v38 Update
16 changes, mostly bugfixes from testing against M27 on 3 maps (interestingly M28 won 2 of the 3 games upfront, and looked likely to win the 3rd after changes in then desynced replay, so maybe it is approaching the point where it has a c.50%+ win rate against M27 on larger maps - the maps were Nilfheim, Syrtis major and Open palms):
- Fixed a bug where I forgot to disable debugging code in v37 which filled up logs with information about how many mexes M28 had
- Various fixes to TMD, so that TMD should no longer be over-built in response to a TML threat, mobile TML shouldn't be double-counted, and upgrading mexes should properly reflect TMD coverage
- Novax targeting fixes that could cause it to target underwater units or error out when consdering the ACU in some cases
- Adjustments to T2 arti and radar builders and ctrl-K logic (for radars) to e.g. T2 arti should be built faster, and with radar coverage, when facing an enemy fatboy threat
- Improved the open palms build order to use the hydro (this switched the replay from a heavy defeat by M27 to a likely defeat of M27)
Acknowledgements
- zhanghm18 – Screenshot showing M28 attempting to build a modded naval experimental on land