v34 update
21 tweaks and fixes mostly to the early game logic, including:
- Reducing the tendency to build defensive PD in response to nearby T1 PD, particularly against civilian PD (such as on Ambush pass)
- Made seraphim combat scouts better at avoiding enemies, and more aggressive by having them attack non-combat scouts
- Fixed an issue with updating the last known position of visible enemies (which could cause issues for example with units not retreating properly)
- Fixed an issue that could happen late game with engineers having their orders constantly cleared (to try and move them away from factories so the factories can build units)
- Added a workaround for an issue where the game incorrectly indicates MML missiles are being intercepted (which would cause M28 to overbuild MML)
Acknowledgements
- Fertgl – Replay showing issue where M28 could get engineers idling at its base doing nothing