v32 update
- 7 changes for FA Mission 3, the most noticeable of which should involve building fewer land units and not rushing an SMD just because the enemy has a seraphim battleship
- Improved support for low mex maps (1-2 mexes in the starting zone and none or almost none in the rest of the map) - M28 should build far fewer factories initially and focus on upgrading its mex sooner. Note that its build order is in no way optimised, and an optimised human build order will still crush it at 1.0 modifier.
- 10 changes mostly relating to improving M28's approach once it has a paragon (making it more likely to build air factories and experimentals, fixing an issue with building a second paragon, etc.)
- Rewrote part of the pathing logic to fix a bug (most likely on 20km+ land maps) that could cause units to move in the opposite direction to where they were meant to go
- 4 other changes, including fixing an issue with underwater start points, and fixing a bug I realised has been present since pre-v1 that caused too many engineers to be sent to other zones (the number of engineers a zone was requesting featured double-counting in some cases)
Acknowledgements
- Retributer - highlighting issues with M28 building too many land units on M3 of the FA campaign
- Bart - Replay highlighting issues with paragons and wierd pathing for a GC