' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(6370): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua:6312> info: Delayed brain check, brain nickname=Ania (KI: Sorian Adaptiv); .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=Xavier (KI: Sorian Adaptiv); .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=Zan-Ilnaa (KI: Sorian Adaptiv); .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=Ronald (KI: Sorian Adaptiv); .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/sorianaifaf/hook/lua/ai/aiarchetype-managerloader.lua info: AIGetMarkerLocationsEx 123 markers for Land Path Node info: AIGetMarkerLocationsEx 231 markers for Water Path Node info: AIGetMarkerLocationsEx 256 markers for Air Path Node info: AIGetMarkerLocationsEx 284 markers for Amphibious Path Node info: Hooked /lua/sim/projectile.lua with /mods/m28ai/hook/lua/sim/projectile.lua info: *AI DEBUG: ARMY 1 : Initiating Archetype using SorianMainWater info: *AI DEBUG: ARMY 3 : Initiating Archetype using SorianMainWater info: *AI DEBUG: ARMY 4 : Initiating Archetype using SorianMainWater info: *AI DEBUG: ARMY 6 : Initiating Archetype using SorianMainWater info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=4.5999999046326; ACU state=Busy; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Busy info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=0; Gross energy income=2; Gross mass income=0.10000000149012 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=2; Energy stored=3990 info: GetACUEarlyGameOrders: Want ACU to build land factory info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 2A026708 info: - 1: 9 info: - 2: table: 2A0266B8 info: - 1: 712.5 info: - 2: 21 info: - 3: 322.5 info: - 4: urb0101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=5.5999999046326; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=6.5999999046326; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=7.5999999046326; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=8.6000003814697; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_air info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure1_intel info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=9.6000003814697; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Caching 32 markers of type Defensive Point! info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=10.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=11.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factoryhq2_land info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land1_engineer info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land1_intel info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_bot1_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land1_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land1_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land1_artillery info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=12.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=13.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=14.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=15.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=16.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=17.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=18.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=19.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=20.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=21.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=22.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=23.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=24.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=25.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=26.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=27.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=28.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=29.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:00:30 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=30.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=31.60000038147; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=32.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=33.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=34.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=35.200000762939; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.10000000149012 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-5; Energy stored=2690 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.10000000149012; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: We ahve mexes in land zone and we havent built on all of them so will build a mex info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 2927A2F8 info: - 1: 9 info: - 2: table: 2927A140 info: - 1: 704.5 info: - 2: 21 info: - 3: 323.5 info: - 4: urb1103 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=35.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=36.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=37.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=38.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=39.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: SendForkedMessage: Sent chat message. bOnlySendToTeam=false; sMessageType=Start; sMessage=gl info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=40.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=41.5; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.30000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-6; Energy stored=2334 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.30000001192093; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: We ahve mexes in land zone and we havent built on all of them so will build a mex info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1D8C3398 info: - 1: 9 info: - 2: table: 1F56BF50 info: - 1: 694.5 info: - 2: 21 info: - 3: 313.5 info: - 4: urb1103 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=41.600002288818; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.30000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.20000004768372; Energy stored=2339.8000488281 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.30000001192093; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: We ahve mexes in land zone and we havent built on all of them so will build a mex info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 294A89B0 info: - 1: 9 info: - 2: table: 294A8500 info: - 1: 694.5 info: - 2: 21 info: - 3: 313.5 info: - 4: urb1103 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=42.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=43.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=44.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=45.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=46.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=47.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=47.900001525879; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.5 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-6.1999998092651; Energy stored=1961.203125 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.5; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: We ahve mexes in land zone and we havent built on all of them so will build a mex info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 2961F690 info: - 1: 9 info: - 2: table: 2961F1E0 info: - 1: 714.5 info: - 2: 21 info: - 3: 313.5 info: - 4: urb1103 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=48.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=49.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=50.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=51.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=52.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=53.600002288818; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=54.200000762939; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.5, 21, 313.5 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-6.3999996185303; Energy stored=1600.0092773438 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=68.73136138916; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=54.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.490234375, 21, 313.51391601563 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1603.6098632813 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=68.738998413086; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=55.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 704.90930175781, 21, 314.38885498047 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1597.611328125 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=68.202018737793; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=56.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 706.57830810547, 21, 314.63836669922 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1591.6127929688 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=66.514640808105; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=57.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 708.27203369141, 21, 314.78210449219 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1585.6142578125 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=64.816917419434; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=58.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 709.96575927734, 21, 314.92584228516 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1579.6157226563 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=63.119312286377; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=59.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 711.65948486328, 21, 315.06958007813 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1573.6171875 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=61.421821594238; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:01:00 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=60.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 713.35321044922, 21, 315.21334838867 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1567.6186523438 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=59.724464416504; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=61.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 715.04693603516, 21, 315.35720825195 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1561.6201171875 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=58.027233123779; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=62.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 716.73602294922, 21, 315.54193115234 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=1.3999999761581; Energy stored=1559.6215820313 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=56.328960418701; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=63.600002288818; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 718.41815185547, 21, 315.78790283203 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=1.3999999761581; Energy stored=1573.623046875 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=54.628955841064; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=64.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 720.10028076172, 21, 316.03387451172 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1567.6245117188 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=52.92894744873; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=65.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 721.78240966797, 21, 316.27984619141 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1561.6259765625 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=51.228942871094; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=66.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 723.46453857422, 21, 316.52581787109 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1555.6274414063 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=49.528938293457; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=67.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 725.14666748047, 21, 316.77178955078 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1549.62890625 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=47.82893371582; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=68.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 726.82879638672, 21, 317.01776123047 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1543.6303710938 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=46.128932952881; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=69.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 728.51092529297, 21, 317.263671875 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1537.6318359375 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=44.428939819336; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=70.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 730.19305419922, 21, 317.5094909668 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1531.6333007813 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=42.728958129883; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=71.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 731.87518310547, 21, 317.75531005859 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1525.634765625 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=41.028980255127; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=72.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 733.55731201172, 21, 318.00112915039 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1519.6362304688 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=39.329002380371; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=73.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 735.23944091797, 21, 318.24694824219 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1513.6376953125 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=37.629028320313; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=74.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 736.92156982422, 21, 318.49276733398 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1507.6391601563 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=35.929058074951; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=75.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 738.60369873047, 21, 318.73858642578 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1501.640625 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=34.229084014893; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=76.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 740.28582763672, 21, 318.98440551758 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1495.6420898438 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=32.529117584229; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=77.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 741.96795654297, 21, 319.23022460938 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=1.3999999761581; Energy stored=1511.6435546875 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=30.829153060913; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=78.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 743.65008544922, 21, 319.47604370117 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.59999990463257; Energy stored=1507.6450195313 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=29.129190444946; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=79.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 745.33221435547, 21, 319.72186279297 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1492.646484375 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=27.429233551025; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=80.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 747.01434326172, 21, 319.96768188477 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1476.6479492188 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=25.72928237915; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=81.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 748.69647216797, 21, 320.21350097656 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1460.6494140625 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=24.029336929321; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=82.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 750.37860107422, 21, 320.45932006836 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1444.6508789063 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=22.329397201538; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=83.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 752.06072998047, 21, 320.70513916016 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1428.65234375 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=20.629468917847; iMinRangeToAssist=20 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1DE8D6B8 info: - 1: 1 info: - 2: table: 1DE8DA50 info: - 1: 757.1748046875 info: - 2: 21 info: - 3: 321.24630737305 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=84.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 753.74285888672, 21, 320.95095825195 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1412.6538085938 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=18.929552078247; iMinRangeToAssist=20 info: ACUActionAssistHydro: Is table of hydros around nearest hydro point empty=false info: ACUActionAssistHydro: oUnderConstructionHydro=urb11021 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 293BC9D8 info: - 1: 8 info: - 3: table: 2F15C0A0 (Unit of type: urb1102, with entity id: 4194307) info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=85.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 755.27972412109, 21, 320.95861816406 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1396.6552734375 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=17.406795501709; iMinRangeToAssist=20 info: ACUActionAssistHydro: Is table of hydros around nearest hydro point empty=false info: ACUActionAssistHydro: oUnderConstructionHydro=urb11021 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 293BC9D8 info: - 1: 8 info: - 3: table: 2F15C0A0 (Unit of type: urb1102, with entity id: 4194307) info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=86.599998474121; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 756.97772216797, 21, 320.87408447266 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=2; Gross mass income=0.69999998807907 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-1.5999999046326; Energy stored=1380.6567382813 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.69999998807907; iMexInLandZone=6; Gross base energy income=2 info: GetACUEarlyGameOrders: Will try to assist a hydro nearby info: ACUActionAssistHydro: Do we have hydro loations in iPlateau 429; iLZ=5: Table empty=false info: ACUActionAssistHydro: Checking if have hydro near enough to consider mvoing to and assisting, iNearestHydro=15.742825508118; iMinRangeToAssist=20 info: ACUActionAssistHydro: Is table of hydros around nearest hydro point empty=false info: ACUActionAssistHydro: oUnderConstructionHydro=urb11021 info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29343CA8 info: - 1: 8 info: - 3: table: 2F15C0A0 (Unit of type: urb1102, with entity id: 4194307) info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=87.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=88.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=89.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:01:30 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=90.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=91.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=92.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=93.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=94.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=95.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=96.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=97.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=98.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=99.599998474121; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=100.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=101.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=102.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=103.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=104.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=105.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=106.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=107.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=108.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=109.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=110.59999847412; ACU state=Repairing; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Repairing info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Caching 15 markers of type Naval Area! info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=111.59999847412; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 757.73931884766, 21, 320.83624267578 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=12; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.1999998092651; Energy stored=254.25903320313 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=12 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1F752AF0 info: - 1: 1 info: - 2: table: 1F7523E8 info: - 1: 753.49987792969 info: - 2: 21 info: - 3: 325.5690612793 info: - 2: table: 1F752730 info: - 1: 9 info: - 2: table: 1F752690 info: - 1: 745.5 info: - 2: 21 info: - 3: 334.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=112.59999847412; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 758.07122802734, 21, 321.13616943359 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=12; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.1999998092651; Energy stored=346.25854492188 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=12 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1F752AF0 info: - 1: 1 info: - 2: table: 1F7523E8 info: - 1: 753.49987792969 info: - 2: 21 info: - 3: 325.5690612793 info: - 2: table: 1F752730 info: - 1: 9 info: - 2: table: 1F752690 info: - 1: 745.5 info: - 2: 21 info: - 3: 334.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=113.59999847412; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 757.546875, 21, 322.52508544922 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=12; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.1999998092651; Energy stored=438.25805664063 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=12 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1F752AF0 info: - 1: 1 info: - 2: table: 1F7523E8 info: - 1: 753.49987792969 info: - 2: 21 info: - 3: 325.5690612793 info: - 2: table: 1F752730 info: - 1: 9 info: - 2: table: 1F752690 info: - 1: 745.5 info: - 2: 21 info: - 3: 334.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=114.59999847412; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 756.17724609375, 21, 323.53186035156 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=12; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.1999998092651; Energy stored=530.25756835938 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=12 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1F752AF0 info: - 1: 1 info: - 2: table: 1F7523E8 info: - 1: 753.49987792969 info: - 2: 21 info: - 3: 325.5690612793 info: - 2: table: 1F752730 info: - 1: 9 info: - 2: table: 1F752690 info: - 1: 745.5 info: - 2: 21 info: - 3: 334.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=115.59999847412; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 754.8076171875, 21, 324.53872680664 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=12; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.1999998092651; Energy stored=622.25708007813 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=12 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 1F752AF0 info: - 1: 1 info: - 2: table: 1F7523E8 info: - 1: 753.49987792969 info: - 2: 21 info: - 3: 325.5690612793 info: - 2: table: 1F752730 info: - 1: 9 info: - 2: table: 1F752690 info: - 1: 745.5 info: - 2: 21 info: - 3: 334.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=116.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: Is table of nearby power empty=true info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=117.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: Is table of nearby power empty=true info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=118.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=119.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:02:00 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=120.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=121.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=122.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=123.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=124.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=125.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=126.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=127.59999847412; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=128.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=128.90000915527; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 753.82208251953, 21, 325.26318359375 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=14; Gross mass income=0.89999997615814 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-0.80000019073486; Energy stored=720.8505859375 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=0.89999997615814; iMexInLandZone=6; Gross base energy income=14 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29F648E8 info: - 1: 9 info: - 2: table: 29F64230 info: - 1: 745.5 info: - 2: 21 info: - 3: 331.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=129.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: Is table of nearby power empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=130.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=131.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=132.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=133.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=134.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=135.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=136.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=137.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=138.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=139.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=140.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=141.60000610352; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 753.82208251953, 21, 325.26318359375 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=16; Gross mass income=1.3000000715256 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=3.3000001907349; Energy stored=1056.7443847656 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.3000000715256; iMexInLandZone=6; Gross base energy income=16 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29463258 info: - 1: 1 info: - 2: table: 294639B0 info: - 1: 752.24267578125 info: - 2: 21 info: - 3: 327.58554077148 info: - 2: table: 29463E60 info: - 1: 9 info: - 2: table: 29463988 info: - 1: 745.5 info: - 2: 21 info: - 3: 337.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=141.60000610352; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 753.82208251953, 21, 325.26318359375 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=16; Gross mass income=1.3000000715256 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=3.3000001907349; Energy stored=1056.7443847656 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.3000000715256; iMexInLandZone=6; Gross base energy income=16 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29463258 info: - 1: 1 info: - 2: table: 294639B0 info: - 1: 752.24267578125 info: - 2: 21 info: - 3: 327.58554077148 info: - 2: table: 29463E60 info: - 1: 9 info: - 2: table: 29463988 info: - 1: 745.5 info: - 2: 21 info: - 3: 337.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=142.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 753.576171875, 21, 325.66763305664 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=16; Gross mass income=1.3000000715256 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=6.3000001907349; Energy stored=1128.7473144531 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.3000000715256; iMexInLandZone=6; Gross base energy income=16 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29463258 info: - 1: 1 info: - 2: table: 294639B0 info: - 1: 752.24267578125 info: - 2: 21 info: - 3: 327.58554077148 info: - 2: table: 29463E60 info: - 1: 9 info: - 2: table: 29463988 info: - 1: 745.5 info: - 2: 21 info: - 3: 337.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=143.60000610352; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 752.76745605469, 21, 327.04461669922 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=16; Gross mass income=1.3000000715256 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=6.3000001907349; Energy stored=1191.7502441406 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.3000000715256; iMexInLandZone=6; Gross base energy income=16 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29463E60 info: - 1: 9 info: - 2: table: 29463988 info: - 1: 745.5 info: - 2: 21 info: - 3: 337.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=144.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: Is table of nearby power empty=false info: GetACUEarlyGameOrders: is table of power built by engineers empty=true info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=145.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=146.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=147.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=148.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=149.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:02:30 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=150.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=151.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=152.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=153.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=154.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=155.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=156.19999694824; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 752.67584228516, 21, 327.20071411133 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=18; Gross mass income=1.5000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=5.1000003814697; Energy stored=1409.7883300781 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.5000001192093; iMexInLandZone=6; Gross base energy income=18 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 295FCB90 info: - 1: 1 info: - 2: table: 295FCD20 info: - 1: 749.78594970703 info: - 2: 21 info: - 3: 330.97766113281 info: - 2: table: 295FC9B0 info: - 1: 9 info: - 2: table: 295FC780 info: - 1: 742.5 info: - 2: 21 info: - 3: 340.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=156.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 752.6650390625, 21, 327.21383666992 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=18; Gross mass income=1.5000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=11.10000038147; Energy stored=1460.1896972656 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.5000001192093; iMexInLandZone=6; Gross base energy income=18 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 295FCB90 info: - 1: 1 info: - 2: table: 295FCD20 info: - 1: 749.78594970703 info: - 2: 21 info: - 3: 330.97766113281 info: - 2: table: 295FC9B0 info: - 1: 9 info: - 2: table: 295FC780 info: - 1: 742.5 info: - 2: 21 info: - 3: 340.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=157.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 751.91064453125, 21, 327.99713134766 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=18; Gross mass income=1.5000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=11.10000038147; Energy stored=1571.1931152344 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.5000001192093; iMexInLandZone=6; Gross base energy income=18 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 295FCB90 info: - 1: 1 info: - 2: table: 295FCD20 info: - 1: 749.78594970703 info: - 2: 21 info: - 3: 330.97766113281 info: - 2: table: 295FC9B0 info: - 1: 9 info: - 2: table: 295FC780 info: - 1: 742.5 info: - 2: 21 info: - 3: 340.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=158.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 750.7314453125, 21, 329.22149658203 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=18; Gross mass income=1.5000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=11.10000038147; Energy stored=1717.1965332031 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.5000001192093; iMexInLandZone=6; Gross base energy income=18 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 295FCB90 info: - 1: 1 info: - 2: table: 295FCD20 info: - 1: 749.78594970703 info: - 2: 21 info: - 3: 330.97766113281 info: - 2: table: 295FC9B0 info: - 1: 9 info: - 2: table: 295FC780 info: - 1: 742.5 info: - 2: 21 info: - 3: 340.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=159.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=160.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=161.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=162.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=163.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=164.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=165.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=166.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=167.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=168.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=169.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=170.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=171.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=171.90000915527; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 749.76507568359, 21, 330.22485351563 } info: GetACUEarlyGameOrders: Current land factories=1; Gross energy income=20; Gross mass income=1.5000001192093 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=4.1000003814697; Energy stored=2771.5419921875 info: GetACUEarlyGameOrders: Travel dist to hydro=76.733795166016 info: GetACUEarlyGameOrders: Will adjust build order depending on if have hydro nearby. Is table of land zone hydros empty=false; bHydroBuildOrder=true info: GetACUEarlyGameOrders: Hydro is nearby, Gross mass income=1.5000001192093; iMexInLandZone=6; Gross base energy income=20 info: GetACUEarlyGameOrders: Want more power to reach a base level info: GetACUEarlyGameOrders: Is ACU table of last orders empty after attempting above=false info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 2A0C5938 info: - 1: 9 info: - 2: table: 2A0C55C8 info: - 1: 742.5 info: - 2: 21 info: - 3: 337.5 info: - 4: urb1101 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=172.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=173.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=174.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=175.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=176.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=177.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=178.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=179.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true debug: Current gametime: 00:03:00 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=180.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=181.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=182.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=183.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=184.60000610352; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 749.76507568359, 21, 330.22485351563 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=10.39999961853; Energy stored=3033.5871582031 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=184.60000610352; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 749.76507568359, 21, 330.22485351563 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=8.3999996185303; Energy stored=3033.5871582031 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=185.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 749.77301025391, 21, 330.67218017578 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=16.39999961853; Energy stored=3203.5910644531 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=186.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 751.15930175781, 21, 331.17114257813 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=13.39999961853; Energy stored=3341.0949707031 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=187.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 752.76147460938, 21, 330.60229492188 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=13.39999961853; Energy stored=3475.0988769531 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=188.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 754.36364746094, 21, 330.03344726563 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=13.39999961853; Energy stored=3609.1027832031 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=189.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 755.9658203125, 21, 329.46459960938 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=9.3999996185303; Energy stored=3725.306640625 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=190.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 757.56799316406, 21, 328.8957824707 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=7.5684204101563; Energy stored=3833.4790039063 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=191.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 759.17016601563, 21, 328.32705688477 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=7.4842109680176; Energy stored=3956.3251953125 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=192.60000610352; ACU state=Moving; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Moving info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 760.77233886719, 21, 327.75830078125 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=22; Gross mass income=1.700000166893 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=7.4842109680176; Energy stored=4000 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=true; Cur air factories=0 info: GetACUEarlyGameOrders: Want ACU to go second air info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders= info: - 1: table: 29D6B1B8 info: - 1: 1 info: - 2: table: 29D6B7D0 info: - 1: 761.83441162109 info: - 2: 21 info: - 3: 327.90115356445 info: - 2: table: 29D6BD70 info: - 1: 9 info: - 2: table: 296DB410 info: - 1: 779.5 info: - 2: 21 info: - 3: 324.5 info: - 4: urb0102 info: ; oACU[refbDoingInitialBuildOrder]=true; M28Map.bIsCampaignMap=false; Is table of last orders empty=false info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=193.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=194.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=195.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=196.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=197.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=198.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=199.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=200.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=201.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=202.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=203.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=204.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=205.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=206.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=207.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=208.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=209.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factoryhq2_air info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_fighter1_intel info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_fighter1_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_bomber1_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_gunship1_transport debug: Current gametime: 00:03:30 info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=210.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=211.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=212.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=213.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=214.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=215.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=216.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=217.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=218.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=219.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=220.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=221.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=222.60000610352; ACU state=Building; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state=Building info: GetACUEarlyGameOrders: Are building so wont give any new orders subject to Pgen execption info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=false; Does ACU have valid order=true info: GetACUEarlyGameOrders: Considering ACU for brain Tyo (AI: M28); Time=223; ACU state=; iPlateauOrZero=429; iLZOrWZ=5 info: GetACUEarlyGameOrders: ACU unit state= info: GetACUEarlyGameOrders: iPlateauOrZero=429; iLZOrWZ=5; ACU pos={ table: 13406F78 761.21533203125, 21, 327.60104370117 } info: GetACUEarlyGameOrders: Current land factories=2; Gross energy income=24; Gross mass income=1.9000002145767 info: GetACUEarlyGameOrders: Considering whether to go second air, map size=1024; iLandTravelDistanceToEnemyBase=1566.0556640625; Is table of potential drop zones empty=false; Is transport island shortlist empty=false; Travel distance using nearest allied and enemy base=1607.2496337891 info: GetACUEarlyGameOrders: Going second air due to map size or travel distance, unless have lots of mass stored and wnat a land fac quickly to spend the mass info: GetACUEarlyGameOrders: Going second air, net energy base income=-4.8000011444092; Energy stored=3987.0676269531 info: GetACUEarlyGameOrders: Checking if want more factories, iCurLandFactories=2; Want more factories=false; Cur air factories=1 info: GetACUEarlyGameOrders: Checking if want to build more mexes, iMexInLandZone=6; Mex count for LZ=6; Gross mass=1.9000002145767; iResourceMod=1; Is table of unbuilt mexes empty=true; Mex count by tech={ table: 1291D5A0 6, 0, 0 }; iCurLandFactories=2; iCurAirFactories=1 info: GetACUEarlyGameOrders: oUnitToAssist=nilnil info: GetACUEarlyGameOrders: Finishing initial build order info: GetACUEarlyGameOrders: Campaign redundancy for if ACU has no order, reprs of last orders=nil; oACU[refbDoingInitialBuildOrder]=false; M28Map.bIsCampaignMap=false; Is table of last orders empty=true info: GetACUEarlyGameOrders: End of code, is ACU table of last orders empty=true; Does ACU have valid order=false debug: Current gametime: 00:04:00 debug: Caching 23 markers of type Naval Defensive Point! info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:04:30 info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_mass info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure3_mass debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 debug: Current gametime: 00:06:30 info: OnDecayed: Time=399.30001831055; self.UnitId=xsb1105 debug: Current gametime: 00:07:00 info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factoryhq3_land info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land2_engineer info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_bot2_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land2_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land2_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land2_missile info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_land2_shield debug: Current gametime: 00:07:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:08:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=483.5; self.UnitId=urb2104 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: GetResource: Invalid name "" info: Can't find texture "/units/xec1401/xec1401_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/units/xec1401/xec1401_lod1_specteam.dds" -- trying fallback. warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:08:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:09:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=558.20001220703; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=562.79998779297; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factory2_land info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_engineer info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_energy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_antinavy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_antimissile info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_shield info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_artillery info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_intel info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_structure2_counterintel warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=565.90002441406; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:09:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=571.5; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=575; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=578.90002441406; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=592.90002441406; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=596.20001220703; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:10:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=602.40002441406; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=605.5; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=629.10003662109; self.UnitId=xsb1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:10:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=632.90002441406; self.UnitId=xsb1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=635.79998779297; self.UnitId=xsb1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:11:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=660.90002441406; self.UnitId=xsb1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=672.60003662109; self.UnitId=xsb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=686; self.UnitId=ueb1105 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:11:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: CoolingUpgrade warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=717.40002441406; self.UnitId=uab1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:12:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=727.5; self.UnitId=ueb2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:12:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=767.40002441406; self.UnitId=urb2204 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:13:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:13:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:14:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:14:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:15:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=920; self.UnitId=uab2109 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:15:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=940.29998779297; self.UnitId=ueb0103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: StealthGenerator warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=945.20001220703; self.UnitId=uab0103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factoryhq2_naval info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_sub1_antinavy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_ship1_intel warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:16:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:16:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:17:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: *AIExecuteBuildStructureSorian: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T2StrategicMissile, engineer-faction: CYBRAN debug: *AIExecuteBuildStructureSorian: Found template: T2StrategicMissile - Using UnitID: urb2108 debug: *AIExecuteBuildStructureSorian: Need engineer with Techlevel (2) for BuildUnitWithID: urb2108 debug: *AIExecuteBuildStructureSorian: Engineer (url0208) has Techlevel (2) debug: *AIExecuteBuildStructureSorian: Engineer with Techlevel (2) can build TECH2 BuildUnitWithID: urb2108 debug: *AIExecuteBuildStructureSorian: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: urb2108 warning: *AIExecuteBuildStructureSorian: Unit is Restricted!!! Building Type: T2StrategicMissile, faction: CYBRAN - Unit:urb2108 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:17:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:18:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=1100.3000488281; self.UnitId=uab1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:18:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:19:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_factoryhq3_naval info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_ship2_antinavy info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_ship2_directfire info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_ship2_antiair info: Strat Icon Mod Error: updated strat icon required for: eternalstrategicicons/icon_ship2_shield warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=1156.7000732422; self.UnitId=uab1103 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:19:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:20:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=1: GameTime 1211: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=2: GameTime 1212: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=3: GameTime 1213: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=6: GameTime 1216: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=9: GameTime 1219: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=18: GameTime 1228: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:20:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=27: GameTime 1237: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2519): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=1: GameTime 1247: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=2: GameTime 1248: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=3: GameTime 1249: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=6: GameTime 1253: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=9: GameTime 1256: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:21:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=54: GameTime 1264: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> info: OnDecayed: Time=1269.4000244141; self.UnitId=uel0208 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=18: GameTime 1274: couldnt find any water zones with friendly combat units so have nowhere to assign mobile Stealths; will send them all to the nearest rally point instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1022): in function `ManageMobileStealthsInWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1458): in function `ManageSpecificWaterZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(360): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:315> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:21:30 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: false M28ERROR Count=81: GameTime 1291: No rally point for P745 LZ1; will return current midpoint warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1290): in function `GetNearestLandRallyPoint' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(1915): in function `ManageMobileStealthsInLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4089): in function `ManageSpecificLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(4495): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:4433> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> debug: Current gametime: 00:22:00 warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): in function `SafeToUpgradeUnit' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2091): in function `AddPotentialUnitsToShortlist' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2111): in function `GetSafeMexToUpgrade' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1962): in function `ConsiderPriorityMexUpgrades' ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2534): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2499> warning: Error running lua script: ... forged alliance\mods\m28ai\lua\ai\m28conditions.lua(531): attempt to concatenate local `iLandZone' (a nil value) stack traceback: ... forged alliance\mods\m28ai\lua\ai\m28conditi