v19 summary
35 changes, including support for Aeon M6 and improved special shield defence logic. M28 should now support every FA and SC campaign map (note it's not been tested on custom campaign missions).
- 10 changes for Aeon M6, including trying to reduce the likelihood T3 arti target units near the control centre (and kill the centre)
- 20466700 - Improvements to handling of longer range naval units, including reducing the likelihood units think their shots are blocked and move closer to the enemy; Reduced likelihood engineers will be stuck trying to reclaim; Improved engineer expansion speed on maps like setons
- UEF M2 - Added new firebase logic to (sometimes) defend the station from upcoming Aeon attacks on hard difficulty (previously M28 couldn't complete the map on hard due to this)
- 20476753 - 13 changes, including shield defence improvements and redundancies including fixing a bug preventing units from completing a part-constructed shield; Ahwassa targeting improvement; Reduced asf/intie suicidal tendancies for units getting near to a base; expanded logic for clearing engineers whose orders are redundant when a building finishes construction
- 4 other changes - mostly relating to pathing fixes/redundancies (more noticeable on 20km+ sized maps)
Acknowledgements
- Radde – 6 replays (4 2v2s, 2 5v5s)
- Ice-IX – M27vsM28 replay